雖然這篇SDL_RenderDrawRect鄉民發文沒有被收入到精華區:在SDL_RenderDrawRect這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_RenderDrawRect是什麼?優點缺點精華區懶人包
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#1SDL_RenderDrawRect - SDL Wiki
SDL_RenderDrawRect · Syntax. int SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect); · Function Parameters. renderer · Return Value. Returns 0 on ...
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#2Drawing a rectangle with SDL2 - Stack Overflow
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect). To draw a rect. ... After which you call your SDL_RenderDrawRect().
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#3sdlwiki/SDL_RenderDrawRect.mediawiki at main - GitHub
SDL_RenderDrawRect. Draw a rectangle on the current rendering target. Syntax. <syntaxhighlight lang="c"> int SDL_RenderDrawRect(SDL_Renderer * renderer, ...
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#4C++ (Cpp) SDL_RenderDrawRect Example - itcodet
The c++ (cpp) sdl_renderdrawrect example is extracted from the most popular open source projects, you can refer to the following example for usage.
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#5Golang SDL_RenderDrawRect Examples
Golang SDL_RenderDrawRect - 6 examples found. These are the top rated real world Golang examples of C.SDL_RenderDrawRect extracted from open source projects ...
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#6SDL_RenderDrawRect
SDL_RenderDrawRect. 現在のレンダーターゲットに長方形を描く. 構文. int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect). 引数 ...
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#7Lesson 04 - Geometry Rendering
SDL_RenderDrawRect () · SDL_RenderDrawRects() · SDL_RenderFillRect() · SDL_RenderFillRects(). All of these functions and more are categorized under ...
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#8Using SDL2: Drawing Rectangles - DEV Community
Along with the new 2D hardware accelerated API in SDL2, we can draw primitive shapes like rectangles. Two functions, SDL_RenderDrawRect() ...
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#9SDL_RenderDrawRects function - lib_sdl_render library
\sa SDL_RenderDrawLine \sa SDL_RenderDrawLines \sa SDL_RenderDrawPoint \sa SDL_RenderDrawPoints \sa SDL_RenderDrawRect \sa SDL_RenderFillRect \sa ...
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#10SDL RenderDraw lines and rectangles using SDL Renderer
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#11Grafika komputerowa: SDL_RenderDrawRect
Użyj tej funkcji, aby narysować prostokąt na bieżącej powierzchni graficznej. Składnia. int SDL_RenderDrawRect(SDL_Renderer* renderer, const ...
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#12SDL (二)图形绘制矩形三角形_u010141160的博客-程序员宝宝
... int count); /** * 矩形*/ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect); /** * 填充*/ extern DECLSPEC ...
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#13Geometry Rendering - Lazy Foo' Productions
You can also draw a rectangle outline with an empty center using SDL_RenderDrawRect. As you can see it pretty much works the same as a solid ...
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#14C++ SDL_RenderDrawLine函數代碼示例- 純淨天空
... rect.h = 8;//-((n+(flow_run_count/50))%10); if(n%15 == ((flow_run_count/50)%15)) SDL_RenderDrawRect(ngui_renderer,&rect); n++; } ngui_redraw_required(); ...
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#15[笔记]音视频学习之SDL篇《十》绘制矩形,线条 - 51CTO博客
文章目录 · 前言 · Surface和Texture区别 · 绘制 · 红色实心矩形; 绿色空心矩形; 蓝色横线; 黄点的垂直线 · 总结 · SDL_RenderFillRect; SDL_RenderDrawRect ...
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#16SDL2::render - SDL 2D Rendering Functions - metacpan.org
SDL_RenderDrawRect ( ... ) SDL_RenderDrawRects( ... ) SDL_RenderFillRect( ... ) SDL_RenderFillRects( ... ) SDL_RenderCopy( ... ) SDL_RenderCopyEx( .
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#17sdl画多边形
... int count); /** * 矩形*/ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect); /** * 填充*/ extern DECLSPEC ...
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#18生命游戏,网页版,基于SDL和WebAssembly created by ...
... rect.x = x;rect.y = y;rect.w = cell_w;rect.h = cell_h; SDL_RenderDrawRect(render, &rect); } void parserArgv(int argc, char** argv){ stringstream ss; ...
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#19SDL2教程(八)Geometry Rendering - 代码先锋网
最后一行调用的函数有一些区别,如果想填充一个矩形的颜色,调用的是SDL_RenderFillRect,如果仅仅是想画出一个框框,则调用SDL_RenderDrawRect,二者的参数意义是相同 ...
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#20c++ - Rendering a part of a SDL_Rect - OGeek|极客世界-中国 ...
PS. I also found SDL_RenderDrawRect() function, but I'm not pretty sure how it exacly works. Can I use it to solve my problem? 与恶龙缠斗过久, ...
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#21SDL2 draw red lines around a texture - Game Development ...
You can use the SDL_RenderDrawRect() function to render an outline around a texture. void Render(void) { SDL_SetRenderDrawColor(pRenderer, ...
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#22SDL - Limit SDL_Renderer To SDL_Rect - C And C++
1, SDL_RenderDrawRect(SDL_Renderer* renderer,. 2, const SDL_Rect* rect); ... 10, SDL_RenderDrawRect(renderer, renderer_rect); ...
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#23sdl 2.2.0 - PECL :: Package
Add support for the SDL_RenderCopyEx, SDL_RenderDrawLine and SDL_RenderDrawRect functions. (Benoit Viguier) - Fix memory leak in the SDL_RenderCopy function ...
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#24SDL编程入门(8)几何图形渲染_血色@残阳的专栏 - 程序员宅 ...
你也可以使用SDL_RenderDrawRect绘制一个空心的矩形轮廓。正如你所看到的那样,它的工作原理和一个实心填充的矩形差不多,因为这段代码和上面的代码几乎一样。
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#25Drawing Primitives - Free Pascal meets SDL
SDL_RenderDrawRect (renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32. It requires the renderer, which is “sdlRenderer” for us and a ...
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#26SDL_RenderDrawEllipse? - [email protected]
We have a SDL_RenderDrawRect routine which will draw a rectangle fitting within the specified bounds onto a renderer. How difficult would it be to create a ...
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#27Is SDL_FillRect the only function to draw on a surface? : r/sdl
However, the other primitive drawing functions all seem to be SDL_RenderDrawLine , SDL_RenderDrawRect , etc. which are drawn immediately on ...
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#28tutorial 6 - 简书
SDL_RenderDrawRect ( gRenderer, &outlineRect );. //Draw blue horizontal line. SDL_SetRenderDrawColor( gRenderer, 0x00, 0x00, 0xFF, 0xFF );.
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#29SDL2笔记03_使用SDL_Renderer在SDL_Texture上画矩形01
... 0, 0, 255); rect.x++; rect.x %= rect.w; SDL_RenderDrawRect(sdlRenderer, &rect); } SDL_Rect drawBackGround(SDL_Renderer *sdlRenderer, ...
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#30使用SDL 绘制基本图形(SDL development practice (3) - 知识波
我们可以使用SDL_RenderDrawRect函数绘制矩形,下面是函数的原型: int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect).
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#31SDL2 访问渲染帧缓冲区 - 小空笔记
... 255, 255, 255, 255); SDL_RenderDrawRect(renderer, &rect); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); // Access framebuffer: method ...
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#32SDL : Impossible d'afficher un pixel à la fois via la fonction ...
... ici) via SDL_RenderDrawPoint mais mon programme ne l'affiche pas hors il affiche bien le rectangle via SDL_RenderDrawRect.
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#33SDL 开发实战(三):使用SDL 绘制基本图形 - 编程猎人
我们可以使用SDL_RenderDrawRect函数绘制矩形,下面是函数的原型:. int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect).
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#34[SDL] SDL_HasIntersection - OpenClassrooms
SDL_ExitWithError( "SDL_RenderDrawRect error" );. if (SDL_bool SDL_HasIntersection( const SDL_Rect* rectangle, const SDL_Rect* rectangle2) ...
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#35SDL_RenderPresent正在写入前一帧 - UF Game 游戏开发
... 0xFF, 0x00, 0xFF); SDL_RenderDrawRect(renderer, &b); SDL_RenderPresent(renderer); // A green outline of a square is displayed on a black background.
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#36SDL 开发实战(三):使用SDL 绘制基本图形
我们可以使用SDL_RenderDrawRect函数绘制矩形,下面是函数的原型:. int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect).
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#37问答- 云+社区 - 腾讯云
用sdl2的SDL_RenderDrawRect绘制棋盘. 内容来源于Stack Overflow,并遵循CC BY-SA 3.0 许可协议进行翻译与使用. 腾讯翻译君提供翻译技术支持,如发现翻译 ...
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#38Smooth movement of an object in C++ / SDL2 - Windows ...
... void Ball::draw() { SDL_SetRenderDrawColor(renderer, r, g, b, a); SDL_RenderDrawRect(renderer, &rect); SDL_RenderFillRect(renderer, ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39Using RingLibSDL — Ring 1.6 documentation
... sdl_set_sdl_rect_h(rect,100) SDL_SetRenderDrawColor(ren,255,255,255,255) SDL_RenderDrawRect(ren,rect) sdl_destroy_sdl_rect(rect) SDL_RenderPresent(ren) ...
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#40SDL2: src/render/SDL_render.c | Fossies
... retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer); 3159 } 3160 3161 int 3162 SDL_RenderDrawRect(SDL_Renderer * renderer, ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41SDL視頻渲染教程 - 台部落
... SDL_SetRenderDrawColor(render,0,0,0,0); //設置背景色在畫圖中就是以背景色填充 SDL_RenderClear(render); SDL_RenderDrawRect(render,&rect); ...
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#42플래피 버드 - SDL을 활용한 게임 프로그래밍
getmPosY(), 11, BIRD_HEIGHT }; SDL_RenderDrawRect(gRenderer, &birdXCollision); SDL_RenderDrawRect(gRenderer, &birdYCollision); //Update ...
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#43arsa: include/SDL/SDL_render.h File Reference - SAROS World
DECLSPEC int SDLCALL · SDL_RenderDrawRect (SDL_Renderer *renderer, const SDL_Rect *rect). Draw a rectangle on the current rendering target. More.
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#44draw recangle and circle
사각형은 SDL_RenderDrawRect로 SDL API로 그리고 원은 인터넷에서 가져온 함수로 그렸다. DrawCircle은 선으로 그리는 원이다. DrawCircleFill은 채워진 원이다.
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#45sdl2_sys::render - Rust - Docs.rs
SDL_RenderDrawRect · SDL_RenderDrawRects · SDL_RenderFillRect · SDL_RenderFillRects · SDL_RenderGetClipRect · SDL_RenderGetLogicalSize · SDL_RenderGetScale.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46Problème avec SDL2 en C++ • Forum • Zeste de Savoir
... biere_text, NULL, &biere); //On affiche bière SDL_RenderDrawRect(pRenderer, &soda); //rectangle de soda SDL_RenderDrawRect(pRenderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47C++ SDL2,移动太快
... &_paddle); SDL_RenderFillRect(_rend, &_ai); SDL_RenderFillRect(_rend, &_ball); //SDL_RenderDrawRect(_rend, &_paddle); //Present the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48Lesson 8 几何渲染 - 代码交流
1使用SDL_RenderDrawRect 来绘制空心矩形,正如你所看到的,和填充矩形的代码几乎差不多,不过现在绘制的这个矩形的颜色为绿色,大小为窗口屏幕的2/3 2.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49Guile-SDL2 0.5.0 released — dthompson - David Thompson
SDL_RenderDrawRect ; SDL_RenderFillRect; SDL_SetRenderTarget; SDL_SetTextureColorMod; SDL_SetTextureAlphaMod. Thanks to Hugo Hörnquist for ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50sdl2referencejp (git) - SDL 2.0 Reference manual in Japanese
... <li><a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a></li> ... <li><a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a></li>.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51Visual C++에서 SDL2 라이브러리 사용하기
... 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderDrawRect(renderer, &r); // Update screen SDL_RenderPresent(renderer); SDL_Event event; int done = 0; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52【C】使用SDL2繪製矩形 - 程式人生
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect) 畫一個矩形。 你應該用 int SDL_SetRenderDrawColor(SDL_Renderer* renderer ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53How does drawing a rectangle in SDL work? - QuickAdviser
SDL_RenderDrawRect () draws the outline of a rectangle while SDL_RenderFillRect draws a rectangle filled.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54[SDL2] 8. 그래픽 작도 함수 - 네이버 블로그
SDL_RenderDrawRect 함수와 SDL_RenderFillRect함수의 차이는. DrawRect는 사각형의 안쪽을 채우지 않지만 FillRect는 안쪽을 채우는 사각형을 그 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55SDL2紋理渲染 - 程式前沿
... 紋理背景為黑色 SDL_RenderClear(renderer); //清屏 SDL_RenderDrawRect(renderer, &rect); //繪製一個長方形 SDL_SetRenderDrawColor(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56Creare una finestra mediante le funzioni del API di SDL2
Private Extern SDL_RenderClear(renderer As Pointer) As Integer ' int SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect* rect) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57sdl - ICode9
... 255, 255); // 设置纹理颜色(颜色为RGBA) SDL_RenderClear(renderer); // 清空渲染器 // 绘制矩形并给矩形填充颜色 SDL_RenderDrawRect(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Mastering Android NDK - 第 173 頁 - Google 圖書結果
SDL_RenderFillRect( m_Renderer, &R ) : SDL_RenderDrawRect( m_Renderer, &R ); } The SetColor(), Clear(), and Present() member functions also call the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59Please tell me there's a way to set line width in SDL
GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60SDL 開發實戰(三):使用SDL 繪制基本圖形- IT閱讀
我們可以使用SDL_RenderDrawRect函數繪制矩形,下面是函數的原型:. int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61SDL2 で矩形を書いてアニメーションさせる | Sirius のブログ
SDL_RenderDrawRect () 関数は矩形の境界線を、SDL_RenderFillRect() 関数は内部を塗りつぶした矩形を描きます。 どちらも引数に、レンダラと矩形を表す ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62如何用SDL2绘制线段和矩形听语音 - 百度经验
SDL_RenderDrawRect (render, &rect1);. //填充矩形. SDL_RenderFillRect(render, &rect1);. //清空渲染器. //SDL_RenderClear(render);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63SDL 開發實戰(三):使用SDL 繪制基本圖形- 碼上快樂
我們可以使用SDL_RenderDrawRect函數繪制矩形,下面是函數的原型:. int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64关于C#:如何在SDL 2中绘制矩形以及渲染器到底是什么
我相信答案在于以下功能: SDL_RenderDrawRect() , SDL_RenderFillRect() 我对吗? 就像我说的那样,问题是我不了解渲染。我知道曲面和发白的工作 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65「SDL第五篇」徹底理解紋理(Texture)
... 0x00, 0x00, 0x00, 0x00); SDL_RenderClear(renderer); SDL_RenderDrawRect(renderer,&r); SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66SDL实战(一) - 知乎专栏
... 纹理背景为黑色SDL_RenderClear(renderer); //清屏SDL_RenderDrawRect(renderer, &rect); //绘制一个长方形SDL_SetRenderDrawColor(renderer, 0, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67How to draw a rectangle outline in SDL 2.0 - ExampleFiles.net
You are looking for the SDL_RenderDrawRect: int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect);. Typical usage would be:
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68渲染一个sdl_rect的一部分-- c++ 领域和sdl 领域和sdl-2 领域 ...
我也找到了 SDL_RenderDrawRect() 功能,但我不确定它是怎么回事稀疏地工作。我可以用它来解决我的问题吗? 英文原文. I have a SDL_rect named mapRect containing my ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69usa SDL para dibujar gráficos básicos - programador clic
Podemos usar la función SDL_RenderDrawRect para dibujar un rectángulo. Aquí está el prototipo de la función: int SDL_RenderDrawRect(SDL_Renderer* renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70SDL2 access render framebuffer - Windows Hex Error Lookup
... 255, 255, 255, 255); SDL_RenderDrawRect(renderer, &rect); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); // Access framebuffer: method ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71Уроки по SDL 2: Урок 6 — Примитивы
SDL_Rect rect2 = {70, 10, 50, 50}; SDL_RenderDrawRect(ren, &rect2); Мы создали прямоугольник и вызвали функцию SDL_RenderDrawRect. Она на экране ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72SDL (two) graphics drawing rectangle triangle - Programmer ...
... const SDL_Point * points, int count); /** * Rectangle */ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73SDL 开发实战(三):使用SDL 绘制基本图形 - 术之多
我们可以使用SDL_RenderDrawRect函数绘制矩形,下面是函数的原型:. int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74SDL Camera Logics - C++ Forum
SDL_RenderDrawRect (renderer, &Camera);. Which didn't necessarily give me what I was looking for :) Just in case the full code: ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75SDL_RenderPresent está escrevendo sobre o quadro anterior
... 0xFF, 0x00, 0xFF); SDL_RenderDrawRect(renderer, &b); SDL_RenderPresent(renderer); // A green outline of a square is displayed on a black background.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76如何在C++中使用SDL2.0在屏幕上移动矩形? - Hello程序员
... 0, 255); SDL_RenderDrawRect(renderer, &sun); SDL_RenderFillRect(renderer, &sun); //Render Earth earth.x = ((sun.x + (SUN_LENGTH/2)) + (numPixelsAU*xPos) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77Drawing a rectangle with SDL2 - MicroEducate
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect). To draw a rect. ... After which you call your SDL_RenderDrawRect().
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78Re: [PATCH 08/22] sandbox: Add work-around for SDL2 display
+ */ > + rect.x = 0; > + rect.y = 0; > + rect.w = 0; > + rect.h = 0; > + SDL_RenderDrawRect(sdl.renderer, &rect); > + > SDL_RenderPresent(sdl.renderer); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79Почему прямоугольник SDL2 и линейный рисунок не ...
При использовании SDL2 (2.0.8) рисование прямоугольника 2D или линии с помощью SDL_RenderDrawRect или SDL_RenderDrawLine не является идеальным пикселем.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80[笔记]音视频学习之SDL篇《十》绘制矩形,线条 - 技术印记
前言 · Surface和Texture区别 · 绘制 · 红色实心矩形; 绿色空心矩形; 蓝色横线; 黄点的垂直线 · 总结 · SDL_RenderFillRect; SDL_RenderDrawRect ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81Les bases fondamentales de l'affichage graphique en SDL2
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* ... La première fonction SDL_RenderDrawRect() dessinera un rectangle non ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82如何用SDL2绘制线段和矩形 - 上海小吃
... 200,200, 100,255); //绘制直线 SDL_RenderDrawLine(render, 50, 400, 400, 400); //绘制矩形 SDL_RenderDrawRect(render, &rect1); //填充矩形 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83[РЕШЕНО] Почему прямоугольник и линия SDL2 не ...
При использовании SDL2 (2.0.8) рисование двухмерного прямоугольника или линии с помощью SDL_RenderDrawRect или SDL_RenderDrawLine не…
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84How do I draw multiple SDL_rects to the screen in sdl2?
... { SDL_RenderFillRect(renderer, &rect); } else if(drawmd == 'd') { SDL_RenderDrawRect(renderer, &rect); } SDL_RenderPresent(renderer); }.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85Go - f - TagMerge
... u8 keysym SDL_Keysym } extern func SDL_RenderDrawRect(*SDL_Renderer, *Rectangle) void extern func SDL_RenderFillRect(*SDL_Renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86What exactly is a renderer in SDL2? - Stackify
you are correct that you need to use either SDL_RenderDrawRect() , or SDL_RenderFillRect() . SDL_RenderDrawRect will draw an unfilled rectangle.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87c - 使用SDL2 绘制矩形 - IT工具网
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect) 绘制一个矩形。 你应该使用 int SDL_SetRenderDrawColor(SDL_Renderer* renderer, Uint8 r, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88Question : SDL/C++ camera bether ways? - TitanWolf
NULL) { SDL_RenderDrawRect(renderer, &rects[i]); SDL_SetRenderDrawColor(renderer, config[i].r, config[i].g, config[i].b, config[i].a); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89[Solved] Iphone How to draw a rectangle? - Code Redirect
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect); ... Color of Rect with SDL_SetRenderDrawColor if needed SDL_RenderDrawRect(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90SDL Lessons 2: Lesson 6 - Primitives - EmptyQ
SDL_Rect rect2 = {70, 10, 50, 50}; SDL_RenderDrawRect (ren, & rect2); We created a rectangle and called the SDL_RenderDrawRect function . It only draws the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#91Как нарисовать контур прямоугольника в SDL 2.0 - sprosi.pro
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect);. Типичное использование: SDL_Rect rectToDraw = {100,100,100,100} ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#92Как нарисовать прямоугольник в SDL 2 и что такое рендер
Я верю, что ответ кроется в таких функциях: SDL_RenderDrawRect() , SDL_RenderFillRect() Я прав? Как я сказал, проблема в том, что я не понимаю, что делает.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#93Почему прямоугольник и линия SDL2 не идеальны по ...
При использовании SDL2 (2.0.8) рисование двухмерного прямоугольника или линии с помощью SDL_RenderDrawRect или SDL_RenderDrawLine не является идеальным по ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#94c — Dessiner un rectangle avec SDL2
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect) ... Après quoi, vous appelez votre SDL_RenderDrawRect().
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#95Как Нарисовать Прямоугольник В Sdl 2 И Что Такое ...
вы правы, что вам нужно использовать либо SDL_RenderDrawRect() , либо SDL_RenderFillRect() . SDL_RenderDrawRect будет рисовать незаполненный ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#96c — Dibujando un rectángulo con SDL2 - it-swarm-es.tech
int SDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect) ... Después de lo cual llama a su SDL_RenderDrawRect().
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#97如何用SDL 2.0繪製正方形? - 優文庫
結賬SDL_RenderDrawRect。 來源. 2013-11-16 23:05:12 Gigi. 相關問題. 1. 如何在SDL 2.0中繪製像素? 2. 如何在SDL中繪製多邊形? 3. 正交投影,在OpenGL 2.0中繪製 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_renderdrawrect 在 コバにゃんチャンネル Youtube 的最佳貼文
sdl_renderdrawrect 在 大象中醫 Youtube 的最佳貼文
sdl_renderdrawrect 在 大象中醫 Youtube 的最佳貼文