雖然這篇SDL_FillRect鄉民發文沒有被收入到精華區:在SDL_FillRect這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_FillRect是什麼?優點缺點精華區懶人包
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#1SDL_FillRect - SDL Wiki
Perform a fast fill of a rectangle with a specific color. Syntax. int SDL_FillRect (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); ...
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#2C++ (Cpp) SDL_FillRect Examples - HotExamples
C++ (Cpp) SDL_FillRect - 30 examples found. These are the top rated real world C++ (Cpp) examples of SDL_FillRect extracted from open source projects.
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#3SDL_FillRect - man pages section 3: Library Interfaces and ...
SDL_FillRect (3). Name. SDL_FillRect - gle with some color. Synopsis. #include "SDL.h" int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, ...
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#4C++ SDL_FillRect函數代碼示例 - 純淨天空
在下文中一共展示了SDL_FillRect函數的20個代碼示例,這些例子默認根據受歡迎程度 ... Uint8 b) const { if ( SDL_FillRect(pScreen, 0, SDL_MapRGB(pScreen->format, ...
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#5sdl_fillrect(3) - Linux man page
This function performs a fast fill of the given rectangle with color. If dstrect is NULL, the whole surface will be filled with color. The color should be a ...
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#6SDL_FillRect函数_大坡3D软件开发
SDL_FillRect 函数:快速地以指定颜色填充方框。定义:int SDL_FillRect(SDL_Surface* dst, const SDL_Rect* rect, Uint32 color)例子:/* Declaring ...
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#7SDL_FillRect Not Drawing? - Stack Overflow
I'm making a game in C++ with SDL, and I want to render particles with SDL_FillRect(). I've played with the code for hours, but no matter ...
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#8c - SDL_FillRect 中的段错误 - IT工具网
SDL Error: %s", SDL_GetError()); else { //Fill window with white color SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 0xFF, 0xFF, 0xFF)); //Update ...
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#9SDL-emscripten/SDL_fillrect.c at master - GitHub
#define SSE_END. #define DEFINE_SSE_FILLRECT(bpp, type) \. static void \. SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \.
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#10ndless_sdl::video::ll::SDL_FillRect - Rust - Docs.rs
API documentation for the Rust `SDL_FillRect` fn in crate `ndless_sdl`. ... pub unsafe extern "C" fn SDL_FillRect( dst: *mut SDL_Surface,
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#11SDL_FillRect
SDL_FillRect. 指定の色で塗りつぶした長方形を高速に描く. 構文. int SDL_FillRect(SDL_Surface* dst, const SDL_Rect* rect, Uint32 color) ...
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#12sdl_fillrect(3) [redhat man page] - The UNIX and Linux Forums
SDL_FillRect - This function performs a fast fill of the given rectangle with some ... #include "SDL.h" int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, ...
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#13CVE-2019-7637 | Simple DirectMedia Layer SDL_surface.c ... - VulDB
Affected by this vulnerability is the function SDL_FillRect of the file video/SDL_surface.c. The manipulation with an unknown input leads to a memory ...
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#14What is the difference: SDL_FillRect VS SDL_RenderFillRect?
SDL_FillRect () operates on a SDL_Surface completely CPU-side, SDL_RenderFillRect() operates on a SDL_Renderer and may or may not be hardware ...
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#15sdl_fillrect
Name. sdl_fillrect — Here Description2. Synopsis. void sdl_fillrect(, $surf ,. $rect ,. $color ) ;. array, $surf ;. array, $rect ;. long, $color ; ...
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#16Is SDL_FillRect the only function to draw on a surface? - Reddit
Going through the API, I found SDL_FillRect which allows me to work on surfaces (and then store the surfaces as textures and efficiently ...
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#17Grafika komputerowa SDL2 - SDL_FillRect
Użyj tej funkcji, aby szybko wypełnić określonym kolorem prostokąt. Składnia. int SDL_FillRect(SDL_Surface* dst, const SDL_Rect ...
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#18Vulnerability Details : CVE-2019-7637
CVE-2019-7637 : SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in SDL_FillRect in video/SDL_surface.c.
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#19SDL clear screen without SDL_FillRect - C++ Forum
Therefore i need to get rid of the old image without just overwriting the screen with SDL_FillRect or any background.
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#20SDL_FillRect doing nothing in Mac OS X environment
SDL isn't drawing any rectangles to the window in a Mac OS X environment, and I have no idea why. I've tried in both a Windows and an Ubuntu ...
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#21SDL_FillRect Not Drawing? - Stackify
SDL_FillRect Not Drawing? particle-systemc-sdlgraphicsrender · Banner shop stackify.dev. Solution 1: I think you could use this function to do what you are ...
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#22Why CPU-side version SDL_FillRect up to 7 times faster in ...
Here I have asked what is the difference between SDL_FillRect and SDL_RenderFillRect. Here is code of my benchmark:
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#23sdl2 0的按鈕控制元件實現原理小程式 - w3c學習教程
sdl_fillrect (sur_button_down, null, 0x03fcc5);. tex_button_down=texture_creatfrom_su***ce(ren_window2,sur_button_down);.
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#24Lesson 01 - Setup & Windowing
To test if your window surface is working correctly, you can fill it with a color. A very easy way to do this is with SDL_FillRect(). To fill the entire window, ...
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#25A program to test the AABB class. Quick and dirty. * As such it ...
... iss(test); string fn; char expected; if ( iss >> fn ) { SDL_FillRect(screen, NULL, white(screen)); /* Another low point is this sequence of if-else-if.
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#26C pour Linux - Référence de fonctions - SDL_FILLRECT
Gladir.com - Manuel pour le langage de programmation C pour Linux. SDL_FILLRECT : Cette fonction permet d'effectuer un traitement de ...
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#27SDLサンプルズ - SDL_FillRect - Linuxで遊ぼう
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);. dstは塗りつぶすサーフェス。 dstrectは塗りつぶす矩形。
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28Creating rectangle with SDL_FillRect - Genera Codice
my code is not really working (no errors, but the rectangle is not shown). I have 3 classes: CFramework, CRectangle, CGame.
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#29SDL_FillRect(3) — Arch manual pages
NAME. SDL_FillRect - This function performs a fast fill of the given rectangle with some color. SYNOPSIS. #include "SDL.h".
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#30EulerOS 2.0 SP2:SDL (EulerOS-SA-2019-1126) | Tenable®
(CVE-2019-7636) - 在到SDL (Simple DirectMedia Layer) 1.2.15 為止的所有版本和2.x 到2.0.9 版本中,video/SDL_surface.c 內的SDL_FillRect 有堆積 ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#31SDL 1.2和SSL 2.0兼容性 - 码农家园
... SDL 2.0 compatibilty我想我可能遇到了与SDL 1.2和2.0版本的兼容性问题:当使用SDL_MapRGB和SDL_FillRect绘制到Surface时,SDL 2.0显然会交换RGB.
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#32[sdl] SDL_FillRect - shellbt
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); 사각형에 색 채우기 return : success = 0, error = -1 ex) // clear screen
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33CVE-2019-7637 - NVD
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in SDL_FillRect in video/SDL_surface.c.
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#34Question : SDL_Fillrect segmentation fault / struct ... - TitanWolf
SDL_Fillrect segmentation fault / struct inside struct with pointer confusion. *. 87 visibility 0 arrow_circle_up 0 arrow_circle_down ...
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#35SDL_FillRect(3) - Sortix
SDL_FillRect - This function performs a fast fill of the given rectangle with some ... int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); ...
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#36mikefc on Twitter: "alhtough "SDL_FillRect()" is currently a ...
Work in progress: {sdlr} - an SDL interface for #RStats Getting an easy 100fps on blitting images on the window.
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#37SDL 1.2和SDL 2.0的兼容性-Java 学习之路
我想我可能遇到了SDL版本1.2和2.0的兼容性问题:当使用SDL_MapRGB和SDL_FillRect绘制到Surface时,SDL 2.0显然交换RGB红色和蓝色通道,而SDL 1.2则没有.
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#38SDL_FillRect更改值- 堆棧內存溢出
我試圖通過 SDL_FillRect() 使用以下代碼覆蓋 SDL_Surface * 的小矩形: int display(SDL_Surface * screen, Uint16 tile_size){ if (!screen) return 1; ...
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#39sdl-2 - В чем разница: SDL_FillRect VS SDL_RenderFillRect?
SDL_FillRect () работает на SDL_Surface полностью на стороне ЦП, SDL_RenderFillRect() работает на SDL_Renderer и может иметь или не иметь ...
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#40SDL_FillRect question - [email protected]
Hi, could someone explain to me how SDL_FillRect works? and how it goes so fast? it goes faster than a loop through the screen's pixels setting each one to a ...
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#41SDL_FillRect變更值- 優文庫
進出口試圖通過使用SDL_FillRect()用下面的代碼以覆蓋SDL_Surface *內的小矩形: int display(SDL_Surface * screen, Uint16 tile_size){ if (!screen) return 1; ...
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#42[Résolu] [SDL 2.0] Adaptation de SDL_FillRect par vimescape
Pour éviter de vérifier si la surface donnée à SDL_FillRect est nulle, j'ai créé ma propre fonction, mais en omettant le champ SDL_Rect*, ...
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#43Curso programación de videojuegos en SDL - 7 - YouTube
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#44SDL - step1 隨機產生方塊 - 文章農場
... SDL_FillRect(screen,&screen->clip_rect,color); SDL_FillRect(screen,&rect,color2); SDL_Flip(screen); SDL_Delay(50);
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#45Sdl2 Segfault В Sdl_Fillrect - progi.pro
Я получил решение по reddit. Это решило это: bool init_SDL(SDL_Window *&window, SDL_Surface *&windowSurface).
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#46SDL : Redimensionnement dynamique - Developpez.net
... int init_image = 0; int i = 0; // Fonction d'affichage void affichage2() { SDL_FillRect(Screen, NULL, SDL_MapRGB(Screen->format, 12, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47I need help slowing down a ball in SDL - TipsForDev
... game Logic(); //Place Paddle SDL_FillRect(screen, &Paddle, white); //Place Ball SDL_FillRect(screen, &Ball, white); //Place Blocks SDL_FillRect(screen, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48SDL迷宫2 保存游戏2000次操作自动播放_fdgd - 新浪博客
SDL_FillRect (screen, NULL, color);. color = SDL_MapRGB (screen->format, 0, 100, 100); rect.w = 300; rect.h = 10; rect.x = 50; rect.y = 50;
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49Sdl_Updatewindowsurface() Not Updating After A Sdl_Fillrect()
Sdl_Updatewindowsurface() Not Updating After A Sdl_Fillrect(). Hey Waldyr,. Markdown doesn't allow you to tweak alignment directly (see docs ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50Linux下用SDL库实现的五笔练习主程序源码 - 百度文库
... SDL_Surface *logo; SDL_Event event; SDL_Rect logoMap={0,0,32,32}; SDL_Rect Mask={190,200,32,320}; SDL_FillRect(screen,NULL,SDL_MapRGB(screen->format,0,0 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51Confusion over SDL_SetSurfaceAlphaMod - Windows Hex ...
The bottom two squares use SDL_FillRect to set them to black after they are created (even though they would be black anyway).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52window.cpp · master · sgupta72 / Week1ProjectCS242 - GitLab
... return; } cout << "HERE" << endl; screen_surface = SDL_GetWindowSurface(window); //fill it with white SDL_FillRect(screen_surface, NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53wuffs example/{imageviewer,sdl-imageviewer} don't work ...
... SDL_GetError()); + return false; + } SDL_FillRect(ws, NULL, SDL_MapRGB(ws->format, 0x00, 0x00, 0x00)); if (g_image) { SDL_BlitSurface(g_image, NULL, ws, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54SDL_BlitScaled doesn't work - py4u
... {0,0,50,50}; SDL_RenderClear(gRenderer); SDL_FillRect(x,&a,SDL_MapRGBA(x->format,255,255,0,255)); SDL_Rect dest = {0,0,100,100}; SDL_BlitScaled( x, &a, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55SDL2 FillRect с проблемами SDL_Window - CodeRoad
У меня возникли проблемы при попытке использовать SDL_FillRect с SDL 2.0. Вот мой код: bool running = true; //Initialise SDL SDL_Init(SDL_INIT_EVERYTHING); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56surface.cpp
... 255, 255, 255 ); //white color SDL_FillRect( surf, NULL, c ); //fill whole screen with color } void Surface:: setBackgroundColor(int r, int g, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57使用SDL进行硬件缓冲,关于它是如何工作的问题 - VoidCC
此时如果我调用SDL_FillRect(参数),它将在现在的后台缓冲区上执行? 我要发表我的学习的游戏我的整个“心跳”,因为它可能有助于澄清我的问题:
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Why do I see this "ghosting" effect with my sprite in SDL?
You could clear the entire background with a function like SDL_FillRect or, as your game progresses in complexity, add a background image (perhaps via ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59利用SDL編程做一個簡單的動畫; - 台部落
SDL_FillRect (s,&dRect,SDL_MapRGB(s->format,255,255,255));. dRect.y+=3;. dRect.x+=2;. ret=SDL_BlitSurface(i,NULL,s,&dRect);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60SDL2 FillRect с проблемами SDL_Window – 2 Ответа
У меня возникли проблемы с использованием SDL_FillRect с SDL 2.0. Вот мой код: bool running = true; //Initialise SDL SDL_Init(SDL_INIT_EVERYTHING); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61SDL_FillRect(3) SDL API Reference SDL_FillRect(3) NAME ...
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);. DESCRIPTION This function performs a fast fill of the given rectangle with color. If ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62SDL2學習筆記1 環境搭建以及Hello SDL - 程序員學院
sdl_fillrect ( screensu***ce, null, sdl_maprgb( screensu***ce->format, 0x00, 0xff, 0x00 ) );. //update the su***ce.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63Clip Blitting and Sprite Sheets - Lazy Foo' Productions
Now we're ready to blit the individual sprites from the sprite sheet. //Fill the screen white SDL_FillRect( screen, &screen->clip_rect, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64Solved C++ SDL2 Hello everyone, I need to create the first
SDL_FillRect (screenSurface,NULL,SDL_MapRGB(screenSurface->format,0,0,0)); arect.x=14; arect.y=14; arect.w=SCREEN_WIDTH-28; arect.h=SCREEN_HEIGHT-18;
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65clear - Ideone.com
... SDL_Rect position; for(i=0; i<8; i++){ for(j=0; j<8; j++){ position.x = j*80; position.y = i*80; SDL_FillRect(pixel, NULL, SDL_MapRGB(ecran->format, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66C++ SDL2 window not opening - Tutorial Guruji
SDL_FillRect (winSurface, NULL, SDL_MapRGB(winSurface->format, 255, 90, 120));. 24. . 25. SDL_DestroyWindow(win);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67CVE-2019-7637 - The MITRE Corporation
Description. SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in SDL_FillRect in video/SDL_surface.c.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68SDL FillRect – DGL Wiki
SDL_FillRect - Füllt schnell ein Rechteck mit Farbe. Delphi-Spezifikation. function SDL_FillRect(dst: PSDL_Surface; dstrect: PSDL_Rect; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69Lesson 8. Fill A Rectangle Area - SDL Gamer - Google Sites
int SDL_FillRect (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);. Screen shot. Feel free to use SDL_FillRect( ) to draw lines.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70SDL 實現透明懸浮窗- 碼上快樂
... SDL_FillRect(winSurface,&backRect,keyColor); rectRect.x+=1; SDL_FillRect(winSurface,&rectRect,SDL_MapRGB(winSurface->format,0xff,0x00 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71反彈球的程式(很急) - 藍色小舖
... SDL_MapRGB(blueball.image->format, 0, 0, 0)); background_color = SDL_MapRGB(screen->format, 128, 128, 128); SDL_FillRect(screen,NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72[ SDL Reference ] SDL_FillRect - 네이버 블로그
SDL_FillRect - 특정한 사각영역에 특정한 컬러로 빠르게 채우는 함수 입니다. - 원형 int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73gcc不會編譯SDL C程序(對SDL函數沒有定義的引用)
... undefined reference to `SDL_FillRect' main.c:(.text+0x77): undefined reference to `SDL_Flip' main.c:(.text+0x83): undefined reference to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74How can I clear a SDL_Surface to be replaced with another ...
You can then clear the whole secondary buffer (with SDL_FillRect ) in the next iteration and redraw everything or just a part of if you don't want to lose the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75SDL:绘制半透明矩形 - Thinbug
您不能将SDL_FillRect用于透明度。该函数将使用值 color 覆盖曲面。把它想象成一个“memset”。 来自docs的引用:如果颜色值包含alpha值,则目标 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76Sdl_fillrect.3 | Man Page
SYNOPSIS. #include "SDL.h". int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);. DESCRIPTION. This function performs a fast fill of the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77SDL 1.2和SDL 2.0兼容性- - 2021
我想我可能遇到了SDL 1.2和2.0版本的兼容性問題:當使用SDL_MapRGB和SDL_FillRect繪製到Surface時,SDL 2.0顯然會交換RGB紅色和藍色通道...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78input-logger/external/sdl/src/video/SDL_fillrect.c - GitLab
... #define SSE_END #define DEFINE_SSE_FILLRECT(bpp, type) \ static void \ SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_fillrect 在 コバにゃんチャンネル Youtube 的最佳貼文
sdl_fillrect 在 大象中醫 Youtube 的最佳貼文
sdl_fillrect 在 大象中醫 Youtube 的最讚貼文