雖然這篇SDL_RenderFillRect鄉民發文沒有被收入到精華區:在SDL_RenderFillRect這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_RenderFillRect是什麼?優點缺點精華區懶人包
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#1SDL_RenderFillRect - SDL Wiki
Fill a rectangle on the current rendering target with the drawing color. Syntax. int SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect); ...
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#2C++ (Cpp) SDL_RenderFillRect Examples - HotExamples
C++ (Cpp) SDL_RenderFillRect - 25 examples found. These are the top rated real world C++ (Cpp) examples of SDL_RenderFillRect extracted from open source ...
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#3What exactly is a renderer in SDL2? - Stack Overflow
SDL_RenderDrawRect will draw an unfilled rectangle. SDL_RenderFillRect will be filled (hopefully that is obvious). With SDL_renderer you need to call ...
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#4c++ - 将SDL 矩形正确渲染到屏幕上
我注意到如果我在调用SDL_RenderFillRect() 之前注释掉第一个SDL_SetRenderDrawColor(),整个窗口将是您设置矩形的颜色,但是当您按照我指定的顺序包含 ...
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#5sdl_renderfillrect code example | Newbedev
Example: sdl_renderfillrect // SDL_RenderFillRect takes 2 arguments int SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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#6【C++】在螢幕上正確渲染一個SDL矩形 - 程式人生
我注意到如果我在呼叫SDL_RenderFillRect()之前註釋掉第一個SDL_SetRenderDrawColor(),則整個視窗將是您將矩形設定為的顏色,但是當您按我指定的順序 ...
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#7关于C#:如何在SDL 2中绘制矩形以及渲染器到底是什么
我相信答案在于以下功能: SDL_RenderDrawRect() , SDL_RenderFillRect() 我对吗? 就像我说的那样,问题是我不了解渲染。我知道曲面和发白的工作 ...
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#8SDL_RenderDrawRect smaller than SDL_RenderFillRect #2504
This bug report was migrated from our old Bugzilla tracker. These attachments are available in the static archive: Screenshot of the problem ...
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#9sdl2_sys::render::SDL_RenderFillRect - Rust
API documentation for the Rust `SDL_RenderFillRect` fn in crate `sdl2_sys`. ... pub unsafe extern fn SDL_RenderFillRect(renderer: *mut SDL_Renderer, ...
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#10Question SDL_RenderFillRect doesn't display anything
OK, my problem is that I am trying to recreate a snake game clone, but at the very begginning I got a problem displaying a simple rectangle at the center of ...
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#11SDL_RenderFillRect - 标签- 追寻1024的程序猿 - 博客园
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#12sdl2_sys::render::SDL_RenderFillRect - Rust - Docs.rs
API documentation for the Rust `SDL_RenderFillRect` fn in crate `sdl2_sys`.
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#13Geometry Rendering - Lazy Foo' Productions
After the rectangle and color have been set, SDL_RenderFillRect is called to draw the rectangle. //Render green outlined quad SDL_Rect ...
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#14sdl_renderfillrect Code Example
SDL_RenderFillRect takes 2 arguments int SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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#15SDL_RenderFillRect
SDL_RenderFillRect. 現在のレンダーターゲットに塗りつぶした長方形を描く. 構文. int SDL_RenderFillRect(SDL_Renderer* renderer, const SDL_Rect* rect). 引数 ...
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#16Why CPU-side version SDL_FillRect up to 7 times faster in ...
Here I have asked what is the difference between SDL_FillRect and SDL_RenderFillRect. Here is code of my benchmark:
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#17How can I render a rectangle using SDL2 and ...
How can I render a rectangle using SDL2 and SDL_RenderFillRect?
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#18Perl 为什么CPU端版本SDL_FillRect比GPU端版本 ... - 多多扣
Perl 为什么CPU端版本SDL_FillRect比GPU端版本SDL_RenderFillRect快7倍?,perl,sdl-2,Perl,Sdl 2.
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#19Using SDL2: Drawing Rectangles - DEV Community
Two functions, SDL_RenderDrawRect() and SDL_RenderFillRect() are functions that can be used to draw rectangles on the screen.
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#20SDL2 - SDL_RenderFillRect
Użyj tej funkcji, aby wypełnić prostokąt na bieżącej powierzchni rysunkowej kolorem rysowania. Składnia. int SDL_RenderFillRect(SDL_Renderer* renderer, const ...
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#21SDL_CreateTextureFromSurface breaks SDL_RenderFillRect
SDL_RenderFillRect (myRenderer, NULL) ; But this code doesn't work; the render target is not filled with blue (despite neither mySurface nor myTexture being used ...
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#22SDL Texture rendering | Sololearn: Learn to code for FREE!
Hey I have a texture and i want to render it. There are two ways: 1. SDL_SetRenderTarget SDL_RenderFillRect resetting the target SDL_RenderPresnt (I'm not ...
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#23SDL2 教程(三) keyboardevent - 程序員學院
sdl_renderfillrect (render, &rect);. sdl_renderpresent(render);. bool quit = false;. sdl_event event;. while (!quit).
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#24SDL2 загрузить определенную текстуру сделать ...
SDL2 загрузить определенную текстуру сделать SDL_RenderFillRect цвет странный. Я сделал программу, которая имеет два разных состояния, одно для отображения ...
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#25properly rendering an SDL rectangle to the screen - Tutorial ...
I noticed if I comment out the first SDL_SetRenderDrawColor() just before the call to SDL_RenderFillRect(),the full window will be the ...
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#26How efficiently use SDL_RenderFillRects? - GameDev ...
In the two cases, I only draw the living cells. The SDL_RenderFillRect solution: SDL_Rect fillRect; for (int column=0; column<array_width; ++ ...
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#27[Solved] C++ SDL2: Generate fully transparent texture - Code ...
... SDL_RenderFillRect(_Renderer,&rect); ... SDL_BLENDMODE_NONE); SDL_SetRenderDrawColor(renderer, r, g, b, a); SDL_RenderFillRect(renderer, NULL); } void ...
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#28SDL_纹理未正确渲染 - 我爱学习网
... &rect); SDL_RenderFillRect(renderer, &rect); } } else{ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_RenderFillRect(renderer, ...
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#29[笔记]音视频学习之SDL篇《十》绘制矩形,线条 - CSDN博客
红色实心矩形; 绿色空心矩形; 蓝色横线; 黄点的垂直线. 总结. SDL_RenderFillRect; SDL_RenderDrawRect; SDL_RenderDrawLine; SDL_RenderDrawPoint ...
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#30在SDL2 C中使用for循环显示矩形 - 摸鱼
... SDL_SetRenderDrawColor(r,255,255,255,255); SDL_RenderFillRect(r,&bar1[0]); SDL_RenderFillRect(r,&bar1[1]); SDL_RenderFillRect(r,&bar1[2]); ...
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#31(a) Appraise the use of SDL for geometry rendering. - Chegg
... in Figure Q4(a). void drawShape() { SDL_Rect fillRect { 10, 10, 80, 80 }; SDL_RenderFillRect(gRenderer, &fillRect); SDL_Rect outlineRect = { 110, 10, ...
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#32Xcode與C++之遊戲開發:Pong遊戲_優惠碼優惠
乒乓球球拍我們使用矩形來表示。繪製填充矩形,SDL 有SDL_RenderFillRect 函式,它接受一個SDL_Rect 代表的填充矩形,而矩形顏色由當前的繪圖顏色決定。換 ...
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#33sdl-2 - В чем разница: SDL_FillRect VS SDL_RenderFillRect?
SDL_FillRect() работает на SDL_Surface полностью на стороне ЦП, SDL_RenderFillRect() работает на SDL_Renderer и может иметь или не иметь ...
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#34SDL (二)圖形繪製矩形三角形 - 台部落
... const SDL_Rect * rect); /** * 填充*/ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect);.
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#35[笔记]音视频学习之SDL篇《十》绘制矩形,线条 - 51CTO博客
红色实心矩形; 绿色空心矩形; 蓝色横线; 黄点的垂直线. 总结. SDL_RenderFillRect; SDL_RenderDrawRect; SDL_RenderDrawLine; SDL_RenderDrawPoint ...
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#36Sdl draw rectangle - Code Helper
... rect = new SDL_Rect(10, 10, 10, 10); //Colour rgba SDL_SetRenderDrawColor( renderer, 0, 0, 255, 255 ); // Render rect SDL_RenderFillRect( renderer, r );
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#37C++ (Cpp) SDL_RenderDrawRect Example - itcodet
150 : 90, 255); SDL_RenderFillRect(rR, &rVolume); if(activeMenuOption == 0) ... 245); SDL_RenderFillRect(rR, &rSetKeyRect); SDL_SetRenderDrawColor(rR, 255, ...
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#38SDL - Bug or Problem with SDL_RenderFillRect - The ...
SDL - Bug or Problem with SDL_RenderFillRect. Got one of those annoying debugging problems going on, I'm not sure whether the problem is ...
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#39用户对问题“用sdl2的SDL_RenderDrawRect绘制棋盘”的回答
... rect.x = x*10; rect.y = y*10; rect.w = 128; rect.h = 128; SDL_SetRenderDrawColor(render, 159, 84, 8, 255); SDL_RenderFillRect(render, ...
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#40SDL2 教程(三):keyboardevent_隔壁家的二大爷-程序员秘密
SDL_RenderFillRect (render, &rect);. 用于在render上画一个区域是rect的矩形. 每次循环通过清空屏幕重新绘图来实现动画效果. 清空屏幕.
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#41SDL2教程(八)Geometry Rendering - 代码先锋网
上面是填充颜色的红矩形。 首先还是设置一个SDL_Rect,然后设置颜色。 最后一行调用的函数有一些区别,如果想填充一个矩形的颜色,调用的是SDL_RenderFillRect,如果仅仅是 ...
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#42SDL2 flickering rect. Unclear how to pro - C++ Forum
... void Paddle::Draw(SDL_Renderer* renderer) { SDL_SetRenderDrawColor(renderer, 255,255,255,255); SDL_RenderFillRect(renderer, ...
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#43Xand0 part.2 problem switch two players - opengl
SDL_RenderFillRect (renderer, &mouse); } void Mapa(SDL_Renderer * render) ... SDL_RenderFillRect(renderer, &enemy); /* draw chessboard */ bool gracz;
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#44标签:"SDL_SetRenderDrawColor"相关文章 - 编程猎人
SDL2.0的几何图形绘画 通过SDL_Window、SDL_Renderer、SDL_Texture三者实现了简单的几何图形绘画。 包括了SDL_RenderDrawPoint、SDL_RenderFillRect、SDL_RenderDrawLine、 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45How to draw a rectangle in SDL 2 and what exactly is a renderer
SDL_RenderFillRect (renderer, &rect);. 13. SDL_RenderPresent(renderer); // copy to screen. 14. 15. SDL_Delay(3000);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46Draw basic graphics using SDL - Programmer All
We can draw a rectangle using the SDL_RenderFillRect function, the following is the prototype of the function: int SDL_RenderFillRect(SDL_Renderer* renderer ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47Apa perbedaannya: SDL_FillRect VS SDL_RenderFillRect?
SDL_FillRect() beroperasi pada SDL_Surface sepenuhnya sisi CPU, SDL_RenderFillRect() beroperasi pada SDL_Renderer dan mungkin atau mungkin ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48zelaven/SDL_Clicky - examples/Clickable_Hierarchy.c at master
SDL_RenderFillRect (r, &(c->dimensions));. } void clickable_draw_darkred(void* c_, SDL_Renderer* r) {. Clickable *c = c_;. SDL_SetRenderDrawColor(r, 0x99, 0, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49钟表程序(C语言+SDL2)
SDL_RenderFillRect (render, &rect);. } else if(j==15) //12. {. SDL_Rect rect = {x1-4,y1-15,8 ,30 };. SDL_RenderFillRect(render, &rect);. } else if(j==30) //3.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50SDL (C)- Window Won't Appear without Event Loop
... 400 }; SDL_RenderFillRect(renderer, &rect4); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51sdl2 UF Game 游戏开发
SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); SDL_RenderFillRect(renderer, &squareTwo); SDL_RenderPresent(renderer); SDL_Delay(250); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52SDL2程序仅在使用SDL_RENDERER_SOFTWARE创建渲染器 ...
... 0x00, 0x00, 0xFF); SDL_RenderFillRect(gRenderer, &fillRect); //Update the rendered image on screen SDL_RenderPresent(gRenderer); //Pause long enough to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53Tutorial SDL2 (3): keyboardevent - programador clic
SDL_RenderFillRect (render, &rect);. SDL_RenderPresent(render);. bool quit = false;. SDL_Event event;. while (!quit). {. SDL_SetRenderDrawColor(render, 0, 0, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54SDL2 tutorial (3): keyboardevent - Programmer Sought
SDL_RenderFillRect (render, &rect);. SDL_RenderPresent(render);. bool quit = false;. SDL_Event event;. while (!quit). {. SDL_SetRenderDrawColor(render, 0, 0, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55Game Programming in C++: Creating 3D Games - Google 圖書結果
For drawing filled rectangles, SDL has a SDL_RenderFillRect function. This function takes in an SDL_Rect that represents the bounds of the rectangle and ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56C++ and SDL: Rectangles won't render - Reddit
... 0, 0, 255, 255); SDL_RenderDrawRect(w_window_renderer, &paddle); SDL_RenderFillRect(w_window_renderer, &paddle); }.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57SDL2 Bounding Box Collision Detection - Gigi Labs
SDL_RenderFillRect (renderer, &rect2);. SDL_RenderPresent(renderer);. First we're clearing the window to a light grayish colour with ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58filled 0 - 第97页- 糯米PHP
awColor(renderer, 0, 0, 255, 255); if(x < rectW){ SDL_RenderFillRect(renderer, &rect);//fills w/ current color }else if(x >= rectW && ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59Target textures getting randomly swapped on window resize
... a); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_RenderFillRect(renderer, NULL); SDL_Texture* b = SDL_CreateTexture(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60使用SDL 绘制基本图形(SDL development practice (3) - 知识波
我们可以使用SDL_RenderFillRect函数绘制矩形,下面是函数的原型: int SDL_RenderFillRect(SDL_Renderer* renderer, const SDL_Rect* rect).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61правильно отображать прямоугольник SDL на экране
SDL_RenderFillRect ( gRenderer, &fillRect ); ... а затем SDL_RenderFillRect ... но затем SDL_RenderClear приходит снова и так далее.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62sdl实现texture旋转_qq_38124598的博客-程序员宝宝
... 255, 255); SDL_RenderFillRect(renderer, NULL); } //刷新窗口void reflush() { SDL_RenderPresent(renderer); SDL_RenderClear(renderer); } }; //文字类class ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63SDL_GetError == "Reset(): INVALIDCALL" - OpenClassrooms
(notez que SDL_RenderPresent() marche toujours, mais je ne peux plus par exemple utiliser SDL_RenderFillRect() ). Mon code est particulier, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64sdl使用入门 - 简书
SDL_RenderFillRect () 填充矩形 ... 给矩形设置随机色 SDL_RenderFillRect(render,&rect); // 填充 // 恢复成默认渲染目标 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65Using SDL2: Drawing Rectangles - New Nuxt.js articles
Two functions, SDL_RenderDrawRect() and SDL_RenderFillRect() are functions that can be used to draw rectangles on the screen.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66Perl 为什么CPU端版本SDL_FillRect比GPU端版本 ...
Perl 为什么CPU端版本SDL_FillRect比GPU端版本SDL_RenderFillRect快7倍?,perl,sdl-2,Perl,Sdl 2.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67Getting Started with SDL - Josh Beam's Website
... 255, SDL_ALPHA_OPAQUE); SDL_RenderFillRect(renderer, &rect); SDL_RenderPresent(renderer); // Wait until we've received a window close or ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68SDL 开发实战(三):使用SDL 绘制基本图形 - bubuko.com
我们可以使用SDL_RenderFillRect函数绘制矩形,下面是函数的原型:. int SDL_RenderFillRect(SDL_Renderer* renderer, const SDL_Rect* rect).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69SDL2教程-第六课几何绘图
... 0xFF / 2); //填充矩形SDL_RenderFillRect(Render, &Rect2); //设置支持Alpha SDL_SetRenderDrawBlendMode(Render, SDL_BLENDMODE_BLEND); //设置 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70SDL2紋理渲染 - 程式前沿
... 255, 255, 255, 255); //長方形為白色 SDL_RenderFillRect(renderer, &rect); SDL_SetRenderTarget(renderer, NULL); //恢復默認,渲染目標為窗口 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71SDL. Resizing the app causes SDL to lose its rendering context.
y = 100; spos.x = position; SDL_SetRenderDrawColor(RendererRef, 0, 0, 0, 255); SDL_RenderFillRect(RendererRef, 0); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72La transparence - Utiliser la SDL en langage C - Zeste de Savoir
... 0, 0, 100); SDL_RenderFillRect(renderer, NULL); SDL_RenderPresent(renderer); SDL_Delay(1000); /* On libère toutes nos ressources ici et ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73testrendertarget.c - Fossies
SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); SDL_RenderFillRect(s->renderer, NULL); /* Scale and draw the sprite */ s->sprite_rect.w += ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74Using SDL2: Drawing Rectangles | LaptrinhX
Two functions, SDL_RenderDrawRect() and SDL_RenderFillRect() are functions that can be used to draw rectangles on the screen.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75SDL2: создание полностью прозрачной текстуры - sprosi.pro
... SDL_SetRenderDrawColor(_Renderer,255,255,255,0); SDL_RenderFillRect(_Renderer,&rect);. Чтобы быть более конкретным:
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76如何在SDL2 中的不透明矩形之上绘制透明或半透明矩形?
... a= 255; if(SDL_SetRenderDrawColor(renderer, r, g, b, a) == -1) std::cout << SDL_GetError() << std::endl; if(SDL_RenderFillRect(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77SDL 開發實戰(三):使用SDL 繪制基本圖形- IT閱讀
我們可以使用SDL_RenderFillRect函數繪制矩形,下面是函數的原型:. int SDL_RenderFillRect(SDL_Renderer* renderer, const SDL_Rect* rect).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78Vấn đề SDL2 / SDL khi có hình dạng tiếp theo với màu khác ...
... 000, 255 ); SDL_RenderFillRect( gRenderer, &fillRect ); // green square //SDL_Rect fillRect = { SCREEN_WIDTH / -4, SCREEN_HEIGHT / -4, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79growingtree.c - InfoC
... y * PIXEL, PIXEL, PIXEL }; SDL_SetRenderDrawColor(renderer, szinek[mit].r, szinek[mit].g, szinek[mit].b, szinek[mit].a); SDL_RenderFillRect(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80SDL : message d'erreur avec IMG_Load - Developpez.net
... 0, 128); SDL_SetRenderDrawBlendMode(renderer1,SDL_BLENDMODE_BLEND); SDL_RenderFillRect(renderer1,NULL); SDL_RenderPresent(renderer1); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81如何在SDL2中的不透明矩形上绘制透明或半透明矩形?
... b, a) == -1) std::cout << SDL_GetError() << std::endl; if(SDL_RenderFillRect(renderer, &rect) == -1) std::cout << SDL_GetError() << std::endl; r= 100; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82Wrapping C Libraries With Smart Pointers | Martin Häger
... SDL_SetRenderDrawColor(r, 0, 0, 255, 255); SDL_Rect rect(0, 0, 100, 50); SDL_RenderFillRect(r, &rect); SDL_RenderPresent(r);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83how to draw a rectangle
Syntax : Two functions, SDL_RenderDrawRect () and SDL_RenderFillRect () are functions that can be used to draw rectangles on the screen. Draw A Rectangle On ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84Compiling SDL for Windows (CodeBlocks) [Need Help]
... reference to SDL_SetRenderDrawColor'| obj\ReleaseSDL\src\cata_tiles.o:cata_tiles.cpp|| undefined reference to SDL_RenderFillRect'|
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85blinks square in SDL2 C++ - CompuTicket
Result Is Miliseconds Delay SDL_SetRenderDRAWColor (Renderer, 0, 0, 0, 0); SDL_RENDERFILLRECT (Renderer, & amp; Background); } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86SDL 开发实战(三):使用SDL 绘制基本图形 - 术之多
我们可以使用SDL_RenderFillRect函数绘制矩形,下面是函数的原型:. int SDL_RenderFillRect(SDL_Renderer* renderer, const SDL_Rect* rect).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87Help with following Lazy Foo's C++ SDL2 tutorial in Nim
proc fillRect*(renderer: RendererPtr; rect: var Rect): SDL_Return {. importc: "SDL_RenderFillRect", discardable.} proc fillRect*(renderer: RendererPtr; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88ゲームプログラミングC++ - 第 22 頁 - Google 圖書結果
最後に、長方形を描くためSDL_RenderFillRectを呼び出す。SDL_Rect型の壁をポインタで渡している(&wall)。 SDL_RenderFillRect(mRenderer, &wall);これで、ゲームは ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89Mastering Android NDK - 第 173 頁 - Google 圖書結果
SDL_RenderFillRect ( m_Renderer, &R ) : SDL_RenderDrawRect( m_Renderer, &R ); } The SetColor(), Clear(), and Present() member functions also call the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90Learn WebAssembly: Build web applications with native ...
... ++row) { if (cells_[column][row]) { SDL_Rect rect{ column * Offset + 1, row * Offset + 1, Offset - 2, Offset - 2 }; SDL_RenderFillRect(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#91SDL, what am I doing wrong? - What the Daily WTF?
I don't know Python but the code here seems fine. To draw a rectangle, set the color with SDL_SetRenderDrawColor and then use SDL_RenderFillRect ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#92Как нарисовать прямоугольник в SDL 2 и что такое рендер
SDL_RenderDrawRect будет рисовать незаполненный прямоугольник. SDL_RenderFillRect будет заполнен (надеюсь, это очевидно). С SDL_renderer вам нужно вызвать ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#93C++&SDL游戏开发攻略2 - 画面绘制
... rect.h = 80; // 绘制长方形SDL_RenderFillRect(mRenderer, &rect);. 首先自然是将渲染器的颜色设置成白色,然后需要创建一个长方形。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#94Viewports - Free Pascal meets SDL
Then we use SDL_RenderFillRect(renderer, rectangle pointer) to fill the whole viewport by not specifying a rectangle (nil).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#95[系统运维] Linux下基于SDL库贪吃蛇游戏
... if(stat)/*1表示绘制*/ { SDL_RenderCopy(render,sdltext,NULL,&rect); } else SDL_RenderFillRect(render,&rect);/*0表示清空*/ } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#96c++ - SDL2 : Generate fully transparent texture - 摸鱼
... SDL_SetRenderDrawBlendMode(_Renderer,SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(_Renderer,255,255,255,0); SDL_RenderFillRect(_Renderer,&rect);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#97SDL:全屏半透明背景 - Thinbug
... 0, 255, 255); SDL_RenderFillRect(renderer, &rect1); // Draw red square in center of the screen SDL_Rect rect2 = {(desktopWidth-100)/2, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#98#include <psp2/kernel/processmgr.h>#include <SDL2/SDL.h ...
//SDL_RenderFillRect( gRenderer, &fillRect );. //SDL_RenderPresent( gRenderer );. SDL_Delay(4000);. SDL_DestroyRenderer( gRenderer );.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_renderfillrect 在 コバにゃんチャンネル Youtube 的最佳貼文
sdl_renderfillrect 在 大象中醫 Youtube 的最佳解答
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