雖然這篇SDL_Rect鄉民發文沒有被收入到精華區:在SDL_Rect這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_Rect是什麼?優點缺點精華區懶人包
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#1SDL_Rect - SDL Wiki
An SDL_Rect defines a rectangular area of the screen. It is used by SDL_BlitSurface() to define blitting regions and by several other video functions. Related ...
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#2C++ and SDL: How does SDL_Rect work exactly? - Stack ...
SDL is written in C so SDL_Rect is just a simple struct. To dynamically allocate it you'd have to use new otherwise the compiler will ...
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#3Python sdl2.SDL_Rect方法代碼示例- 純淨天空
SDL_Rect 方法的10個代碼示例,這些例子默認根據受歡迎程度排序。 ... 需要導入模塊: import sdl2 [as 別名] # 或者: from sdl2 import SDL_Rect [as 別名] def ...
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#4man pages section 3: Library Interfaces and Headers
SDL_Rect (3) SDL API Reference SDL_Rect(3) NAME SDL_Rect - Defines a rectangular area STRUCTURE DEFINITION typedef struct{ Sint16 x, y; ...
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#5SDL2/SDL_rect.h at master · zielmicha/SDL2 - GitHub
SDL2 with changed (saner?) blending function for SDL_BLENDMODE_BLEND - SDL2/SDL_rect.h at master · zielmicha/SDL2.
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#6SDL_Rect C# (CSharp) Code Examples - HotExamples
C# (CSharp) SDL_Rect - 30 examples found. These are the top rated real world C# (CSharp) examples of SDL_Rect extracted from open source projects.
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#7sdl_rect(3): Defines rectangular area - Linux man page - Die.net
A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8【C++】為什麼SDL_BlitSurface const的SDL_Rect *引數不是?
int SDL_BlitSurface(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); 為什麼srcrect和dstrect引數不是const?他們在功能上修改了嗎?
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#9SDL_Rect class - struct_sdl library - Dart API - Pub.dev
Inheritance. Object · NativeType · Struct; SDL_Rect. Constructors. SDL_Rect(). Properties. h ↔ int. @Int32(), read / write.
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#10sdl_rect - CSDN
csdn已为您找到关于sdl_rect相关内容,包含sdl_rect相关文档代码介绍、相关教程视频课程,以及相关sdl_rect问答内容。为您解决当下相关问题,如果想了解更详细sdl_rect ...
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#11arsa: include/SDL/SDL_rect.h File Reference - SAROS World
The structure that defines a point (floating point) More... typedef struct SDL_Rect · SDL_Rect. A rectangle, with the origin at the upper left (integer) ...
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#12Sdl_rect - C 示例代码 - 编程语言
sdl_rect. // SDL_Rect is a struc with 4 values Sint16 x; // Upper left corner x value Sint16 y; // Upper left corner y value Uint16 w; // Width Uint16 h; ...
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#13在C语言中,通过函数来初始化嵌套SDL_Rect结构体的成员- 错说
我试图理解当涉及到SDL_Rect初始化嵌套结构的成员时,我做错了。 这就是我想要达到的目标: struct gfx { SDL_Rect rect; } gfx; void example() ...
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#14c++ - 使用SDL_RECT时表面消失 - IT工具网
我试图创建一个包含游戏的SHIP(当前图像和位置)信息的类,所有内容都会按预期编译,但是如果我使用在船内创建的SDL_Rect变量作为SDL_blitsurface方法中的参数,船没有 ...
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#15sdl2_sys::rect::SDL_Rect - Rust
API documentation for the Rust `SDL_Rect` struct in crate `sdl2_sys`.
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#16SDL_Rect
SDL_Rect. 左上を基点とした長方形を定義する構造体. フィールド. int, x, 長方形の左上のX座標.
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#17Initialize SDL_Rect Instances with a function
I was trying to lower my amount of code by creatign a 'constructor' for SDL_Rect. In an earlier version I just did this: SDL_Rect Rect; Rect.x = ...
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#18sdl_rect Code Example
SDL_Rect is a struc with 4 values Sint16 x; // Upper left corner x value Sint16 y; // Upper left corner y value Uint16 w; // Width Uint16 h; ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19Positionner cette nouvelle surface - LAPP
La position d'une SDL_Surface* est définit avec un SDL_Rect, ... à faire je vous suggère de vous faire une fonction pour initialiser une SDL_Rect en C++ : ...
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#20C# 使用SDL2進行視訊播放視窗截圖和字幕新增
SDL_Rect destrect; destrect.x = 0; destrect.y = 0; destrect.w = width; destrect.h = height; // 讀取並渲染影象資料 SDL.
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#21SDL_Rect - » SDL 1.2 | struktura • C++ « PDC
SDL_Surface * ekran = SDL_SetVideoMode( 640, 480, 32, SDL_SWSURFACE ); SDL_Surface * pImg = SDL_LoadBMP( "obrazek.bmp" ); SDL_Rect prostokat;
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#22Grafika komputerowa SDL2 - SDL_Rect
Struktura SDL_Rect definiuje prostokątny obszar na ekranie. Używana jest przez SDL_BlitSurface() do określenia obszarów kopiowania oraz przez kilka innych ...
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#23为何在使用SDL_Rect时报错“**MainBackGroundRect** 是 ...
#include<stdio.h>#include"SDL.h"#include"SDL_image.h"#include"SDL_ttf.h"#include<stdlib.h>SDL_Rect *MainBackGroundRect ...
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#24Declaring SDL_Rect data member crashes on launch, can't ...
//Display position and dimensions of the entire app SDL_Rect DisplayRect;. If I remove this, program launches fine, but I really don't understand why. I ...
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#25sdl2::rect::Rect - Rust - Docs.rs
Methods from Deref<Target=SDL_Rect>. Trait Implementations. PartialEq<Rect>From<SDL_Rect>From<(i32, i32, u32, u32)>CloneCopyEqInto<SDL_Rect>Into<(i32, i32, ...
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#26SDL_Rect结构_大坡3D软件开发-程序员宅基地
SDL_Rect 结构:用这个结构来保护一个矩形的大小。intx左上角的x轴坐标inty左上角的y轴坐标intw矩形宽度inth矩形高度例子:srcrect.x = 0;srcrect.y = 0;srcrect.w = 32 ...
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#27SDL_rect.h - Blender SVN Repositories
\file SDL_rect.h * * Header file for SDL_rect definition and management functions. */ #ifndef SDL_rect_h_ #define SDL_rect_h_ #include "SDL_stdinc.h" ...
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#28通过函数初始化C中嵌套SDL_Rect结构的成员的速记或内联方法
我正在努力提高使用SDL2的项目的可读性和整体组织。我试图理解当涉及到SDL_Rect时初始化嵌套结构的成员时我做错了什么。 这就是我想要实现的目标:
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#29Redefining the SDL rect struct - Game Development Stack ...
Looking at the SDL_Rect documentation, it's defined as: typedef struct { Sint16 x, y; Uint16 w, h; } SDL_Rect;. This gives you a range of −32768 to 32767 ...
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#30什么是SDL渲染器? - 问答- 云+社区 - 腾讯云
SDL_Renderer* renderer, 您要用于渲染的渲染器。 SDL_Texture* texture, 您要渲染的纹理。 const SDL_Rect* srcrect, 要渲染的纹理部分 ...
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#31SDL, and SDL_Rect - C++ Forum
... typedef struct SDL_Rect { int x, y; int w, h; } SDL_Rect;. Am I doing something wrong ...
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#32Taking address of temporary SDL_Rect - TipsForDev
A simple solution could be to change the signature/implementation of getRect as follows: SDL_Rect *getRect() { return ▭ } Then you can call SDL_RenderCopy ...
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#33SDL_rect.h giving SDL_bool warning - Johnnn.tech
I've been trying to run a program from a tutorial using SDL2 but each time I try to run it SDL_Rect gives me a warning that writes "The enum ...
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#34A program to test the AABB class. Quick and dirty. * As such it ...
static AABB SDL_Rect_To_AABB(SDL_Rect const& sdl) { /* MARK: Call to your code! */ AABB my_aabb(sdl.y, sdl.x, sdl.y + sdl.h - 1, sdl.x + sdl.w - 1); return ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#35SDL_rect.h File Reference
Functions. SDL_FORCE_INLINE SDL_bool · SDL_PointInRect (const SDL_Point *p, const SDL_Rect *r). Returns true if point resides inside a rectangle. More.
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#36[C++][SDL2] Setting 'SDL_Rect.w='y' overrides a const int ...
Upon defining SDL_Rect.h = '20', this overrides the second const integer aformentioned to '20'. I was able to work around this by declaring the ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37MAN SDL_Rect (3) Библиотечные вызовы (FreeBSD и Linux)
SDL_Rect (3). >> SDL_Rect (3) ( Разные man: Библиотечные вызовы ). NAME. SDL_Rect- Defines a rectangular area. STRUCTURE DEFINITION.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38SDL2笔记03_使用SDL_Renderer在SDL_Texture上画矩形01
#include <iostream> #include "SDL.h" #include "SDL_image.h" void drawMyRect(SDL_Renderer *sdlRenderer, SDL_Texture *sdlTexture, SDL_Rect ...
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#39Pigeon.hpp: #include class Pigeon{ SDL_Rect srcRect - Chegg
SDL_Rect srcRect, moverRect;. public: // add the fly function here as well. void draw(SDL_Renderer*, SDL_Texture* assets);. Pigeon(); // may add other ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40Beginning SDL 2.0(3) SDL介绍及BMP渲染- Tocy - 博客园
本文基于SDL2.0,简要介绍了如何在不创建新窗口的情况下实现window窗口程序下调用SDL渲染BMP图像。主要涉及SDL_Window、SDL_Rect、SDL_Surface、BMP位 ...
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#41Button::collide(SDL_Rect) const - GitHub Wiki SEE
⚠️ The indexable preview below may have rendering errors, broken links, missing images, and does not include the last updated date. Please view the original ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42Shorthand or inline method of initializing members of nested ...
You can use the compound literal syntax to achieve something similar: gfx.rect = (SDL_Rect) ...
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#43SDL程式設計入門(28)每畫素碰撞檢測 - IT人
void Dot::move( std::vector<SDL_Rect>& otherColliders ){ //Move the dot left or right mPosX += mVelX; shiftColliders(); ...
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#44Calling an exported function from an exported function - MSDN
#include "Collision.h" using namespace rob_api; bool Pt_Collision(SDL_Rect object, SDL_Point pt) { if (object.x <= pt.x) { if (object.w + ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45Wrapping simple c structs - The CHICKEN Scheme wiki
... SDL_Rect is defined thusly: ; ;typedef struct{ ; Sint16 x, y; ; Uint16 w, h; ;} SDL_Rect; (define sizeof-SDL_Rect (foreign-value "sizeof(SDL_Rect)" ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46Thread: Conversion Operator - CodeGuru Forums
SDL_Rect has four public members named : x, y, w, and h. SDL_Rect has only a default constructor and a copy constructor, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47How do I fix SDL_RECT? - Qandeel Academy
SDL_rect.h giving SDL_bool warning · C++ / SDL2 - Vector array of objects do not allow object drawing · png not being rendered properly in ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48Lesson 15. Shoot A SDL_Rect Bullet - SDL Gamer - Google ...
Create a SDL_Rect bullet; Move the bullet; Check Bullet Destroy Condition; Display the status of bullet slots. Download the example :
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49c26495警告:SDL_Rect | 码农俱乐部- Golang中国
class Texture : public GameEntity { protected: SDL_Rect mClipRect; } 我收到C26495错误。变量Texture :: mClipRect未初始化。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50FFmpeg 最簡播放器的實現- MP頭條
sdl renderer: 渲染器,對應數據結構SDL_Renderer。將SDL_Texture 渲染至SDL_Window。 sdl rect: 對應數據結構SDL_Rect,SDL_Rect 用於確定SDL_Texture ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51SDL2教程-第八课指定渲染区域 - dxkite
bool Window::setViewport(const SDL_Rect *rect) { return (SDL_RenderSetViewport(m_render,rect)==0?true:false); } bool Window::draw() { //将要显示的 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52Repository - GitLab
L2_ConceptionDevApp · Pacman · extern · SDL2_mingw · SDL2-2.0.3 · include · SDL_rect.h · Find file BlameHistoryPermalink.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53SDL2. 0 render image - 文章整合
int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54definiendo sdl_rect y sdl_mousebuttondown - c, sdl - Living Sun
Digamos que creas un SDL_Rect Estructura que contiene el rectángulo que deseas. Cuando obtiene las coordenadas de un clic del mouse, es muy simple ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55SDL2.0渲染图像
int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch);. 6,渲染渲染有三个步骤 //清理屏幕
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56SDL2常用函数 - 简书
src, 被拷贝的SDL_Surface. srcrect, SDL_Rect结构表示要复制的矩形的范围,如果为NULL的话,就全部复制. dst, 容纳拷贝数据的目标SDL_Surface.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57Сравнение двух типов SDL_Rect - CodeRoad
SDL_Rect newRects[Max_Rows][Max_Columns];. Теперь я хочу посмотреть, ... Он возвращает соответствующий rect типа SDL_Rect. SDL_Rect BlackRect(){ for(int i ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58如何在指针地址获取值? C ++和SDL_Rect - 小空笔记
首页> 疑难解答. Class-Object指针向量:如何在指针地址获取值? C ++和SDL_Rect. withpy 2021-06-24. 简介我有一个类对象指针的向量。我在main .
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59SDL_rect.h File Reference - SDL_lib - Mbed
Calculate the intersection of a rectangle and line segment. Detailed Description. Header file for SDL_rect definition and management functions.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60maelstrom: FTBFS (amd64/gcc-4.0): cast from 'SDL_Rect*' to ...
Debian Bug report logs - #294450 maelstrom: FTBFS (amd64/gcc-4.0): cast from 'SDL_Rect*' to 'int' loses precision · Report forwarded to debian- ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61Problems with basic SDL with C++: SDL_Rect - Forum
Problems with basic SDL with C++: SDL_Rect ... Hello, I get an error(EXC_BAD_ACCESS) on the first declaration in the for loop in my code. Everything to do with ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62Cannot convert 'SDL_Rect' to 'const SDL_Rect*' - Tutorial Guruji
Cannot convert 'SDL_Rect' to 'const SDL_Rect*'. I'm using SDL2. I have SDL rects in a sprite class that I want to access ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63C++&SDL游戏开发攻略3 - 读取图片
顺便复习一下SDL_Rect的四个参数,分别是左上角的x坐标、y坐标、宽和高,因此不难看出{0, 0, textureW, textureH}就代表了完整截取整张图。后面的dstRect ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64[SDL] Float dans un SDL_Rect - c++ par hiwa37
SDL_Rect position; ... (et la fonction ne sera pas dure à coder, elle construira un SDL_Rect a partir de tes valeurs tronquées, et appellera ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65Game Development with SDL2 Part 4: Animating using Sprite
... post where we rendered out first image. If you feel like SDL_Texture and SDL_Rect are easy, animating using sprite sheet is not a problem at all.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66SDL_Rect rectangle function - [email protected]
SDL_IntersectRect, SDL_HasIntersection], are incorrect, the do not work with negative rectangles. SDL_Rect a; SDL_Rect a; a.x = 20; a.y = 20; a.h = 70;
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67SDL - 靜宜大學資訊學院
SDL_Rect clip_rect; /* 剪裁矩形 */. /* Reference count -- used when freeing surface */. int refcount; /* 參照此繪圖頁的指標個數 */.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68Collision Detection - Lazy Foo' Productions
bool checkCollision( SDL_Rect a, SDL_Rect b ) { //The sides of the rectangles int leftA, leftB; int rightA, rightB; int topA, topB; int bottomA, bottomB; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69Purpose of 'SDL_Rect' structure in SDL 2.0 - Coddingbuddy
Purpose of 'SDL_Rect' structure in SDL 2.0. For the purpose of meaning. FOR THE PURPOSE(S) OF SOMETHING (phrase) definition and , (s) of something ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70Declaring SDL_Rect variables in a class? - C Board
As of now I initialize the 2 SDl_Rect structs, and then in another function declare all the structs variables, but when I compile the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71tools/input-logger-cpp/external/sdl/src/video/SDL_rect.c - GitLab
The Space Walk application, http://spacewalk.simonwallner.at/
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72[SDL, C++] SDL_Rect Won't Move. - DreamInCode.net
Re: [SDL, C++] SDL_Rect won't move. Posted 18 July 2012 - 10:28 AM. Telling us "it doesn't work" is not very useful ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73Cast to C.SDL_Rect is wrong, due to int size - Giters
As far as I can see C.SDL_Rect uses standard C ints (and not int16). Thus when the sdl.Rect is casted the int16 and uint16 fields as only ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74Professional Linux Programming - 第 385 頁 - Google 圖書結果
The two SDL_Rect parameters define a rectangular area of pixels, defining the regions to blit. The SDL_Rect object is a structure, with the following ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75Cross Platform Game Development - 第 160 頁 - Google 圖書結果
The SDL_BlitSurface function used to blit one surface to another takes the following form: int SDL_BlitSurface(SDL_Surface *src, SDL_Rect *srcrect, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76如何用SDL 2.0繪製正方形? - 優文庫
它正確地填滿整個屏幕的白色,但未能在調用 SDL_Rect : error: expected expression before ... 如Zach Stark所述, SDL_FillRect 並不以 SDL_Rect 爲參數。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77Uso del SDL_Rect - YouTube
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_rect 在 コバにゃんチャンネル Youtube 的最讚貼文
sdl_rect 在 大象中醫 Youtube 的最佳貼文
sdl_rect 在 大象中醫 Youtube 的最佳解答