雖然這篇sdl_rendercopy鄉民發文沒有被收入到精華區:在sdl_rendercopy這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]sdl_rendercopy是什麼?優點缺點精華區懶人包
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#1SDL_RenderCopy - SDL Wiki
Copy a portion of the texture to the current rendering target. Syntax. int SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * ...
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#2SDL2源代码分析6:复制到渲染器(SDL_RenderCopy())
本文分析SDL纹理复制到渲染目标的函数SDL_RenderCopy()。 SDL播放视频的代码流程如下所示。 初始化: SDL_Init(): 初始化SDL。
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#3C++ (Cpp) SDL_RenderCopy Examples - HotExamples
These are the top rated real world C++ (Cpp) examples of SDL_RenderCopy ... void MyRenderer::renderCopy(SDL_Texture * texture) { SDL_RenderCopy(renderer, ...
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#4Is it okay to call SDL_RenderCopy() for each sprite? - Stack ...
I made an class called entity each having a SDL_Texture, which is set in the constructor and then a member function render() is called for every ...
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#5C++ SDL_RenderCopy函数代码示例 - 纯净天空
在下文中一共展示了SDL_RenderCopy函数的20个代码示例,这些例子默认根据受欢迎程度 ... NULL, framebuffer, window_width * 4); SDL_RenderCopy(renderer, texture, ...
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#6Why does SDL_RenderCopy result in a blank screen?
You need to set the size of your destination rectangle. Currently you're rendering a 0x0 portion of the texture. So change your code to also include the ...
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#7SDL2源码分析6:拷贝到渲染器(SDL_RenderCopy()) - 博客园
SDL使用SDL_RenderCopy()将纹理数据复制给渲染目标。SDL_RenderCopy()的原型例如以下。 int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, ...
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#8SDL_RenderCopy
int SDL_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect). 引数. renderer, レンダリングコンテキスト.
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#9Textured Rectangles with SDL Texture and SDL RenderCopy
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#10SDL_RANDOM/SDL_RenderCopy.c at master · it-elektronika ...
#include "SDL2/SDL.h". #define SHAPE_SIZE 64. int main(int argc, char *argv[]). {. SDL_Window* Main_Window;. SDL_Renderer* Main_Renderer;.
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#11c++ - SDL_RenderCopy()不适用于数组 - IT工具网
我已经在互联网和这里搜索过,但发现只有1条很好的SDL_RenderCopy with an array of Rectangles帖子。 (据我了解)没有答案,但是我的问题和那里一样。
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#12SDL_RenderCopy()在Raspberry PI上具有奇怪的行為 - 程式人生
我有一個非常簡單的SDL2程式。 它具有3個SDL_Texture指標的陣列。 這些紋理如下填充: SDL_Texture *myarray[15]; SDL_Surface *surface; ...
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#13SDL_RenderCopy - C++ Forum
it takes a renderer which is obvious,a texture, two SDL_rects one source one destination, this function is used to scale textures but I'm not ...
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#14SDL2源代码分析6:复制到渲染器(SDL_RenderCopy())
SDL使用SDL_RenderCopy()将纹理数据复制给渲染目标。SDL_RenderCopy()的原型如下。 int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, ...
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#15SDL_RenderCopy来设置位置 - UF Game 游戏开发
我在SDL2和c ++中编写游戏的GUI,我使用SDL_RenderCopy将button加载到屏幕上,但不知道如何在特定位置获取button。 左下角,稍低于中心。 我如何做到这一点?
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#16Why do I get bad performance with SDL2 and ...
I am programming a raycasting game using SDL2. When drawing the floor, I need to call SDL_RenderCopy pixelwise. This leads to a bottleneck which drops the ...
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#17sdl2_sys::render::SDL_RenderCopy - Rust
API documentation for the Rust `SDL_RenderCopy` fn in crate `sdl2_sys`. ... pub unsafe extern "C" fn SDL_RenderCopy( renderer: *mut SDL_Renderer,
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#18是否保证不会对SDL_RenderCopy进行抗锯齿? | 码农家园
Is it guaranteed that SDL_RenderCopy will not be anti-aliased? SDL_RenderCopy的SDL文档说纹理将被拉伸,但是我完全找不到有关如何进行拉伸的信息 ...
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#19Golang SDL_RenderCopy示例 - zhblog
golang sdl_rendercopy示例是从最受好评的开源项目中提取的实现代码,你可以参考下面示例的使用方式。
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#20c++ - Why do I get bad performance with SDL2 and ...
I am programming a raycasting game using SDL2. When drawing the floor, I need to call SDL_RenderCopy ... ren); } } See Question&Answers more detail:os.
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#21Why SDL_RenderCopy and SDL_RenderCopyEx take non ...
I'm optimizing my SDL code and adding const qualifiers wherever possible and stumbled upon the following declaration of SDL_RenderCopy:
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#22是否可以保证SDL_RenderCopy不会消除锯齿? - 小空笔记
SDL RenderCopy 的SDL文档说纹理将被拉伸,但我完全没有关于如何进行拉伸的信息。 我在Linux上的实验表明,拉伸不是消除锯齿的。
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#23Sdl render texture - Tracton Abbey Parish
The problem with SDL is that SDL is not thread safe and SDL render functions (such as SDL_CreateTexture, SDL_RenderCopy and everything else that relies on ...
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#24SDL2 遊戲開發之UI顯示 - ITW01
在2D 遊戲開發過程中有時候會根據視窗的大小按比例縮放UI 介面,預設情況下,SDL 的SDL_RenderCopy 函式是支援自動縮放顯示的:
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#25Game Development with SDL2 Part 3: Drawing our first image
SDL_RenderCopy () is that method which simply copies the texture to the rectangle coordinates in order to be displayed on to the screen.
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#26C++ and SDL - SDL_RenderCopy not finding dstrect values ...
SDL_RenderCopy (renderer, players[pIndex].playerTexture, NULL, &rectDest);. Intended meaning that the player texture gets displayed on the screen ...
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#27Почему SDL_RenderCopy и SDL_RenderCopyEx ...
Почему SDL_RenderCopy и SDL_RenderCopyEx принимают неконстантные ... int SDL_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, ...
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#28SDL2 - Grafika komputerowa: SDL_RenderCopy
int SDL_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect). Parametry funkcji ...
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#29c++ - SDL_RenderCopy什么都不做 - 咻咻摸鱼热榜
我正在调用SDL_RenderCopy,它会被调用并正常返回,但不会在窗口上绘制任何内容。编辑以使问.
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#30sdl renderer window texture surface更新關係 - 台部落
ret = SDL_RenderCopy(g_ptrMainWnd->m_sdlrenderer_pgm, g_ptrMainWnd->m_sdltexture_pgm, &g_ptrMainWnd->m_sdldestrect_pgm, ...
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#31Question: correct this script:(language C)#include <SDL.h>
SDL_RenderCopy (renderer, texture_imag1, NULL, &rect1_imag1);. SDL_RenderCopy(renderer, texture_imag2, NULL, &rect2_imag2);. SDL_RenderPresent(renderer);.
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#32Ch03 Draws Pictures in SDL - Programmer Help
int SDL_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect);.
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#33sdl.RenderCopy - Hollywood MAL
Name: sdl.RenderCopy -- draw texture; Synopsis: sdl.RenderCopy(display, tex[, src, dst, angle, center, flip]); Function: Use this function to copy a portion ...
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#34c++ - 如何使用SDL_CreateTexture - IT閱讀 - ITREAD01.COM
我以為可以按此順序使用 SDL_CreateTexture, SDL_SetTextureColorMod, SDL_RenderCopy, SDL_RenderPresent ,但是我總是隻得到一個黑色矩形,而不是紅色的。
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#35Texture Loading and Rendering - Lazy Foo' Productions
... //Render texture to screen SDL_RenderCopy( gRenderer, gTexture, ... With the screen cleared, we render the texture with SDL_RenderCopy.
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#36How to release SDL_Texture from VRAM? - TipsForDev
When I render them using SDL_RenderCopy() and SDL_RenderPresent() one after another, the usage amount of VRAM increases little by little and the application ...
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#37[Solved] C++ SDL2: Generate fully transparent texture - Code ...
... SDL_SetRenderDrawBlendMode(this->_Renderer.get()->get(),SDL_BLENDMODE_BLEND); SDL_RenderCopy(this->_Renderer.get()->get(), this->texDefault->get(), ...
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#38Scaling sprites in SDL - Genera Codice
With function SDL_RenderCopy() you pass 4 params: ... texture->h * scale }; // render SDL_RenderCopy(renderer, texture, NULL, &dest_rect);.
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#39sdl2 0的按鈕控制元件實現原理小程式
sdl_rendercopy (ren_test_bmp, blueshapes, &srcr, &destr);. sdl_renderpresent(ren_test_bmp);. printf("%d\n",touch_count);.
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#40Lesson 5: Clipping Sprite Sheets - Will Usher
In this lesson we'll see how to select subsections of textures using SDL_RenderCopy and also see a bit on detecting specific key press ...
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#41Intro to SDL - Google Slides
Can render with SDL_RenderCopy or SDL_RenderCopyEx. . Can use with OpenGL with SDL_GL_BindTexture. . Appropriate for real-time graphics. Loading a texture.
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#42SDL-旧的CRT扫描线不浪费CPU时间 - 码农俱乐部
基本上在我的游戏中,我在主循环周期中有这段代码: createTExture(); SDL_RenderClear(windowRenderer); SDL_RenderCopy(windowRenderer, ...
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#43Working 70% of the time - OpenCL - Khronos Forums
... image->pitch); SDL_WaitEvent(&event); switch(event.type) { case SDL_QUIT: { quit=true; } break; } //SDL_RenderCopy(renderer, texture2, ...
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#44SDL : SDL_RenderCopy : -1 : Invalid renderer - Developpez.net
Bonjours, la compilation ce passe bien mai a l'execution j'obtien SDL_RenderCopy : -1 : Invalid renderer . lJe vai faire aux plus court s'il ...
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#45zenilib/jni/external/sdl/src/render/SDL_render.c Source File
1634 SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,. 1635 const SDL_Rect * srcrect, const SDL_Rect * dstrect).
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#46什么是SDL渲染器? - 问答- 云+社区 - 腾讯云
SDL_RenderCopy ( 这可能是您最常用的功能,它用于渲染a SDL_Texture 并具有以下参数:. SDL_Renderer* renderer, 您要用于渲染的渲染 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47如何将两个SDL2纹理混合到一个纹理? - CocoaChina
我想使用SDL_RenderCopy复制tex_bk,第二次我使用SDL_RenderCopy混合tex_des.但是应用程序始终显示tex_des image.tex_bk图像始终消失. 最佳答案. 您正在 ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48Как рисовать прямоугольник на экране в SDL? - Answer-ID
... SDL_CreateTextureFromSurface(renderer, cr); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture2, NULL, &dr2); SDL_RenderCopy(renderer, texture, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49SDL2 source code analysis 7: display (SDL_RenderPresent())
SDL_UpdateTexture(): Set the texture data. SDL_RenderCopy(): Copy the texture to the renderer. SDL_RenderPresent(): Display. The last article analyzed the sixth ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50SDL_RenderCopy Memory Leak? - C++ Forum - Cplusplus.com
Every time SDL_RenderCopy(gRender, myTexture, myRect, &renderQ); executes I see a spike in memory usage, about 1.3M per execution or ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51Почему SDL_RenderCopy и SDL_RenderCopyEx ...
Я оптимизирую свой SDL-код и по возможности добавляю квалификаторы const и наткнулся на следующее объявление SDL_RenderCopy: int ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52MP3 Player - SDL을 활용한 게임 프로그래밍
... 111, 111, 111, 255); SDL_RenderClear(Renderer); SDL_RenderCopy(Renderer, bg, NULL, &bg_dst); SDL_RenderCopy(Renderer, slot, NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53Почему я получаю плохую производительность с SDL2 и ...
Я программирую игру raycasting с использованием SDL2. При рисовании пола мне нужно вызвать SDL_RenderCopy в пикселях. Это приводит к узкому месту, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54[C++] SDL2 - Undefined references to functions at school
For examlpe, SDL_RenderCopy but not Renderer, SDL_CreateRGBSurfaceFrom. Check your source. Peter. Last edited by peter_irich on 2017-02-12 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55https://gogs.gfuzz.de/oliver.peter/bomberman/raw/m...
... x++) { if(game->bombs[y][x].ticks == 1) { Bomb *bomb = &game->bombs[y][x]; updateBombFrame(bomb, &SrcR); SDL_RenderCopy(Main_Renderer, SDL_Bomb, &SrcR, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56How I can fix this memory leak I have with SDL and ...
How I can fix this memory leak I have with SDL and SDL_RenderCopy? △. 1. ▽. Basically I'm drawing a grid ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57Applying scope resolution operator causes compiler to choke
I'm using SDL's RenderCopy function: SDL_RenderCopy(Game::mRenderer, Game::mTexture, &mSourceRect, &mDestinationRect);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58SDL2源代码分析7:显示(SDL_RenderPresent()) - 积木网
SDL_RenderCopy (): 纹理复制给渲染器。 SDL_RenderPresent(): 显示。 上篇文章分析了该流程中的第6个函数SDL_RenderCopy()。本文继续分析该流程中的最后 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59SDL2 游戏开发之UI显示 - 没事造轮子
在2D 游戏开发过程中有时候会根据窗口的大小按比例缩放UI 界面,默认情况下,SDL 的SDL_RenderCopy 函数是支持自动缩放显示的。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60FOURREAUX Mathias / Shooter - GitLab
'P'){ SDL_RenderCopy(renderer, spriteMap[0], NULL, &destrect); } switch(tabVal){ case '0': SDL_RenderCopy(renderer, spriteMap[0], NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61SDL_RenderCopy() throws segmentation fault on ... - Quabr
SDL_RenderCopy () throws segmentation fault on NULL srcrect parameter ... SDL_Rect position) { SDL_RenderCopy(Game::renderer, texture, NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62SDL2.0 - remplacement de SDL_rendercopy par benoittachet
Comme j'utilise un SDL_rendercopy pour chaque tiles, cela me force à l'utiliser 3600 fois, et l'affichage d'une portion de la map dure pendant ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63C++ - SDL_RenderCopyができない (SDL_SetRenderTarget ...
SDLを自分風に使いやすくするための補助プログラムを作成しているのですが、SDL_RenderCopyがうまく動作しません。 抜粋コード (main.cppより) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64How to create one bitmap from parts of many textures (C++ ...
SDL_RenderCopy, line numbers int SDL_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65Loading images problem(SDL 2.0) - Code::Blocks Forums
... i switch up the order of SDL_RenderClear() and SDL_RenderCopy(), but the thing is the code seems like its correctt i dont even know now, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66テクスチャの描画 - Game Programming Lab
int SDL_RenderCopy( SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect ); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67[GOT IT] SDL_BlitSurface issues - Lazarus Forum
SDL_RenderCopy (Renderer, Texture, Src, Dest );. As you can see, there's only SDL_RenderCopy(). I use it for animations, too.. That's wrong?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68[問題] SDL2 RenderPresent 的敘述看不太懂- 看板C_and_CPP
... 100) // 畫條斜線從(0,0) 到(100,100) SDL_SetRenderTarget(renderer, NULL) // 把繪圖目標設定回預設值SDL_RenderCopy(renderer, texture, NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69SDL2.0 write Chinese characters - Programmer Sought
... rect.w = foo->w; rect.h = foo->h; SDL_RenderCopy(render, texture1, NULL, &rect);//Copy the villain picture SDL_Rect rect_Font;//Where is the font output ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70[DerelictSDL] SDL_RenderCopy does not accept optional ...
So I have separated my texture rendering methods in another file and have run into a problem hence the title name.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71用SDL图形库写的推箱子小游戏 - 知乎专栏
SDL_RenderCopy (Renderer, DestinationTexture, NULL, &DestinationRect);. // 粘贴箱子. SDL_RenderCopy(Renderer, ChestTexture, NULL, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72Animations with Sprite Sheets in SDL2 - Gigi Labs
SDL_RenderCopy (renderer, texture, &srcrect, &dstrect);. Note that the syntax we're using to initialise our SDL_Rects is just shorthand to set ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73SDL 2.x SDL_Blit or SDL_Render? [Archive] - Ubuntu Forums
SDL_RenderCopy keeps what I render closer to the GPU memory where Blit copies to RAM then presents it to the screen. Now my issue is this.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74SDL:什麼是Blit? - 優文庫
Blit the sprite onto the screen */ SDL_RenderCopy(renderer, sprite, NULL, position);. 其中明確指出, SDL_RenderCopy 是位塊傳輸的方式。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75C++ (SDL2) How Does Texture Rendering Work?
Do you use one SDL_Render object to render all textures? Also, when I'm rendering the image, how do I call SDL_RenderCopy in order to render the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76Hands-On Game Development with WebAssembly: Learn ...
src.x = 16 * m_CurrentFrame; int return_val = SDL_RenderCopy( renderer, m_SpriteTexture, &src, &dest ); if( return_val != 0 ) { printf("SDL_Init failed: ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77Marshut on Twitter: "#Pixelformat http://t.co/VNt39nbb6P ...
SDL_RenderCopy returns error : Failed to load the shader. 10:22 PM - 12 Feb 2014. 0 replies 0 retweets 0 likes. Reply. Retweet. Retweeted.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78SDL Game Development - Google 圖書結果
Pass both rectangles into the SDL_RenderCopy function: SDL_RenderCopy(m_pRenderer, m_pTexture, &m_sourceRectangle, &m_destinationRectangle); Now when we ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79Game Programming in C++: Creating 3D Games - Google 圖書結果
The simpler function is SDL_RenderCopy: Click here to view code image // Renders a texture to the rendering target // Returns 0 on success, negative value ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80Mastering Android NDK - 第 176 頁 - Google 圖書結果
The TextureRect() method calls the SDL_RenderCopy() function to draw a texture mapped rectangle: void TextureRect( int X, int Y, int W, int H, int SX, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81Learn WebAssembly: Build web applications with native ...
... surface); SDL_Rect messageRect{ 20, BoardHeight + 15, surface->w, surface->h }; SDL_FreeSurface(surface); SDL_RenderCopy(renderer, texture, nullptr, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82如何在SDL2中呈現文本?
SDL_RenderCopy (renderer, texture1, NULL, &rect1); SDL_RenderCopy(renderer, texture2, NULL, &rect2); SDL_RenderPresent(renderer); } /* Deinit TTF.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_rendercopy 在 コバにゃんチャンネル Youtube 的最佳解答
sdl_rendercopy 在 大象中醫 Youtube 的最佳貼文
sdl_rendercopy 在 大象中醫 Youtube 的最佳解答