雖然這篇SDL_Texture鄉民發文沒有被收入到精華區:在SDL_Texture這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_Texture是什麼?優點缺點精華區懶人包
你可能也想看看
搜尋相關網站
-
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#1SDL_Texture - SDL Wiki
SDL_Texture. A structure that contains an efficient, driver-specific representation of pixel data. Related Functions. SDL_CreateTexture ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#2SDL2原始碼分析4:紋理(SDL_Texture) - IT閱讀
SDL_Texture 結構定義了一個SDL中的紋理。 ... Define the SDL texture structure */ struct SDL_Texture { const void *magic; Uint32 format; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3SDL2源代码分析4:纹理(SDL_Texture) - CSDN博客
SDL_Texture SDL_Texture 是计算机图形图像中,如何在屏幕上显示图像的一个数据的抽象。中文也已翻译为纹理。这种概念在OpenGL ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4Texture Loading and Rendering - Lazy Foo' Productions
Textures in SDL have their own data type intuitively called an SDL_Texture. When we deal with SDL textures you need an SDL_Renderer to render it ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5Lesson 05 - Textures
This function takes the rendering context, pixel format, width, and height of the texture to create. SDL_Texture* texture = SDL_CreateTexture( renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#6zenilib: SDL_Texture Struct Reference
h. Member Data Documentation. Uint8 SDL_Texture::a. Texture modulation values. Definition at line 58 of file ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7SDL_Texture - Incomplete type - Stack Overflow
There's nothing wrong with your install. SDL_Texture is an opaque type by design (that is, designed to only be operated on by SDL2 internally), ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8SDL_Texture
目次 - API(機能別) - 2Dレンダリング - SDL_Texture. SDL_Texture. 効果, ドライバ固有のピクセルデータを含む構造体. 関連項目(関数). SDL_CreateTexture
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9c++ - 在多个SDL_Renderer *上使用SDL_Texture * - IT工具网
如果我尝试通过仅复制SDL_Texture *指针并与第二个渲染器一起使用SDL_RenderCopy来这样做,则屏幕将保持黑色。 如果需要更多详细信息: 我在Virtual Studio中使用SDL2库。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#10嘗試渲染SDL_Texture時出現C++ SDL2錯誤:無效的紋理
我正在嘗試製作一個簡單的遊戲,當我嘗試渲染 SDL_Texture 時,出現了 ... class Texture{ private: SDL_Texture* texture; SDL_Renderer* renderer; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#11Example of render to texture with SDL2 · GitHub
SDL_Texture *bmpTex = SDL_CreateTextureFromSurface(renderer, bmpSurf);. SDL_FreeSurface(bmpSurf);. //Make a target texture to render too.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#12SDL2.0纹理与渲染 - 福优学苑
使用SDL_Texture将视频纹理渲染出来。 SDL 视频渲染相关对象. SDL 视频渲染主要涉及到四个对象:. SDL_Window、SDL_Render、SDL_Texture和SDL_Surface。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#13SDL2源代码分析4:纹理(SDL_Texture)_chuifuhuo6864的 ...
SDL_Texture 结构定义了一个SDL中的纹理。如果直接使用SDL2编译好的SDK的话,是看不到SDL_Texture的内部结构的。有关它的定义在头文件中只有一行代码,如下所示。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#14「SDL第五篇」彻底理解纹理(Texture) - 云+社区- 腾讯云
SDL_Surface vs SDL_Texture. 在SDL系列文章的第二篇里,我详细的介绍了SDL 渲染的工作原理。即在SDL_Render对象中有一个 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15SDL2常用函数&结构分析 - 程序员宝宝
SDL_Texture SDL_Texture 是计算机图形图像中,如何在屏幕上显示图像的一个数据的抽象。中文也已翻译为纹理。这种概念在OpenGL中也有出现。对于SDL_Texture本身来说, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16SDL_Texture - Incomplete type - Pretag
I guess this means gcc doesn't have access to the whole SDL_Texture struct definition, but only to a struct SDL_Texture; declaration somewhere ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#17SDL2笔记03_使用SDL_Renderer在SDL_Texture上画矩形01
#include <iostream> #include "SDL.h" #include "SDL_image.h" void drawMyRect(SDL_Renderer *sdlRenderer, SDL_Texture *sdlTexture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18r/sdl - Is it okay to have a SDL_Surface and SDL_Texture for ...
I made an class called entity each having a SDL_Surface and a SDL_Texture, which are set in the constructor and then a member function ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19SDL2源代码分析4:纹理(SDL_Texture)_weixin_34246551 ...
SDL_Texture 结构定义了一个SDL中的纹理。如果直接使用SDL2编译好的SDK的话,是看不到SDL_Texture的内部结构的。有关它的定义在头文件中只有一行代码,如下所示。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20C++ SDL2 Error when trying to render SDL_Texture - py4u
C++ SDL2 Error when trying to render SDL_Texture: Invalid texture. I'm trying to make a simple game and when I try rendering my SDL_Texture , I get an ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#21C++ Wrapper class for raw pointer to an SDL_Texture
Shared pointers make sense when you have unclear ownership and unclear lifespan; otherwise they're just a dead weight you're dragging around ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22表面和纹理之间的差异(SDL /常规) - QA Stack
SDL_Texture 从中 SDL_Surface 创建图像,然后从图像/位图中创建图像。两者都是像素的集合。但是我看不到它们之间的主要区别(是否需要对GPU进行处理?) 我 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#23「SDL第五篇」徹底理解紋理(Texture)
SDL_Texture 與SDL_Surface相似,也是一種緩衝區。只不過它存放的不是真正的像素數據,而是存放的影像的描述資訊。當渲染紋理時,SDL以這些描述資訊為 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#24SDL::Texture Class Reference - SuperTux
Definition at line 33 of file sdl_texture.hpp. Constructor & Destructor Documentation. Texture::Texture, (, SDL_Surface *, sdlsurface, ) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#25SDL2 source code analysis 4: texture (SDL_Texture) - Titan Wolf
The SDL_Texture structure defines a texture in SDL. If you directly use the SDK compiled by SDL2, you cannot see the internal structure of SDL_Texture.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#26SDL2紋理渲染 - 程式前沿
創建紋理. SDL_Texture* SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h);. format: 像素格式,YUV或RGB.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#27Question SDL_Texture causes everything to render black
When I draw red a line, it will be black, and when I draw an SDL_Texture, it will draw a ... SDL_Renderer *renderer; Uint32 windowID; SDL_Texture *texture; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28关于C#:表面和纹理之间的差异(SDL /常规) | 码农家园
SDL_Texture 用于硬件渲染,纹理存储在VRAM中,您无法像 SDL_Surface 那样直接访问它。 GPU通过内部使用OpenGL或DirectX(仅在Windows上可用)API来加速渲染 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#29Quick question - problems declaring an SDL_Texture container
How do I enforce the definition of SDL_Texture before the declaration of the textures map, to stop this error?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#30SDL 开发实战(五): SDL 纹理渲染 - 术之多
创建一个SDL_Texture。 渲染Texture. Destory Texture. 3. 使用SDL渲染纹理的核心API. a). 创建SDL_Texture. SDL_Texture ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#31How to release SDL_Texture from VRAM? - TipsForDev
When you call SDL_CreateTextureFromSurface(), SDL_Texture is located on main memory. When you call SDL_RenderCopy(), the texture is located on VRAM.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#32SDL2: src/render/SDL_sysrender.h | Fossies
... structure */ 36 struct SDL_Texture 37 { 38 const void *magic; ... not supported directly by the renderer */ 51 SDL_Texture *native; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33Is it okay to have a SDL_Surface and SDL_Texture for each ...
SDL_Surface* image; SDL_Texture* texture; entity(const char* filename, SDL_Renderer * renderer, float size) { image = IMG_Load(filename); width = image->w ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#34sdl操作像素- 程序员ITS500
Read-mostly */ } SDL_Surface; SDL_Texture 纹理,像素数据的一种高效的特定表示。 SDL渲染相关函数原型SDL_Init()...; } } SDL_Surface 在软件blitting中使用的像素 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#35SDL2-Texture
其实 SDL_Texture 是基于 SDL_Surface 的,有很多东西都很相似。SDL2较SDL1的优点就是,其 SDL_Texture 是运行在GPU上的,SDL会视情况使用D3D ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#36SDL2 Source Code Analysis 4: Textures (sdl_texture)
This article analyzes the SDL texture (sdl_texture). The code flow for the SDL playback video is as follows. Initialize: Sdl_init (): Initialize ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37Game Development with SDL2 Part 3: Drawing our first image
In SDL2, hardware rendering is done via structures called SDL_Texture and SDL_Renderer. Texture is a general term used for the resources that are going to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38如何MppFrame 转SDL_Texture #3 - githubmemory
如何MppFrame 转SDL_Texture #3 ... Make software development more efficient, Also welcome to join our telegram.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39SDL2纹理渲染 - 掘金
SDL2第三篇。 接下来就看下如何使用SDL如何通过SDL_Texture在窗口绘制图像。 access: 指明Texture的类型。可以是Stream(视频),也可以是Target一般的 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40SDL2.0入門學習記錄 - 台部落
把SDL_Surface轉化爲SDL_Texture tex = SDL_CreateTextureFromSurface(ren, bmp); 使用SDL_RenderClear來清空SDL_Rende,然後使用SDL_RenderCopy來 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41C++ GLES_ActivateRenderer函數代碼示例- 純淨天空
static int GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) { GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42Read frame from Gstreamer buffer to SDL_Texture
SDL_Texture : static GstFlowReturn on_buffer (GstAppSink * sink, gpointer user_data) { GstBuffer* sample = gst_app_sink_pull_buffer(sink);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#43SDL2 note 05_sdl2 transparent background window ...
SDL2 note 05_sdl2 transparent background window _Windows10_ use SDL_TEXTURE drawing, Programmer All, we have been working hard to make a ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#44SDL_Texture and SDL_Renderer examples - actorsfit
#include <stdio.h> #include <stdlib.h> #include <SDL2/SDL.h> SDL_Window * window; SDL_Renderer * renderer; SDL_Texture * texture; SDL_Rect rectSrc; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45[Solved] C++ What is an SDL renderer? - Code Redirect
What's the difference between SDL_Renderer, SDL_Window, SDL_Surface and SDL_Texture and how they are related? I had issues with this when trying to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46SDL2笔记05_SDL2透明背景窗口_windows10 - 找一找教程网
本节课学习使用SDL2封装一个透明背景的window,并在window上使用SDL_Renderer和SDL_Texture进行绘图反走样直线lineDDA是从不知道哪个博客抄下来的圆形 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47использование SDL_Texture* на нескольких SDL_Renderers
Я пытаюсь использовать один и тот же SDL_Texture* на двух отдельных SDL_Renderer*,, но, по-видимому, SDL_Texture кажется "tied" на ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48c – 什么是SDL渲染器? - CocoaChina_一站式开发者成长社区
我从SDL2开始,在尝试理解SDL_Renderer是什么时遇到了一些麻烦.它是什么?它有什么作用? SDL_Renderer,SDL_Window,SDL_Surface和SDL_Texture之间有 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49Ch03 Draws Pictures in SDL - Programmer Help
SDL only supports BMP image format by default, loading images into SDL_Texture* and using SDL_LoadBMP function. The function prototype is as ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50Grafika komputerowa: SDL_Texture
SDL_Texture. Struktura zawiera piksele zoptymalizowane do użycia przez sterownik grafiki. Pola są używane wewnętrznie przez SDL.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#512019-10-07 SDL中Texture和Render的区别 - 简书
SDL_Texture * texture, 您要渲染的纹理。 const SDL_Rect* srcrect, 要渲染的纹理部分,如果要渲染整个纹理,则为NULL. const SDL_Rect* dstrect) 您想在 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52Accessing a pointer to SDL_Texture in a struct - Windows ...
As far as I can tell, the code within the struct is working properly, but I need to be able to access the pointer to the SDL_Texture from ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53Les textures et les images - Utiliser la SDL en langage C ...
Une texture est une structure SDL_Texture . Nous avons dit qu'on pouvait le voir comme un paquet de pixels (un rectangle plus précisément).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54правильный синтаксис для создания массива SDL_Texture ...
//function that places array of textures across top of window void processTexture(SDL_Renderer *renderer, int arElements, SDL_Texture * ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55除非重新绘制,否则SDL_Texture 在调整大小后呈现黑色
除非重新绘制,否则SDL_Texture 在调整大小后呈现黑色. withpy 2021-12-03. 简介我有一个讨厌的错误给你们。 是的,这可能是我的bug 而不是SDL 的。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56將cv :: Mat轉換爲SDL_Texture - 優文庫
我正在嘗試使用SDL播放視頻。爲此,我使用opencv加載視頻並獲取幀。然後,我只需要將這些幀轉換爲SDL_Texture *,然後我就可以將它們繪製在屏幕上。 這是我的問題, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57Can we use SDL_Rendere and SDL_Texture with ImGui - Giters
For all the OpenGL bindings ImTextureID is defined as GLuint, so there is no way (I think) to convert a SDL_Texture to GLuint.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58FFmpeg 最简播放器的实现(1)
创建SDL_Texture // 一个SDL_Texture对应一帧YUV数据,同SDL 1.x中的SDL_Overlay // 此处第2个参数使用的是SDL中的像素格式,对比参考注释A7 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59SDL_TEXTURE high memory usage - C++ Forum
Hi Everyone, I'm programming a 2D Game usign SDL_2.0 and I'm having an issue with SDL_Texture. All my textures are loaded once in my Main.h ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60How to create one bitmap from parts of many textures (C++ ...
handle, title); /* Image loading part. In my code I want to connect (or combine) multiple SDL_Texture or array into one SDL_Texture which will contain images ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61Lesson 2: Don't Put Everything in Main - Will Usher
First we initialize an SDL_Texture* to nullptr so that in case of an error a valid nullptr is returned instead of a dangling pointer.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62Android下SDL2实现五子棋游戏-面圈网
... int nSpacing, SDL_Texture *pBlackTexture, SDL_Texture *pWhiteTexture); void ... 棋盘背景图纹理 SDL_Texture *pBlackTexture = NULL; // 黑棋子图纹理 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63SDL2 Series Tutorial 6-Texture - Programmer Sought
SDL_Texture * texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, 1024, 1024 );. This is not useful for rendering images, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64Static Library with Pointers - MSDN
Is there a way to put and use SDL_Texture* into a static library? (Below is the first section of code being migrated. The template parameter is ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65Ch03 在SDL中繪制圖片 - 趣讀
SDL 默認只支持BMP圖片格式,載入圖片到SDL_Texture*中,使用SDL_LoadBMP函數即可。函數原型如下。 SDL_Surface* SDL_LoadBMP(const char* file).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66SDL_Texture移動動畫- c++ - 堆棧內存溢出
... int textureId, const Rectangle& textureCoord) { SDL_Texture *texture = blockTexture(blocks[textureId]); renderTexture(texture, renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67SDL 筆記:產生視窗與繪製圖像 - 弦而時習之
SDL_Texture * loadTexture(const std::string &file, SDL_Renderer *renderer) { SDL_Texture *texture = IMG_LoadTexture(renderer, file.c_str()); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68音视频技术应用(8)-SDL渲染RGB数据到Qt的控件 - 代码资讯网
根据label控件的宽高来创建材质 sdl_texture = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, sdl_width, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69x', 如何在JTextField 上打印字符串, 如何使用rails中的给定值 ...
SDL_Texture 自身变为NULL. 我认为您应该发布CLASS_Text 的c'tor,因为了解为什么渲染从那里不起作用至关重要。 然而,也许render 函数使用了一些没有在c'tor 中调用此 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70如何复制SDL_Texture结构?
我想像这样创建 texture 的副本: SDL_Texture *copy = new SDL_Texture; *copy = *texture;
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71SDL_Texture - SDL Wiki'
A structure that contains an efficient, driver-specific representation of pixel data. Contents. SDL_Texture. Code Examples; Remarks; Related ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72Game Programming in C++: Creating 3D Games - Google 圖書結果
const char* file // Image file name ); Next, SDL_CreateTextureFromSurface converts an SDL_Surface into an SDL_Texture (which is what SDL requires for ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73Hands-On Game Development with WebAssembly: Learn ...
It also has a sprite texture and a destination attribute that tells the renderer what to draw and where to draw it: SDL_Texture *m_SpriteTexture; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74Creating A Simple Texture Loader : C++ And SDL2 Tutorial
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75Mastering Android NDK - 第 174 頁 - Google 圖書結果
virtual void Present() override { SDL_RenderPresent( m_Renderer ); } We have to do some bookkeeping to synchronize our clBitmap object with SDL_Texture.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76ゲームプログラミングC++ - 第 46 頁 - Google 圖書結果
SDL_Surface を SDL_Texture に変換する//成功したら SDL_Texture のポインタを、失敗したら nullptr を返す SDL_Texture* SDL_CreateTextureFromSurface( ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77Draw Texture in SDL Game #Part 4 - YouTube
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78SDL Game Development - Google 圖書結果
The TextureManager class will also contain std: :map of pointers to the SDL_TeXture objects, keyed using std::strings std::map<std::string, SDL_TeXture*> ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79Emulating a Computer: Graphics and Texture Streaming
void SetFrameRGB24(uint8_t* rgb24, int height); private: SDL_Window* window_ = nullptr; SDL_Renderer* renderer_ = nullptr; SDL_Texture* ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80: 什麼是SDL渲染器?
SDL_Renderer,SDL_Window,SDL_Surface和SDL_Texture有什麼區別以及它們之間的 ... the surface */ SDL_Texture *texture = SDL_CreateTextureFromSurface(render, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81Game textures not loading
... the purple and black texture so i dunno) Here my qc [Pastebin Dec 31, 2020 · Textures in SDL have their own data type intuitively called an SDL_Texture.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82SDL_Texture* makeTextureGrid(struct pixel ... - Pastebin.com
Untitled · SDL_Texture* makeTextureGrid(struct pixel unit, struct pixel resolution) { · SDL_Renderer *renderer = NULL; · SDL_Texture *output = NULL ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83SDL TEXTURE
Aug 31, 2015 · SDL_Texture objects are stored as close as possible to video card memory and therefore can easily be accelerated by your GPU.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_texture 在 コバにゃんチャンネル Youtube 的精選貼文
sdl_texture 在 大象中醫 Youtube 的最佳貼文
sdl_texture 在 大象中醫 Youtube 的最佳解答