雖然這篇SDL_RenderCopyEx鄉民發文沒有被收入到精華區:在SDL_RenderCopyEx這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_RenderCopyEx是什麼?優點缺點精華區懶人包
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#1SDL_RenderCopyEx - SDL Wiki
Copy a portion of the texture to the current rendering, with optional rotation and flipping. Syntax. int SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * ...
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#2詳解SDL_RenderCopyEx函數 - 台部落
\brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center * * \param ...
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#3C++ (Cpp) SDL_RenderCopyEx Examples - HotExamples
C++ (Cpp) SDL_RenderCopyEx - 30 examples found. These are the top rated real world C++ (Cpp) examples of SDL_RenderCopyEx extracted from open source ...
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#4C++ SDL_RenderCopyEx函數代碼示例- 純淨天空
在下文中一共展示了SDL_RenderCopyEx函數的20個代碼示例,這些例子默認根據受歡迎 ... SDL_RenderClear(renderer); // Draw police car SDL_RenderCopyEx(renderer, ...
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#5sdl2.0使用SDL_RenderCopyEx进行图片旋转 - CSDN博客
在sdl中,SDL_RenderCopyEx函数可以用来对图片进行旋转。函数原型为:int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, ...
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#6SDL2 SDL_RenderCopyEx将静态图片动态旋转起来 - 简书
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect, const double angle, ...
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#7Why SDL_RenderCopy and SDL_RenderCopyEx take non ...
Short answer: RenderCopy keeps track of when texture was used by modifying texture->last_command_generation ...
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#8sdl2.0使用SDL_RenderCopyEx进行图片旋转- 云端翱翔 - 博客园
在sdl中,SDL_RenderCopyEx函数可以用来对图片进行旋转。函数原型为:int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture*
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#9Rotation and Flipping - Lazy Foo' Productions
... //Render to screen SDL_RenderCopyEx( gRenderer, mTexture, clip, ... is passing in the arguments from our function to SDL_RenderCopyEx.
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#10Oct 2, 2018 - SDL_RenderCopyEx - congusbongusgames
This is a simple demo project which uses SDL_RenderCopyEx to rotate, scale and flip a sprite. There's also a center parameter which controls the ...
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#11sdl2-docs/SDL_RenderCopyEx.md at master - GitHub
#SDL_RenderCopyEx Use this function to copy a portion of the texture to the current rendering target, optionally rotating it by angle around the given ...
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#12Grafika komputerowa SDL2
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect, const double angle, const SDL_Point* ...
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#13SDL_RenderCopyEx
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect, const double angle, const SDL_Point* ...
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#14Why SDL_RenderCopy and SDL_RenderCopyEx take non ...
Why SDL_RenderCopy and SDL_RenderCopyEx take non-const textures? 27th June 2020 c++, const, sdl-2. I'm optimizing my SDL code and adding const qualifiers ...
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#15[SDL2]-SDL_Rect Problem In SDL_RenderCopyEx()... - sdl ...
[SDL2]-SDL_Rect Problem In SDL_RenderCopyEx()... Hi, I am trying to draw an SDL texture to the screen with the texture's default width and height.
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#16(译)SDL编程入门(15)旋转和翻转 - 腾讯云
... 渲染到屏幕 SDL_RenderCopyEx( gRenderer, mTexture, clip, ... 正如你所看到的,我们所做的只是将我们函数中的参数传递给SDL_RenderCopyEx[2]。
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#17sdl2.0使用SDL_RenderCopyEx进行图片旋转 - 极客分享
在sdl中,SDL_RenderCopyEx函数可以用来对图片进行旋转。函数原型为:int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, ...
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#18[笔记]音视频学习之SDL篇《十一》图片缩放旋转 - 51CTO博客
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect, const double angle, ...
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#19Почему SDL_RenderCopy и SDL_RenderCopyEx ...
Почему SDL_RenderCopy и SDL_RenderCopyEx принимают неконстантные текстуры? Я оптимизирую свой код SDL и добавляю квалификаторы const везде, ...
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#20关于opengl:在不裁剪的情况下缩放SDL Surface的正确方法?
方法 SDL_RenderCopyEx 在SDL2中进行缩放。除了基本的SDL2库之外,不需要其他库。 1 2 3 4 5 6 7. int SDL_RenderCopyEx(SDL_Renderer* renderer,
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#21SDL編程入門(15)旋轉和翻轉 - copyfuture
... 渲染到屏幕 SDL_RenderCopyEx( gRenderer, mTexture, clip, ... 正如你所看到的,我們所做的只是將我們函數中的參數傳遞給SDL_RenderCopyEx。
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#22SDL2抗鋸齒- C++ _程式人生
使用SDL_RenderCopyEx時如何在SDL2中開啟抗鋸齒? 我發現一些建議使用的文章: SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS ...
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#23Efficiently blit texture rotated by 90° to renderer with SDL 2
I tried using the SDL_RenderCopyEx() function but I couldn't make it work properly with non-square window and texture, probably because it doesn't support ...
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#24c - 如何在SDL2中旋转纹理? - IT工具网
有没有一种简单的方法可以旋转SDL2和C中的纹理,我错过的函数或参数? 最佳答案. SDL2的文档记录很差,因此我很难找到它,但SDL_RenderCopyEx可以胜任。
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#25SDL2抗锯齿 - 码农俱乐部
使用sdl_rendercopyex时,如何在sdl2中启用抗锯齿?我发现一些文章建议使用:SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); ...
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#26sdl实现texture旋转_qq_38124598的博客-程序员宝宝
如果遇到闪退,尝试修改字体路径。 利用函数SDL_RenderCopyEx 可以实现texture旋转,函数参数SDL_FLIP_NONE:无翻转,SDL_FLIP_HORIZONTAL:水平翻转 ...
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#27テクスチャの描画 - Game Programming Lab
int SDL_RenderCopyEx( SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect, const double angle, ...
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#28Question SDL_RenderSetScale incorrectly applies to rotated ...
SDL_RenderSetScale will scale co-ordinates accordingly until rotation is used with SDL_RenderCopyEx . SDL seems to apply the scaling pre-rotation, ...
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#29دالة SDL_RenderCopyEx مفصلة - المبرمج العربي
دالة SDL_RenderCopyEx مفصلة · /** · * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center · *.
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#30How to stretch a bitmap in C and SDL? - Genera Codice
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, ... And when it's time to render it, call SDL_RenderCopyEx instead of SDL_RenderCopy.
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#31SDL2 - Creating a 2D top-down shooter - parallelrealities.co.uk
To achieve our rotation, we're calling an SDL function called SDL_RenderCopyEx. This function takes several arguments of its own: the renderer, the texture, ...
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#32Ch03 Draws Pictures in SDL - Programmer Help
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect, const double angle, ...
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#33Ch03 在SDL中繪制圖片 - 趣讀
如果要實現圖片的水平或垂直反轉,圖片的旋轉,需要調用SDL_RenderCopyEx。 int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, ...
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#34Почему SDL_RenderCopy и SDL_RenderCopyEx ...
Почему SDL_RenderCopy и SDL_RenderCopyEx принимают неконстантные текстуры? Я оптимизирую свой SDL-код и по возможности добавляю квалификаторы const и ...
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#35www.cse.chalmers.se/~uffe/MOP/hemuppgifter/rendere...
See here for details: https://wiki.libsdl.org/SDL_RenderCopyEx } //Render gfx ... position and width/height //Render to screen SDL_RenderCopyEx(gRenderer, ...
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#36SDL2.0学习笔记3——用SDL画图_finewind的专栏-程序员资料
... ( and renderer) //SDL_RenderCopyEx(m_pRenderer, m_pTexture, &m_srcRect, &m_dstRect,0, 0, SDL_FLIP_HORIZONTAL); //SDL_RenderCopyEx(m_pRenderer, m_pTexture, ...
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#37Función detallada de SDL_RenderCopyEx - programador clic
Función detallada de SDL_RenderCopyEx · /** · * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given ...
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#38Proper way to scale an SDL Surface without clipping?
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, ... And when it's time to render it, call SDL_RenderCopyEx instead of SDL_RenderCopy.
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#39Android下SDL2实现五子棋游戏-面圈网
NULL) { SDL_RenderCopyEx(pRenderer, pTextTexture, NULL, &rt, 0, NULL, SDL_FLIP_NONE); SDL_DestroyTexture(pTextTexture); } } // 取得图片文件纹理 ...
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#40nivrig on Twitter: "I was curious about the performance of ...
I was curious about the performance of libSDL SDL_RenderCopyEx so I made my own bunnymark. 4:20 PM · Jan 7, 2016·Tweetbot for Mac.
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#41javascript - 使用SDL2的未知类型名称“SDL_RendererFlip”(脚本)
error: unknown type name 'SDL_RendererFlip'; did you mean 'SDL_RendererFlags'? error: use of undeclared identifier 'SDL_RenderCopyEx' 包括 <SDL/SDL.h> 。
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#42Rotating a sprite in SDL2? - For Beginners - GameDev.net
I'm looking at the LazyFoo tutorials and that code isn't working for me (using SDL_RenderCopyEx doesn't even draw the sprite).
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#43[ SDL2 - Part 8 ] It's TIME for another update!
Until now, we have been rendering using SDL_RencerCopy. But in order to rotate, we need a different function ; int SDL_RenderCopyEx it takes a ...
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#44Computer Programming Final Project Report - HackMD
startpage的旋轉速度由 SDL_RenderCopyEx 可以旋轉圖片而實現: ... flipType); degrees += 1; } else { SDL_RenderCopyEx(gRenderer, startturning3, NULL, &turning3, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45sdl实现texture旋转 - 灰信网(软件开发博客聚合)
利用函数SDL_RenderCopyEx 可以实现texture旋转,函数参数SDL_FLIP_NONE:无翻转,SDL_FLIP_HORIZONTAL:水平翻转,SDL_FLIP_VERTICAL:垂直翻转。 效果图:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46Stuck on Exercise 2.3 #33 - githubmemory
SDL_RenderCopyEx ( renderer, mTexture, &rect, nullptr, -Math::ToDegrees(mOwner->GetRotation()), nullptr, SDL_FLIP_NONE );. It's rendering stuff, but again, not ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47sdl 2.2.0 - PECL :: Package
Add support for the SDL_RenderCopyEx, SDL_RenderDrawLine and SDL_RenderDrawRect functions. (Benoit Viguier) - Fix memory leak in the SDL_RenderCopy function ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48zenilib: SDL_FRect Struct Reference
Definition at line 45 of file SDL_sysrender.h. Referenced by RenderDrawLinesWithRects(), RenderDrawPointsWithRects(), SDL_RenderCopy(), SDL_RenderCopyEx(), ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49Уроки по SDL 2: Урок 11 Текст и Вращение
SDL_RenderCopyEx (gRenderer, Изображение, прямоугольник внутри изображения, позиция изображения на фоне, угол разворота, точка разворота ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50How to rotate a rect in SDL2? - py4u
SDL_RenderCopyEx supports drawing rotated textures, though. Answered By: Staven. The answers/resolutions are collected from stackoverflow, are licensed ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51IMG_LoadTyped_RW not working with jpg on Android - Giters
In the main thread, I use SDL_RenderCopyEx to render the loaded texture. This all works fine when the loading is done in the main SDL thread ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52Opengl 由SDL2旋转的纹理抗锯齿不正确 - 多多扣
... 0,0,SDL_翻转_无); SDL_RenderCopyEx(渲染器、tex、0和dst_rect、, 45,0 ... 编辑:我发现如果我在SDL_RenderCopyEx内将纹理旋转45度,它会添加不同颜色的半 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53SDL2面向对象包装器; 1000+虚拟功能调用一个框架 - 摸鱼
getCoords().y; SDL_RenderCopyEx(window->renderer, texture, NULL, &rect, 0, NULL, flip); } 调用Sprite :: Draw的函数 void Window::Draw(Drawable *d) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54c++ - Rendering a part of a SDL_Rect - OStack Q&A ...
Or shall I do it other way, for instance somehow cast this SDL_Rect into SDL_texture and then render it using SDL_RenderCopyEx() function (like it was done ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55Intro to SDL - Google Slides
Can render with SDL_RenderCopy or SDL_RenderCopyEx. . Can use with OpenGL with SDL_GL_BindTexture. . Appropriate for real-time graphics. Loading a texture.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56SDL2抗锯齿_c++ - 开发99编程知识库
如何在使用SDL_RenderCopyEx时启用SDL2中的抗锯齿功能?我发现一些建议使用的文章:SDL_GL_Set.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57在没有剪裁的情况下缩放SDL曲面的正确方法? - 堆栈内存溢出
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, ... 在渲染时,请调用 SDL_RenderCopyEx 而不是 SDL_RenderCopy.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58adding texture scaling functionally to SDL2_perl - Google ...
SDL2's SDL_RenderCopyEx() function [2] will scale a texture using a fast HW method, (but...i have not benchmarked my theory yet)
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59Game Scripting Midterm Flashcards | Quizlet
SDL_RenderCopyEx (). What commands will copy a portion of the texture to the canvas? (There are multiple answers). Keyboard, Mouse, Joystick, and Game ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60[SWITCH SDL2] SDL_RenderCopyEx y ...
[SWITCH SDL2] SDL_RenderCopyEx y SDL_FLIP_HORIZONTAL crean artefactos en Multiplataforma › Desarrollo.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61dibujo SDL2.0 con SDL - Code World
... NULL); // NULL significa que utilizan todos textura (y renderer) // SDL_RenderCopyEx (m_pRenderer, m_pTexture, y m_srcRect, y m_dstRect, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62Android下SDL2實現五子棋遊戲 - IT閱讀 - ITREAD01.COM
NULL) { SDL_RenderCopyEx(pRenderer, pTextTexture, NULL, &rt, 0, NULL, SDL_FLIP_NONE); SDL_DestroyTexture(pTextTexture); } } // 取得圖片檔案 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63FPC bug? var h: integer; h = nil? - Lazarus Forum
The special case is with SDL2 calling SDL_RenderCopy or SDL_RenderCopyEx where that functions try to assign values to a TSDL_Rect type, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64SDL2函数SDL_UpdateWindowSurface与SDL_RenderPresent ...
在SDL2 中,推荐使用SDL_Texture 来保存素材,然后通过SDL_RenderCopy 和SDL_RenderCopyEx 进行贴图,在主循环最后调用SDL_RenderPresent 进行渲染. 暂无回复。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65SDL编程入门(15)旋转和翻转 - 代码先锋网
6; 7; 8; 9; 10; 11; 12; 13. 正如你所看到的,我们所做的只是将我们函数中的参数传递给SDL_RenderCopyEx。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66Parpadeo mientras dibuja múltiples SDL_Texture usando SDL2
Renderiza ambas texturas. entonces SDL_RenderPresent() , No un SDL_RenderPresent() por. Asi que: SDL_RenderCopyEx(m_Renderer, m_tBackgroundTexture, NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67creating particles with SDL2 - Nim forum
I'd like to use SDL_RenderCopyEx that in nim is called copyEx to copy the texture ladybug and create many clones like 10,000 of them.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68Pascal游戏开发入门(二):渲染图片
动画反转. 本例中,如果人物需要朝相反方向行走,不用再搞一套素材. SDL_RenderCopyEx(pr, pt, @srcRect, @destRect,0, nil, SDL_FLIP_HORIZONTAL); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69c++ - Rendering a part of a SDL_Rect - 深圳家
Or shall I do it other way, for instance somehow cast this SDL_Rect into SDL_texture and then render it using SDL_RenderCopyEx() function ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70SDL tutorial 24 - rotate a surface - YouTube
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71Platform Masters - SDL rotation glitch | Facebook
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72Как растянуть растровое изображение в C и SDL? - Answer ...
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, ... And when it's time to render it, call SDL_RenderCopyEx instead of SDL_RenderCopy.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73Compiling SDL for Windows (CodeBlocks) [Need Help]
... undefined reference to SDL_QueryTexture'| obj\ReleaseSDL\src\cata_tiles.o:cata_tiles.cpp|| undefined reference to SDL_RenderCopyEx'|
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74在調整窗口大小後重設SDL中的Alpha混合 - VoidCC
SDL_RenderCopyEx (renderer, texture, &sourceRectangle, &destinationRectangle, 0, 0, SDL_Flip);. 有關的信息我如何調整窗口大小:. 我基本上只需在我的SDL初始化中 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75[C++] SDL 2.0 Render Scaled Texture? - Reddit
SDL_RenderCopyEx has a few extra features, including rotation, but I don't see how to scale a texture when rendering it (for example, scaling it to be bigger on ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76[SDL] RenderCopyEx - 블로그 - 네이버
SDL_RenderCopyEx (SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, const double angle, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77SDL2の初期化処理、ウィンドウ作成、描画処理 - Narrow ...
SDL_Textureの回転処理を実行するにはSDL_RenderCopyExを使います。 int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78SDL2 on Linux Ubuntu - Seg Fault Error - CodeWalrus
SDL_RenderCopyEx (mainRenderer, tilesetTexture, &rect1, &rect2, 0, ¢er, flip); where mainRenderer = the global SDL_Renderer variable,
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79arsa: include/SDL/SDL_render.h File Reference - SAROS World
Copy a portion of the texture to the current rendering target. More... DECLSPEC int SDLCALL · SDL_RenderCopyEx (SDL_Renderer *renderer, SDL_Texture *texture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80使用SDL2.0編寫一個模擬電話撥號盤的程序 - 壹讀
... 在原始的電話機上,並使用這個摳出來的圖片響應滑鼠的拖動,以實現撥號的功能,這裡面將會使用到一個函數SDL_RenderCopyEx,這個函數可以參照我的 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81SDL2 test application won't render - Jolla together
... SDL_RenderCopyEx(rend, tex, NULL, &r, angle, NULL, SDL_FLIP_NONE); SDL_RenderPresent(rend); } SDL_DestroyTexture(tex); } SDL_Quit(); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82SDL2 Rendering - Game Development | Dream.In.Code
I've tracked it down into my Rendering code, which basically just calls SDL_RenderCopy or SDL_RenderCopyEx and copys the part of the texture ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83SDL2 Object Oriented Wrapper; 1000+ Virtual Function calls a ...
rect.y = rect.y - window->getCamera().getCoords().y;. 7. SDL_RenderCopyEx(window->renderer, texture, NULL, &rect, 0, NULL, flip);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84Ciro Gamboa-Programming - Binnacle - Google Sites
I could see that in SDL_RenderCopyEx(renderer,Car,NULL,&rectCar,340,¢er,SDL_FLIP_NONE) the image flips around a circle and change its ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85Post screenshots of stuff you're working on! - The Something ...
... then blit it to the display using the (AFAIK) graphic hardware accelerated SDL_RenderCopyEx with the angle set to return it to upright?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86Les bases fondamentales de l'affichage graphique en SDL2
int SDL_RenderCopyEx(SDL_Renderer* renderer, SDL_Texture* texture, ... SDL_RenderClear(pRenderer); SDL_RenderCopyEx(pRenderer, texture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87Texture rotated by SDL2 is anti-aliased incorrectly - Quabr
Edit: I've found out that if i rotate texture by 45 degrees inside of SDL_RenderCopyEx, it adds semi-transparent border of a different color ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88C++&SDL游戏开发攻略6 - 精灵组件
绘制函数这里用了更高级一些的SDL_RenderCopyEx()函数。我们默认Sprite组件会绘制完整的图片,因此参数srcrect为nullptr即可,angle参数里要带 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89使用SDL2(emscripten)的未知类型名称“SDL_RendererFlip”
error: unknown type name 'SDL_RendererFlip'; did you mean 'SDL_RendererFlags'? error: use of undeclared identifier 'SDL_RenderCopyEx'. 包含 <SDL/SDL.h> 。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90SDL2入门(七)实现texture的旋转和翻转
3第21行SDL_RenderCopyEx是SDL_RenderCopy的拓展函数,通过对比,多了后面三个参数。其中-10的负号表示旋转方向(逆时针),正号表示顺时针,而10表示角度。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
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