雖然這篇SDL_UpdateTexture鄉民發文沒有被收入到精華區:在SDL_UpdateTexture這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_UpdateTexture是什麼?優點缺點精華區懶人包
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#1SDL_UpdateTexture - SDL Wiki
SDL_UpdateTexture. Update the given texture rectangle with new pixel data. Syntax. int SDL_UpdateTexture(SDL_Texture * texture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#2SDL2源代码分析5:更新纹理(SDL_UpdateTexture())
SDL_UpdateTexture (): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。 SDL_RenderPresent(): 显示。 上篇文章分析了该流程中的第4个函数 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3SDL_UpdateTexture ARGB much faster than RGBA - Stack ...
I was trying to use SDL_UpdateTexture to create a texture from an allocated buffer of pixels, and I was surprised that it wasn't even ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4C++ (Cpp) SDL_UpdateTexture Examples - HotExamples
C++ (Cpp) SDL_UpdateTexture - 30 examples found. These are the top rated real world C++ (Cpp) examples of SDL_UpdateTexture extracted from open source ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5update the texture (SDL_UpdateTexture ())(Others-Community)
int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch);. Meaning of the parameters such as the following.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#6Loading XPM data into SDL2 texture. - gists · GitHub
SDL_UpdateTexture (result, 0, surface->pixels, surface->pitch);. SDL_SetTextureBlendMode(result, SDL_BLENDMODE_BLEND);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7shaka/src/public/sdl_frame_drawer.cc Source File - Google
207 if (SDL_UpdateTexture(texture, nullptr, frame_data[0],. 208 frame_linesize[0]) < 0) {. 209 LOG(DFATAL) << "Error updating texture: " << SDL_GetError();.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8SDL_UpdateTexture is slow - Game Development Stack ...
Creating a texture with the pixel format SDL_PIXELFORMAT_RGBA8888 was the error here. This format might be different from the one used on the GPU, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9SDL2原始碼分析4:紋理(SDL_Texture) - IT閱讀
SDL_UpdateTexture (): 設定紋理的資料。 SDL_RenderCopy(): 紋理複製給渲染器。 SDL_RenderPresent(): 顯示。 上篇文章分析了該流程中的第3個函 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#10C++ SDL_RenderSetViewport函數代碼示例- 純淨天空
... 0); SDL_UpdateTexture(vl_sdl2_texture, 0, vl_sdl2_stagingSurface->pixels, vl_sdl2_stagingSurface->pitch); SDL_SetRenderTarget(vl_sdl2_renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#11sdl renderer window texture surface更新關係 - 台部落
SDL_UpdateTexture (g_ptrMainWnd->m_sdltexture_pgm, &g_ptrMainWnd->m_sdldestrect_pgm, g_ptrMainWnd->m_sdlsurface_pgm->pixels, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#12escapi 3.0.5 - Docs.rs
240 : 0); } } // Don't hog all CPU time SDL_Delay(1); SDL_UpdateTexture(gSdlScreenTexture, NULL, gSdlScreenPixels, 640 * sizeof(Uint32)); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#13SDL2源码分析5:更新纹理(SDL_UpdateTexture()) - 博客园
SDL_UpdateTexture (): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。 SDL_RenderPresent(): 显示。 上篇文章分析了该流程中的第4个函数 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#14[Solved] C++ How to draw pixels in SDL 2.0? - Code Redirect
SDL_CreateTexture() w/ SDL_TEXTUREACCESS_STREAMING + SDL_UpdateTexture() seems to work well enough with the right pixel format.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15SDL2常用函数&结构分析 - 程序员宝宝
int SDL_UpdateTexture(SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch). 函数功能:使用新的像素数据更新给定的纹理矩形。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16【C++】如何在SDL2視窗上使用開羅繪製一條白色直線?
... texture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 100, 200); SDL_UpdateTexture(texture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#17SDL2.0纹理与渲染 - 福优学苑
SDL_UpdateTexture (): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。 SDL_RenderPresent(): 显示。 使用SDL_Texture将视频纹理渲染出来。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18تويتر \ ENDESGA على تويتر: "@bmsve Oh! I'll give that a try"
It's not recommended to use SDL_UpdateTexture for textures which are updated constantly, it's recommended to use SDL_LockTexture and ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19c - SDL2通过操纵像素和SDL_UpdateTexture()弄乱了图像
这工作正常,除了如果我在上述3个渲染调用之前调用 SDL_UpdateTexture() ,则会得到混乱的图像: 我这样调用SDL_UpdateTexture(): SDL_UpdateTexture(texture, NULL ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20SDL2源码分析6:拷贝到渲染器(SDL_RenderCopy())
SDL_UpdateTexture (): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。 SDL_RenderPresent(): 显示。 上篇文章分析了该流程中的第5个函数 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#21[PATCH 01/23] sandbox: video: Support 8bpp depth - public ...
... y; + int src_pitch; + void *pixels; + char *src; + int ret; + + if (sdl.src_depth == sdl.depth) { + SDL_UpdateTexture(sdl.texture, NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22libavdevice/sdl2.c Source File - FFmpeg
321 case SDL_PIXELFORMAT_ABGR8888: 322 case SDL_PIXELFORMAT_BGRA8888: 323 ret = SDL_UpdateTexture(sdl->texture, NULL, data[0], linesize[0]);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#23SDL2源代码分析5 更新纹理(SDL UpdateTexture )
SDL_UpdateTexture (): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。 SDL_RenderPresent(): 显示。 上篇文章分析了该流程中的第4个函数SDL_CreateTexture()。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#24SDL_UpdateTexture - Rose - SDL中文论坛- Powered by Discuz!
SDL_UpdateTexture ,SDL中文论坛. ... int SDL_UpdateTexture(SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#25SDL 简单学习
SDL_UpdateTexture (). Use this function to update the given texture rectangle with new pixel data. clipboard.png.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#26SDL基本原理及使用實戰 - w3c學習教程
sdl_updatetexture (). sdl_updateyuvtexture(). 示例見: yuv_player.c. clang -g -o yuv_player yuv_player.c `pkg-config --cflags --libs sdl2`
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#27桂三| SDL2-設置渲染目標的顏色鍵會導致黑屏
你正在用嗎 SDL_CreateTextureFromSurface , 要么 SDL_UpdateTexture , 要么 SDL_SetRenderTarget 使您的guisan像素進入紋理? SDL_UpdateTexture 要求目標 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28Problem with SDL_UpdateTexture when altering surface pixels
The window is 640x480 but the image is 476x334 pixels. SDL automatically scales this. But with SDL_UpdateTexture(), I have two courses of action. 1. If I set ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#29SDL2: Fast Pixel Manipulation - py4u
SDL_CreateTexture() w/ SDL_TEXTUREACCESS_STREAMING + SDL_UpdateTexture() seems to work well enough with the right pixel format.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#30Add NV12/21 Update Texture - Libsdl-Org/SDL - Issue Explorer
Update the test-case so it can use SDL_UpdateTexture. On 2021-01-09 20:29:38 +0000, Sylvain wrote: I've double-checked D3D11 syntax for ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#31SDL_UpdateTexture
int SDL_UpdateTexture(SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch). 引数. texture, 更新するテクスチャ.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#32C# 使用SDL2實現Mp4檔案播放音視訊操作 - IT145.com
SDL_UpdateTexture (sdltexture, ref sdlrect, pixels, pitch); SDL.SDL_UpdateTexture(sdltexture, IntPtr.Zero, pixels, pitch); //複製紋理資訊到 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33SDL2源代码分析4:纹理(SDL_Texture)_chuifuhuo6864的 ...
SDL_UpdateTexture (): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。 SDL_RenderPresent(): 显示。 上篇文章分析了该流程中的第3个函数SDL_CreateRenderer() ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#34Intro to Software Rendering with SDL2 - Benedict Henshaw
Firstly, we must get our pixel data from the pixels buffer into the screen_texture . This is done using the function SDL_UpdateTexture .
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#35SDL2: test/testyuv.c | Fossies
... 380 return 5; 381 } 382 SDL_UpdateTexture(output[2], NULL, raw_yuv, pitch); 383 384 yuv_name = SDL_GetPixelFormatName(yuv_format); 385 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#36如何从许多纹理的一部分(C ++,SDL 2)创建一个位图?
您将避免所有 SDL_UpdateTexture() 调用。 无论如何,这里是一些示例代码。假设您创建了一个名为 EightByEight 的类。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37Under Linux v4l2 capture yuyv and play with sdl2 - actorsfit
... SDL_UpdateTexture(sdlTexture,NULL,buffer_convert,pixel_w*4); #elif LOAD_YUV422p SDL_UpdateTexture(sdlTexture,NULL,buffer[buf.index].start,pixel_w*2); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38Update texture (SDL_UpdateTexture()) - Fear Cat
SDL uses SDL_UpdateTexture() to set the pixel data of the texture. The prototype of SDL_UpdateTexture() is as follows. int SDLCALL SDL_UpdateTexture(SDL_Texture ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39SDL2 source code analysis 7: display (SDL_RenderPresent())
SDL_UpdateTexture (): Set the texture data. SDL_RenderCopy(): Copy the texture to the renderer. SDL_RenderPresent(): Display.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40rabbits/uxn: check SDL_UpdateTexture return code as well - git
check SDL_UpdateTexture return code as well ... error("gTexture", SDL_GetError()); + if(SDL_UpdateTexture(gTexture, NULL, ppu_screen, sizeof(Uint32)) !=
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41ffplay源码分析5-图像格式转换 - 文章详情
n"); return -1; } break; // frame格式对应其他SDL像素格式,不用进行图像格式转换,调用SDL_UpdateTexture()更新SDL texture default: if (frame->linesize[0] < 0) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42SDL2常用函数&结构分析 - CodeAntenna
int SDL_UpdateTexture(SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch). 1; 2; 3; 4. 函数功能:使用新的像素数据更新给定的纹理矩形。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#436-基于FFmpeg+SDL的视频播放器的制作(SDL视频显示-2)
SDL_UpdateTexture 【代码第75行】. 6,给渲染器. SDL_RenderCopy【代码第83行】. 7,呈现. SDL_RenderPresent【代码第84行】. window:就算弹出的窗口.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#44SDL2源码分析8:视频显示总结_weixin_33674437的博客
更新SDL_Texture:SDL_UpdateTexture() 6. 渲染SDL_Texture:SDL_RenderCopy() 7. 显示:SDL_RenderPresent() 8. 返回步骤4继续运行上图中显示了SDL播放视频的时候API ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45Chip8 displaying colored pixels : EmuDev - reddit
SDL_UpdateTexture (window_ref.texture, nullptr, display_buffer.data(), CHIP8_WIDTH * sizeof(uint16_t));. As mentioned, your texture is going to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46SDL2 Pixel Drawing - DZone Performance
sdl_updatetexture (texture, null, pixels, 640 * sizeof(uint32));. in this code, we are using sdl_updatetexture() to copy our pixels onto the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47SDL implementation is really inefficient #66 - githubmemory
... SDL_UpdateTexture(r->mainDisplay->texture, &rect, t->byte_data + offset, t->width * 3); SDL_UpdateTexture(r->mainDisplay->overlayTexture, &rect, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48sdl操作像素- 程序员ITS500
五、更新纹理SDL_UpdateTexture() --- SDL使用SDL_UpdateTexture()更新纹理的像素数据。SDL_UpdateTexture()函数的原型如下:...创建SDL_Window:SDL_CreateWindow() ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49SDL2源代码分析5:更新纹理(SDL_UpdateTexture()) - 术之多
本文分析SDL更新纹理数据函数SDL_UpdateTexture()。 SDL播放视频的代码流程如下所示。 初始化: SDL_Init(): 初始化SDL。 SDL_CreateWindow(): 创建窗口( ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50其他-月排行-布布扣移动版-m.bubuko.com
上一篇文章分析了SDL的创建纹理函数SDL_CreateTexture()。这篇文章继续分析SDL的源代码。本文分析SDL更新纹理数据函数SDL_UpdateTexture()。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#515 SDL2 update the texture source code analysis (SDL ...
SDL_UpdateTexture () of source code is render \ SDL_render.c in. As follows. int SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52最简单的视音频播放示例7:SDL2播放RGB/YUV
使用SDL_UpdateTexture()设置纹理的像素数据。SDL_UpdateTexture()的原型如下。 int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53C# 使用SDL2实现Mp4文件播放音视频操作
SDL_UpdateTexture (sdltexture, IntPtr.Zero, pixels, pitch);//此处代码导致播放窗口绿色阴影. 修改后效果:. 代码改进,采用同一个线程播放音视频:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54Unexpected results with two screen-sized buffer
... //SDL_UpdateTexture(gTexture, NULL, disp->buffer->buf_act, LV_HOR_RES_MAX * sizeof(uint32_t)); SDL_UpdateTexture(gTexture, NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55SDL2.0 tutorial 12, SDL_UpdateTexture ... - GRHMedia
SDL2.0 tutorial 12, SDL_UpdateTexture, SDL_LockTexture, SDL_UnlockTexture, SDL_memcpy. Author: George Hayes Project files: SDL212.zip.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56SDL2 Pixel Drawing - Gigi Labs
SDL_UpdateTexture (texture, NULL, pixels, 640 * sizeof (Uint32));. In this code, we are using SDL_UpdateTexture() to copy our pixels onto the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57SDL2源码分析5:更新纹理(SDL_UpdateTexture()) - BBSMAX
SDL_UpdateTexture (): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。 SDL_RenderPresent(): 显示。 上篇文章分析了该流程中的第4个函数 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Streaming textures with SDL 1.3 - Exploring the Galaxy
You update them with pixels using SDL_UpdateTexture(). Streaming textures are designed for things that update frequently, every few seconds, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59SDL_UpdateTexture RGB24 - JavaShuo
SDL_UpdateTexture RGB24. 全部. rgb24 CSS. 更多相关搜索: 搜索. YUY2 转rgb24. 2019-12-06 yuy2 yuy 2 转 rgb24 rgb 24 CSS · 关于YUV420转RGB24.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60SDL_UpdateTexture() - SDL2源代码分析5 - 好库文摘
上一篇文章分析了SDL的创建纹理函数SDL_CreateTexture()。这篇文章继续分析SDL的源代码。本文分析SDL更新纹理数据函数SDL_UpdateTexture()。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61SDL2源码分析5:更新纹理(SDL_UpdateTexture()) - 码迷
本文分析SDL更新纹理数据函数SDL_UpdateTexture()。 技术分享. SDL播放视频的代码流程例如以下所看到的。 初始化: SDL_Init(): 初始化SDL。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62SDL2源代码分析6:复制到渲染器(SDL_RenderCopy())
上一篇文章分析了SDL更新纹理像素数据的函数SDL_UpdateTexture()。这篇文章继续分析SDL的源代码。本文分析SDL纹理复制到渲染目标的 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63SDL2.0 tutorial 12, SDL_UpdateTexture ... - YouTube
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64Digital TV and Multimedia Communication: 15th International ...
The most important one is the SDL_UpdateTexture function. After the window is created, the SDI effective pixel data in the data packet is cyclically read.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65sdl2显示bmp图片_xxq123321的专栏-程序员ITS201
... (event1.window.event) { case SDL_WINDOWEVENT_RESIZED: SDL_UpdateTexture(texture,0,bmp,3*w); SDL_RenderClear(render); SDL_RenderCopy(render, texture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66SDL2.0替代的SDL_Overlay - 優文庫
在SDL_UpdateTexture(https://wiki.libsdl.org/SDL_UpdateTexture)中,鏈接到上面的鏈接(我假設它是從SDL_UpdateTexture派生的)。我是OpenGL的新手,但認爲寫紋理 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67Handmade Penguin Chapter 4: Animating the Backbuffer
SDL_UpdateTexture is sort-of like StretchDIBits, but without the ability to stretch (so, really like the SetDIBits windows function), and ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68Grafika komputerowa: SDL_UpdateTexture
int SDL_UpdateTexture(SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch). Parametry funkcji. texture, tekstura do uaktualnienie.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69SDL2 испортил изображение с манипуляцией пикселями и ...
SDL2 испортил изображение с манипуляцией пикселями и SDL_UpdateTexture() ... SDL_UpdateTexture(texture, NULL, image->pixels, image->pitch).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70对SDL_UpdateTexture的怀疑- 堆栈内存溢出
我在Wiki中看到了SDL UpdateTexture函数的此项: http: wiki.libsdl.org SDL UpdateTexture 后来,它说: 这是一个相当慢的功能,旨在用于静态纹理。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71基于<最简单的基于FFMPEG+SDL的视频播放器ver2 (采用 ...
SDL_UpdateTexture ( SDL_Texture * texture, /*需要更新的Texture,*/ const SDL_Rect * rect, /*更新的区域,如果为NULL,表示更新整个区域*/
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72Почему у меня есть «LockRect (): INVALIDCALL - Question-It ...
Почему у меня есть «LockRect (): INVALIDCALL» в SDL_UpdateTexture? Windows 10. MSYS2 MinGW 64 бит. SDL2. Я обновляю потоковую текстуру, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73SDL_UpdateTexture ARGB比RGBA快得多 - Smnggeophysics
我试图使用SDL_UpdateTexture从分配的像素缓冲区中创建纹理,但令我惊讶的是它甚至没有以60fps的速度渲染(主要罪魁祸首是SDL_UpdateTextu ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74EmscriptenでSDL_UpdateTextureを使ったピクセル描画
SDL 1.2から2.0への移行(http://sdl2referencejp.osdn.jp/MigrationGuide.html) に、SDL_UpdateTextureを使ったピクセル描画について書かれていたので ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75Безопасен ли поток SDL_UpdateTexture? – 1 Ответ
Посмотри на Многопоточный рендеринг на OpenGL .i1a { width: 336px; height: 280px; } ... Вопрос по теме: c++, linux, sdl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76SDL2通过操纵像素和SDL_UpdateTexture()搞砸了图像
SDL2通过操纵像素和SDL_UpdateTexture()搞砸了图像. 时间:2013-09-01 08:30:19. 标签: c image sdl sdl-2. 我正在尝试制作一个简单的图像查看器。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_updatetexture 在 コバにゃんチャンネル Youtube 的最佳解答
sdl_updatetexture 在 大象中醫 Youtube 的最佳解答
sdl_updatetexture 在 大象中醫 Youtube 的精選貼文