雖然這篇SDL_DestroyTexture鄉民發文沒有被收入到精華區:在SDL_DestroyTexture這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_DestroyTexture是什麼?優點缺點精華區懶人包
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#1SDL_DestroyTexture - SDL Wiki
SDL_DestroyTexture. Destroy the specified texture. Syntax. void SDL_DestroyTexture(SDL_Texture * texture);. Function Parameters. texture.
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#2How to use SDL functions like SDL_DestroyTexture() properly?
SDL_DestroyTexture is called, inside of LTexture::free , which is called by the destructor of LTexture . So SDL_DestroyTexture is pretty ...
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#3C++ (Cpp) SDL_DestroyTexture Examples - HotExamples
C++ (Cpp) SDL_DestroyTexture - 24 examples found. These are the top rated real world C++ (Cpp) examples of SDL_DestroyTexture extracted from open source ...
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#4Do I need to delete a texture after calling SDL_DestroyTexture ...
No. SDL2 is a C library, and since C has no delete keyword, it wouldn't make sense here. C allocates memory using malloc and friends, ...
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#5c++ - 如何正确使用像SDL_DestroyTexture()这样的SDL函数?
为什么我到底必须完全释放Surface(变量是局部的?)? 为什么可以在不调用 SDL_DestroyTexture 的情况下保留创建的Texture? 当我破坏纹理或释放表面时,这意味着 ...
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#6sdlwiki/SDL_DestroyTexture.mediawiki at main - GitHub
Destroy the specified texture. Syntax. <syntaxhighlight lang="c"> void SDL_DestroyTexture(SDL_Texture * texture); </syntaxhighlight> ...
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#7在SDL_DestroyTexture ( ) 上,SDL的纹理错误无效_c++
但是,當我使用SDL_DestroyTexture() 釋放低渲染目標紋理時,控制台會吐出": 無效紋理我已經確認,這是使用調試器發生錯誤的地方。 下面是創建。使用和破壞紋理的相關 ...
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#8如何正确使用SDL_DestroyTexture()等SDL函数? - 小空笔记
如何正确使用SDL_DestroyTexture()等SDL函数? withpy 2021-06-18. 简介我正在做这个lazyfoo SDL教程。他们使用的渲染类具有一些图像到纹理功能,它使用SDL_Surface ...
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#9Lesson 05 - Textures
This is simply done with the function SDL_DestroyTexture(). SDL_DestroyTexture( texture ); texture = NULL;. Example ...
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#10sdl2_sys::render::SDL_DestroyTexture - Rust - Docs.rs
API documentation for the Rust `SDL_DestroyTexture` fn in crate `sdl2_sys`.
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#11Texture Loading and Rendering - Lazy Foo' Productions
... void close() { //Free loaded image SDL_DestroyTexture( gTexture ); ... to remember to deallocate our textures using SDL_DestroyTexture.
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#12C++ Mix_FreeMusic函數代碼示例- 純淨天空
... SDL_DestroyTexture(snakeHeadUp); SDL_DestroyTexture(snakeTail); SDL_DestroyTexture(apple); SDL_DestroyTexture(banana); SDL_DestroyTexture(bomb); ...
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#13调用SDL_DestroyTexture()之后是否需要删除纹理?
假设我有这个纹理: SDL_Texture* txt = IMG_LoadTexture(renderer, "path"); /* various code */ SDL_DestroyTexture(txt); delete txt; // <- Is this part really ...
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#14Golang SDL_DestroyTexture示例- zhblog
golang sdl_destroytexture示例是从最受好评的开源项目中提取的实现代码,你可以参考下面示例的使用方式。
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#15Raw - TheToto Git
... game *game) { SDL_DestroyTexture(game->texture_lib[VOID]); SDL_DestroyTexture(game->texture_lib[GRASS]); SDL_DestroyTexture(game->texture_lib[LAVA1]); ...
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#16sdl2 0的按鈕控制元件實現原理小程式
sdl_destroytexture (tex_window1);. sdl_destroyrenderer(ren_window1);. sdl_destroywindow(window_1);. sdl_destroytexture(tex_window2);.
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#17SDL2 文字渲染 - 程序員學院
sdl_destroytexture. (texture). ;// 銷燬渲染器. sdl_destroyrenderer. (renderer). ;// 銷燬視窗. sdl_destroywindow. (window). ;// 退出.
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#18Grafika komputerowa: SDL_DestroyTexture
SDL_DestroyTexture. Użyj tej funkcji, aby usunąć określoną teksturę. Składnia. void SDL_DestroyTexture(SDL_Texture* texture) ...
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#19调用SDL_DestroyTexture()之后是否需要删除纹理? - Iowamasons
假设我有这个纹理:SDL_Texture * txt = IMG_LoadTexture(renderer,“ path”); / *各种代码* / SDL_DestroyTexture(txt);删除txt; // <-这部分真的必要吗?不会.
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#20Question: correct this script:(language C)#include <SDL.h>
SDL_DestroyTexture (texture_imag2);. SDL_DestroyTexture(texture_image);. SDL_DestroyRenderer(renderer);. SDL_DestroyWindow(window);. SDL_Quit();.
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#21Unhandled exception in SDL_DestroyTexture(); - ST Community
Hello,. I've got a strange bug at times when clicking on a 'home-made' button. VS stops at SDL_DestroyTexture(framebufferTexture); and tells ...
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#22Question How to properly manage memory in SDL2? - TitanWolf
SDL_Texture* texture = SDL_CreateTexture(...); Here we create a texture. One texture exists in our program. SDL_DestroyTexture(texture);. Here we destroy the ...
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#23[Solved] C++ Smart pointers with SDL - Code Redirect
SDL_DestroyTexture (texture);. or should I add a custom deleter when I create a unique_ptr or shared_ptr and if so how would I do this with SDL types?
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#24sdl_destroytexture 内存 - CSDN
csdn已为您找到关于sdl_destroytexture 内存相关内容,包含sdl_destroytexture 内存相关文档代码介绍、相关教程视频课程,以及相关sdl_destroytexture 内存问答内容。
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#25关于C#:SDL内存泄漏 - 码农家园
SDL_DestroyTexture () 在这里没有有效的句柄,但是传递了 NULL -Pointer。 您必须交换A和B行,以便可以正确释放纹理。 相关讨论.
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#26SDL_DestroyTexture
詳細. NULLや不正なテクスチャを渡した場合はSDLエラーメッセージに"Invalid texture"が設定される. バージョン. SDL 2.0.0以降. 関連項目(関数). SDL_CreateTexture
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#27already defined in main.obj error C | Sololearn
... SDL_Delay(5000); // clean up resources before exiting SDL_DestroyTexture(tex); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); ...
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#28SDL_ttf - githubmemory
SDL_DestroyTexture (text_texture);. } I get "Access violation reading location 0xFFFFFFFFFFFFFFFF". I'm really not sure what's happening.
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#292020q3 Homework5 (render) 程式碼解釋 - HackMD
Move(moveDirection, rotateDirection, seconds); } SDL_DestroyTexture(floatTexture); SDL_DestroyTexture(fixedTexture); SDL_DestroyRenderer(sdlRenderer); ...
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#30SDL text and labels code example | Newbedev
SDL_DestroyTexture (texture1); SDL_DestroyTexture(texture2); TTF_Quit(); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return ...
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#31SDL: errore di trama non valido su SDL_DestroyTexture ()
SDL: errore di trama non valido su SDL_DestroyTexture (). Sto facendo un piccolo gioco di platform 2D “retro style” con SDL in C ++.
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#32BDASF1 - Online C++ Compiler & Debugging Tool - Ideone.com
sdl_2_test.cpp:17:35: error: 'SDL_DestroyTexture' was not declared in this scope. sdl_2_test.cpp:18:25: error: 'renderer' was not declared in this scope.
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#33SDL2紋理渲染 - 程式前沿
void SDL_DestroyTexture(SDL_Texture* texture) ... SDL_DestroyTexture(sdlTexture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); ...
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#34c++ - Smart pointers with SDL - OStack|知识分享社区
SDL_DestroyTexture (texture);. or should I add a custom deleter when I create a unique_ptr or shared_ptr and if so how would I do this with SDL ...
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#35c + + SDL2 TTF文本会随机消失 - 错说
... exit code SDL_DestroyTexture(tb1); SDL_DestroyTexture(tb2); SDL_DestroyTexture(tb3); SDL_DestroyTexture(tb4); SDL_DestroyTexture(tb5); ...
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#36Compiling SDL for Windows (CodeBlocks) [Need Help]
obj\ReleaseSDL\src\cata_tiles.o:cata_tiles.cpp|| undefined reference to SDL_DestroyTexture'| ...
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#37【C++】第二次呼叫SDL“IMG_Load”將導致 ... - 程式人生
SDL_DestroyTexture ( gTexture ); SDL_DestroyTexture( gTexture2 ); ... 在清理功能中,我們必須記住要取消分配使用 SDL_DestroyTexture 紋理。
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#38SDL2.0_08_timer_H349117102的专栏-程序员宝宝
Ticks(); SDL_DestroyTexture(tick); tick = mytest.renderText(ssticks.str(), "chivo-black-webfont.ttf", color, 30); ssticks.str(""); SDL_QueryTexture(tick, ...
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#39Clean up texture destroy, remove TODO · e89590d7f8 - kitty-gridlock ...
(SDL_DestroyTexture background-texture) ... (SDL_DestroyTexture grid-texture). (set grid-texture null) ... (SDL_DestroyTexture (at i textures-to-destroy)).
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#40c++ - 如何使用SDL_CreateTexture - IT閱讀 - ITREAD01.COM
... SDL_RenderPresent(renderer); SDL_Delay(3000); //Clean up SDL_DestroyTexture(Tile); SDL_DestroyWindow(MainWindow); SDL_Quit(); return 0; }
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#41SDL — Learn Programming 1.0
... &dest); SDL_DestroyTexture(texture); texture = NULL; SDL_RenderPresent(renderer); SDL_Delay(3000); SDL_DestroyWindow(screen); TTF_CloseFont(font); font ...
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#42SDL2 窗口缩放,在mac上面的性能问题- EPlayer 易播科技
接下来就是在窗口进行缩放的时候所进行的代码调用:. SDL_DestroyWindow(m_pSDLWindow);. SDL_DestroyTexture(m_pSDLTexture);. SDL_DestroyRenderer( ...
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#43C++ SDL2 Error when trying to render SDL_Texture - py4u
... texture, nullptr, &dest) == 0; } void unload(){ if(loaded()){ SDL_DestroyTexture(texture); texture = nullptr; renderer = nullptr; width = 0; height = 0; } ...
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#44LazyFoo lesson 7 and others: doesn't the texture need to be ...
I'm not sure if this is just an oversight or even unnecessary in Haskell sdl2 , but the original tutorial calls SDL_DestroyTexture once it's ...
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#45SDL and Memory issues - C++ Forum
... AS::Texture::Destroy() { SDL_DestroyTexture(tex); } int AS::Texture::Load(std::string name,SDL_Renderer* render) { SDL_Surface *temp; ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46Sdl - Неверная Ошибка Текстуры В Sdl_Destroytexture()
Я делаю небольшую "ретро-стиле" 2D-платформерную игру с SDL в C++. Я полагал, что лучший способ сохранить игру с низким разрешением, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47用SDL图形库写的推箱子小游戏 - 知乎专栏
SDL_DestroyTexture (WinTexture);. // 摧毁Renderer. SDL_DestroyRenderer(Renderer);. // 摧毁窗口, 并退出. SDL_DestroyWindow(Window);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48SDL Memory Leak - For Beginners - GameDev.net
... + WINDOW_WIDTH / 4; m_destRect.y = 50; SDL_RenderCopy(p_Renderer, m_Texture, &m_srcRect, &m_destRect); SDL_DestroyTexture(m_Texture); }.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49SDL2。为什么在free()函数中出现细分错误?另外,我是否 ...
为此,我需要 SDL_DestroyTexture 和 free(pixels) 以新的尺寸分配新的 SDL_Texture ,至少我认为我需要。问题是...我在 free() 根据GDB(GNU调试器)的说法,我不知道 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50SDL - SDL_DestroyTexture()上无效的纹理错误- IT宝库
当我运行这个设置,游戏的工作原理和渲染精细和窗口模式)。然而,当我使用SDL_DestroyTexture()释放我的低分辨率渲染目标纹理,控制台吐出"错误:无效的纹理"。我已经 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51第五課:SDL繪製非BMP圖片 - 台部落
... SDL_Renderer* renderer, SDL_Window* window) { if(background) { SDL_DestroyTexture(background); } if(image) { SDL_DestroyTexture(image); } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52rendering - Утечка памяти SDL - Answer-ID
SDL_DestroyTexture () doesn't get a valid handle here, but a NULL -Pointer is passed. You have to swap the lines A and B, so the Texture can ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53SDL : Effacer une texture SDL - Developpez.net
n");//test continue; } } } SDL_DestroyTexture(bouton_croix_rouge); SDL_DestroyTexture(barre_choix_action); SDL_RenderPresent(renderer); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54Sdl texture error - Code Helper
... texture, NULL, &rect)) { printf("\n[ERROR] Fail to create render texture: %s", SDL_GetError()); exit(1); } SDL_DestroyTexture(texture); }
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55Solved: correct this script:(language C)#include <SDL.h
SDL_Delay(6000);SDL_DestroyTexture(texture_imag1);SDL_DestroyTexture(texture_imag2);SDL_DestroyTexture(texture_image);SDL_DestroyRenderer(renderer); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56AssetManager.cpp - Kosmos-Updater - Nichole Mattera
SDL_DestroyTexture (AssetManager::checkmark);. if (AssetManager::handheld != NULL). SDL_DestroyTexture(AssetManager::handheld);. if (AssetManager::y_button !
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57https://blog.kakaocdn.net/dn/brv5z4/btqBpQgSK4M/wa...
... SDL_DestroyTexture(item_texture_); SDL_DestroyTexture(head_texture_); SDL_DestroyTexture(tail_texture_); SDL_DestroyTexture(bg_texture_); if (bgm) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Issue with SDL.destroyTexture only on Windows - Reddit
67.1k members in the haskell community. The Haskell programming language community. Daily news and info about all things Haskell related: practical …
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59rev. 6497 leads to (rare) random deadlocks on destroying the ...
#2 0x00000008042c4b47 in SDL_DestroyTexture (texture=0x808fbb400) at /home/marcus/devel/projects/SDL/src/render/SDL_render.c:1344
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60TheGame/Map.cpp · master · TTK18SP Hartikainen Markku Henrik ...
... dest.x = dest.y = 0; } Map::~Map() { SDL_DestroyTexture(wallHorizontal); SDL_DestroyTexture(wallVertical); SDL_DestroyTexture(wallCornerLeftUp); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61Begin work on SpriteAtlas struct · 3a1e1cafa7 - spelspul
SDL_DestroyTexture (font_texture);. errdefer atlas.deinit();. return Spelspul{ .window = window, .renderer = renderer, .font_texture = font_texture,.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62SimpleDirectMediaLayer - JuliaHub
... SDL_RenderPresent(renderer) SDL_Delay(1000 ÷ 60) end finally SDL_DestroyTexture(tex) SDL_DestroyRenderer(renderer) SDL_DestroyWindow(win) SDL_Quit() end ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63[일기] SDL에서 png 이미지 출력하기. - 내멋대로
SDL_DestroyTexture (background); SDL_DestroyTexture(foreground); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); IMG_Quit();
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64SDL - SDL_DestroyTexture() 上的无效纹理错误(SDL - invalid texture ...
但是,当我使用SDL_DestroyTexture() 释放我的低分辨率渲染目标纹理时,控制台会吐出“错误:无效纹理”。 我已经确认这是使用调试器发生错误的地方。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65(译)SDL编程入门(7)纹理加载和渲染 - 腾讯云
... success = false; } return success; } void close(){ //Free loaded image SDL_DestroyTexture( gTexture ); gTexture = NULL; //Destroy window ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66如何将两个SDL2纹理混合到一个纹理? - CocoaChina
... SDL_RenderCopy(g_ren, tex_des, NULL, NULL); SDL_RenderPresent(g_ren); SDL_DestroyTexture(tex_des); SDL_DestroyTexture(tex_bk); 复制代码.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67SDL2.0 write Chinese characters - Programmer Sought
... font SDL_DestroyTexture(texture);//Release texture SDL_DestroyTexture(texture1);//Release texture SDL_DestroyTexture(texture_font);//release texture ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68c++ - 如何正确使用SDL_DestroyTexture()等SDL函数? - SO中文 ...
为什么我必须完全释放Surface(变量是本地的?)? 为什么在没有调用 SDL_DestroyTexture 的情况下让创建的纹理没问题呢? 当我破坏纹理或释放 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69zenilib/jni/external/sdl/src/render/SDL_render.c Source File
444 SDL_DestroyTexture(texture);. 445 return NULL;. 446 }. 447. 448 /* Swap textures to have texture before texture->native in the list */.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70SDL2中的内存泄漏
SDL_DestroyTexture (ftexture); playerIsMoving = 0; } else { ftexture = SDL_CreateTextureFromSurface(renderer,fsurface); //Potentially fixes ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71SDL结合QWidget的简单使用说明(2) - 编程猎人
nImageHeight) { if (m_pTexture) SDL_DestroyTexture(m_pTexture); m_pTexture = SDL_CreateTexture(m_pRender, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72SDL - invalid texture error on SDL_DestroyTexture() - c++ - Fix Bugs
However, when I use SDL_DestroyTexture() to free my low-res render target texture, the console spits out "ERROR: Invalid texture".
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73c++ - 如何正确使用像SDL_DestroyTexture()这样的SDL函数 ...
为什么我到底必须完全释放Surface(变量是局部的?)? 为什么可以在不调用 SDL_DestroyTexture 情况下 SDL_DestroyTexture 创建的Texture? 当我破坏纹理或释放 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74Как правильно использовать функции SDL, такие как ...
Как правильно использовать функции SDL, такие как SDL_DestroyTexture()?. Я делаю этот учебник lazyfoo SDL прямо сейчас.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75SDL内存泄漏| 经验摘录 - 问题列表- 第1页
TextTexture = NULL; // A SDL_DestroyTexture(TextTexture); // B ... } SDL_DestroyTexture() 这里没有得到有效的句柄,但 NULL 传递了-Pointer.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76Libéré la mémoire & conseil - SDL_DestroyTexture par ...
SDL_DestroyTexture (pnjdown01Texture);. positionPnjRect.y++;. SDL_RenderCopy(renderer,pnjdown02Texture,NULL,&positionPnjRect);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77Connect Four四子棋c++程序- 善后处理(3) - 极客分享
~ConnectFour(){ · post_run();; } · } · void post_run() { · SDL_FreeSurface(_icon); · SDL_DestroyTexture(_grayCircle); · SDL_DestroyTexture(_redCircle); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78Android下SDL2实现五子棋游戏-面圈网
NULL) SDL_DestroyTexture(pWhiteTexture); if(pFont != NULL) TTF_CloseFont(pFont); TTF_Quit(); IMG_Quit(); SDL_Quit(); return 0; } // 响应落子按键 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79sdl-ttf – Website Information - Divine God - WordPress.com
SDL_DestroyTexture (TextTexture); SDL_RenderPresent(rend); } SDL_FreeSurface(TextSurf); TextSurf = NULL; SDL_DestroyTexture(TextTexture);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80How to use SDL_CreateTexture
... &destination); SDL_RenderPresent(renderer); SDL_Delay(3000); //Clean up SDL_DestroyTexture(Tile); SDL_DestroyWindow(MainWindow); SDL_Quit(); return 0; } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81sdl2.0的按钮控件实现原理小程序_Gezhengzhong的专栏
... SDL_DestroyTexture(tex_window1); SDL_DestroyRenderer(ren_window1); SDL_DestroyWindow(window_1); SDL_DestroyTexture(tex_window2); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82时钟的SDL2实现示例 - 一聚教程网
SDL_DestroyTexture (background); SDL_DestroyTexture(hour); SDL_DestroyTexture(min); SDL_DestroyTexture(second); SDL_DestroyRenderer(renderer);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83Animations with Sprite Sheets in SDL2 - Gigi Labs
SDL_DestroyTexture (texture);. SDL_FreeSurface(image);. SDL_DestroyRenderer(renderer);. SDL_DestroyWindow(window);. IMG_Quit();. SDL_Quit();.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84c++ — Нужно ли удалить текстуру после вызова ... - sprosi.pro
Предположим, что у меня есть эта текстура: SDL_Texture* txt = IMG_LoadTexture(renderer, "path"); /* various code */ SDL_DestroyTexture(txt); delete txt; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85SDL texture array? - Windows Hex Error Lookup
... cards[dynamicPlayerCards[1]]); // i get an error here SDL_DestroyTexture(hitCardsText[0]); SDL_DestroyTexture(hitCardsText[1]);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86Beginner here! Quick question [Archive] - Pascal Game ...
SDL_DestroyTexture (background); SDL_DestroyTexture(sprite); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); IMG_QUIT; SDL_QUIT; end. Also, if I add
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87A Nice Way to Manage SDL Resource Lifetime - Jacek's C++ ...
SDL_DestroyTexture (tex); SDL_FreeSurface(bmp); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); }. This code contains a list of ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88SDL_DestroyTexture ()와 같은 SDL 함수를 올바르게 사용하는 ...
왜 정확히 Surface를 해제해야합니까 (변수가 로컬입니까?) SDL_DestroyTexture 를 호출하지 않고 생성 된 텍스처를 만들 수있는 이유 ? 텍스처를 파괴 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89How to release SDL_Texture from VRAM? - TipsForDev
When you call SDL_DestroyTexture(), the texture is released from VRAM and main memory. Am I correct? I'm making an application that create a lot of textures ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90Assigning std::shared_ptr - Tutorial Guruji
void SDL_DestroyTexture(SDL_Texture* texture). 12. {}. 13. . 14. // Shared. 15. . 16. typedef std::shared_ptr<SDL_Texture> SharedTexture;.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#91错误:不允许指向不完整类类型的指针。SDL/c++ | 955Yes
handleEvents(); // cleanup SDL SDL_DestroyTexture(to->getTexture()); // error here SDL_DestroyRenderer(ro->getRenderer()); // error here ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#92Textured Rectangles with SDL Texture and SDL RenderCopy
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#93Learn WebAssembly: Build web applications with native ...
... nullptr, &messageRect); SDL_DestroyTexture(texture); } Here is the ported version of the displayScore() function: void Board::displayScore(int newScore) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#94OpenCV 3 Blueprints - 第 42 頁 - Google 圖書結果
FC2_ERROR_OK) { fc2Disconnect(context); SDL_DestroyTexture(videoTex); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); showFC2Error(error); return ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#95sz76211822的专栏-程序员宅基地
... vSurface.push_back(surface_font); vTexture.push_back(texture_font); } else{ SDL_FreeSurface(surface_font); SDL_DestroyTexture(texture_font); } } else{ ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#96SDL和iOS的main()方法衝突- 優文庫
... { delay = MILLESECONDS_PER_FRAME; } SDL_Delay(delay); } SDL_DestroyTexture(space); SDL_Quit(); return 0; }. 和iOS項目還需要主要的(方法,這樣的代碼:
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#97将SDL纹理保存到文件 - Thinbug
... SDL_RenderReadPixels(renderer, NULL, s->format->format, s->pixels, s->pitch); IMG_SavePNG(s, "image.png"); } SDL_DestroyTexture(tmp_texture);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#98如何在SDL2中呈現文本?
SDL_DestroyTexture (texture1); SDL_DestroyTexture(texture2); TTF_Quit(); ... SDL_RenderCopy(renderer, text, NULL, &renderQuad); SDL_DestroyTexture(text);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_destroytexture 在 コバにゃんチャンネル Youtube 的精選貼文
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