雖然這篇sdl_createtexture鄉民發文沒有被收入到精華區:在sdl_createtexture這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]sdl_createtexture是什麼?優點缺點精華區懶人包
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#1SDL_CreateTexture - SDL Wiki
SDL_CreateTexture. Create a texture for a rendering context. Syntax. SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format ...
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#2How to use SDL_CreateTexture - Stack Overflow
SDL_SetTextureColorMod will make sure subsequent render copy operations will have the specified multiplier taken into account. It doesn't change color to ...
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#3C++ (Cpp) SDL_CreateTexture Examples - HotExamples
C++ (Cpp) SDL_CreateTexture - 30 examples found. These are the top rated real world C++ (Cpp) examples of SDL_CreateTexture extracted from open source ...
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#4Lesson 05 - Textures
You can also create blank textures with the function SDL_CreateTexture(). This function takes the rendering context, pixel format, width, and height of the ...
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#5c++ - 如何使用SDL_CreateTexture - IT工具网
我只想创建纹理,给它一个颜色并在屏幕上的某个地方绘制它。我不想将任何图片加载到其中。 我以为我可以用 SDL_CreateTexture, SDL_SetTextureColorMod, SDL_RenderCopy, ...
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#6c++ - 如何使用SDL_CreateTexture - IT閱讀 - ITREAD01.COM
我想知道如何使用SDL_CreateTexture函式。 我只想建立紋理,給它一種顏色並將其繪製在螢幕上的某個位置。我不想載入任何圖片。
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#7SDL2源代码分析4:纹理(SDL_Texture) - CSDN博客
SDL_CreateTexture (): 创建纹理(Texture)。 循环渲染数据: SDL_UpdateTexture(): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。
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#8关于C#:SDL2:生成完全透明的纹理 - 码农家园
SDL2: Generate fully transparent texture如何使用SDL_CreateTexture创建透明纹理?默认情况下,我使用以下代码创建texure:[cc ...
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#9Example of render to texture with SDL2 · GitHub
SDL_Texture *texTarget = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,. SDL_TEXTUREACCESS_TARGET, WIN_WIDTH, WIN_HEIGHT);.
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#10[Solved] C++ SDL2: Generate fully transparent texture - Code ...
How using SDL_CreateTexture create transparent texture? By default I'm creating texure with such code:SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888 ...
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#11確定SDL_CreateTexture()的正確畫素格式? - C _程式人生
我正努力將一個簡單的乒乓球遊戲從sdl轉換為sdl2,因為在呼叫 Uint32 時找不到畫素格式引數(第二個引數' SDL_CreateTexture() format')的有效值。
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#12fermium::SDL_CreateTexture - Rust - Docs.rs
API documentation for the Rust `SDL_CreateTexture` fn in crate `fermium`.
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#13SDL2 SDL_CreateTexture返回指向现有纹理的指针 - UF Game ...
之后,我创建一个空的纹理,以便为其呈现背景纹理和一些文本: SDL_Texture * container = SDL_CreateTexture(Renderer,SDL_PIXELFORMAT_RGBA8888 ...
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#14SDL_CreateTexture
SDL_CreateTexture. レンダリングコンテキストのテクスチャを生成する. 構文. SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, Uint32 format, int access, ...
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#15Question Determine correct pixel format for ... - TitanWolf
Determine correct pixel format for SDL_CreateTexture()? ... I am struggling to convert a simple pong game from SDL to SDL2 because I could not find a valid value ...
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#16Sdl create texture - 302 Interactive
You can also create blank textures with the function SDL_CreateTexture(). This is part of the old SDL ( < 2. So we start by determining the format of the ...
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#17Golang SDL_CreateTexture示例 - zhblog
golang sdl_createtexture示例是从最受好评的开源项目中提取的实现代码,你可以参考下面示例的使用方式。
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#18SDL2-Texture
SDL_CreateTexture () :直接创建一个Texture; SDL_CreateTextureFromSurface() :从一个Surface上创建一个Texture. 其实第二个函数底层包含了第一个 ...
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#19How to use SDL_CreateTexture
//Put your own bmp image here. SDL_Surface *bmpSurf = SDL_LoadBMP(". SDL_Texture *texTarget = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,. Pedro. 2017 ...
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#20Why do SDL_Textures need to be created with a renderer?
I know how to create textures in SDL, but I don't get why they need to be created with a renderer: SDL_CreateTexture(SDL_Renderer* renderer, ...
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#21SDL_CreateTexture - Rose - SDL中文论坛- Powered by Discuz!
在渲染器内创建纹理。 语法. SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, Uint32 format, int access, int w, int h). 复制代码.
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#22sdl2 sdl_createTexture返回指向现有纹理的指针-- c++ 领域和textures ...
SDL2 SDL_CreateTexture returns pointer to existing texture ... 空纹理,以便呈现为背景纹理和一些文本: SDL_Texture * container = SDL_CreateTexture(Renderer ...
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#23SDL入門(二)代碼模板 - 台部落
SDL_CreateTexture (): 創建紋理(Texture)。 * * [循環渲染數據] * SDL_UpdateTexture(): 設置紋理的數據。 * SDL_RenderCopy(): 紋理複製給渲染器。
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#24Possible bug with copying textures to render targets? How do
SDL_CreateTexture (renderer, fmt, SDL_TEXTUREACCESS_TARGET, w, h); ... SDL_CreateTexture - Create copy of texture with pixels data from ReadPixels
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#25SDL2.0纹理与渲染 - 福优学苑
SDL_CreateTexture (): 创建纹理(Texture)。 循环渲染数据: SDL_UpdateTexture(): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。
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#26C++ Rasterizer::DrawLine方法代碼示例- 純淨天空
... SDL_Quit(); return 1; } SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, ...
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#27SDL2常用函数&结构分析 - 程序员宝宝
SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, Uint32 format, int access, int w, int h). 函数功能:使用此函数可为渲染器上下文创建纹理。 参数列表: ...
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#28ABANDONCULTURE on Twitter: "BEcause ...
BEcause SDL_CreateTexture does not let you specify pitch and the documentation does not specify whether the data is pitched. 4:10 AM - 2 Sep 2016.
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#29SDL 开发实战(二):SDL 2.0 核心API 解析 - 博客园
SDL_CreateTexture (): 创建纹理(Texture). SDL 渲染数据相关方法:. SDL_UpdateTexture(): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。
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#30Grafika komputerowa SDL2 - SDL_CreateTexture
Użyj tej funkcji, aby utworzyć teksturę dla kontekstu graficznego. Składnia. SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, Uint32 ...
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#31SDL2源代码分析4 纹理(SDL Texture) - 代码先锋网
SDL_CreateTexture (): 创建纹理(Texture)。 循环渲染数据: SDL_UpdateTexture(): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。
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#32「SDL第五篇」彻底理解纹理(Texture) - 云+社区- 腾讯云
创建一个SDL_Texture。 渲染Texture; Destory Texture. API详细介绍. 创建SDL_Texture SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, Uint32 ...
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#33Handmade Penguin Chapter 3: Allocating a Backbuffer
SDL_Texture *Texture = SDL_CreateTexture(Renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, Width, Height);. We also need to allocate some memory ...
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#34SDL2 source code analysis 4: texture (SDL_Texture) - Titan Wolf
SDL_CreateTexture (). Function introduction. Use SDL_CreateTexture() to create a texture based on the renderer. The prototype of SDL_CreateTexture() is as ...
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#35SDL2源代码分析4:纹理(SDL_Texture ... - 程序员资料
SDL_CreateTexture (): 创建纹理(Texture)。 循环渲染数据: SDL_UpdateTexture(): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。
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#362020q3 Homework5 (render) 程式碼解釋 - HackMD
SDL_CreateTexture. Use this function to create a texture for a rendering context. 對fixed 以及float 均建立在前者window 所創立之render,並且確定其flamework ...
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#37SDL2 Source Code Analysis 4: Textures (sdl_texture)
Sdl_createtexture (): Creates a texture (Texture). ... Sdl_texture * Sdlcall sdl_createtexture (sdl_renderer * Renderer, Uint32 format, ...
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#38SDL2源代码分析4:纹理(SDL_Texture)_weixin_34246551 ...
SDL_CreateTexture (): 创建纹理(Texture)。 循环渲染数据: SDL_UpdateTexture(): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。
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#39c++ — Как использовать SDL_CreateTexture - sprosi.pro
[решено] Я хотел бы знать, как использовать SDL_CreateTexture . Я просто хочу создать текстуру, дать ей цвет и нарисовать ее где-нибудь на экране. Я не хо.
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#40SDL2常用函数&结构分析 - CodeAntenna
SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, Uint32 format, int access, int w, int h). 1; 2; 3; 4; 5. 函数功能:使用此函数可为渲染器上下文创建纹理 ...
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#41SDL_CreateTexture Error: Invalid renderer? : r/sdl - Reddit
what does SDL_CreateTexture consider an invalid renderer? I'm asking this because when using a static SDL_Renderer* defined in a header file with the…
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#42zenilib: SDL_Texture Struct Reference
Referenced by SDL_CreateTexture(), and SDL_DestroyTexture(). int SDL_Texture::modMode. The texture modulation mode. Definition at line 56 of file SDL_sysrender.
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#43由TTF_RenderText_Blended() 生成的奇怪文本阴影? - 小空笔记
通过SDL CreateTexture 传递SDL TEXTUREACCESS TARGET. ... 当我想显示第二个纹理时,我会得到带有奇怪阴影的文本,就像在SDL_CreateTexture 之后第二 ...
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#44SDL2紋理渲染 - 程式前沿
創建紋理. SDL_Texture* SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h);. format: 像素格式,YUV或RGB.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45Texture Manipulation - Lazy Foo' Productions
We then create a blank texture with SDL_CreateTexture. else { //Lock texture for manipulation SDL_LockTexture( newTexture, NULL, &mPixels, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46SDL2-зачем SDL_CreateTextureFromSurface() нужен renderer
Под капотом SDL_CreateTextureFromSurface вызывает SDL_CreateTexture , который ... texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47SDL rendering texture to another texture - C++ Forum
My approach has been to create a background texture with SDL_CreateTexture setting its access to SDL_TEXTUREACCESS_TARGET.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48Target textures getting randomly swapped on window resize
... a); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_RenderFillRect(renderer, NULL); SDL_Texture* b = SDL_CreateTexture(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49c - 确定SDL_CreateTexture()的正确像素格式? - 堆栈内存溢出
我挣扎着从SDL简单的乒乓游戏转换为SDL ,因为我无法找到的像素格式参数第二个参数的有效值Uint 当调用格式SDL CreateTexture 最后我通过使用SDL PIXELFORMAT ARGB ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50Как использовать SDL_CreateTexture – 1 Ответ - overcoder
Хотелось бы узнать, как ho использовать SDL_CreateTexture. Я просто хочу создать текстуру, дать ей цвет и нарисовать ее где-нибудь на экране.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51SDL 开发实战(五): SDL 纹理渲染 - 术之多
SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, // 渲染器; Uint32 format, // 渲染数据的格式,如YUV、RGB
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52Sdl render texture - Tracton Abbey Parish
The problem with SDL is that SDL is not thread safe and SDL render functions (such as SDL_CreateTexture, SDL_RenderCopy and everything else that relies on ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53SDL基本原理及使用實戰 - w3c學習教程
sdl_createtexture (). format: yuv, rgb. access: texture型別,target,stream. sdl_destroytexture(). sdl渲染相關api sdl_setrendertarget().
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54Draw Nuitrack RGB Frame to SDL texture
void SdlNuitrackRenderHandler::initTexture(int width, int height) { if(texture == nullptr){ texture = SDL_CreateTexture(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55sdl2.SDL_WINDOWPOS_CENTERED Example - Program Talk
SDL_CreateTexture ( self .renderer, sdl2.SDL_PIXELFORMAT_YV12, sdl2.SDL_TEXTUREACCESS_STREAMING, width, height). More Examples.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56SDL : Problème d'affichage avec SetRenderTarget(. . .)
... SDL_TEXTUREACCESS_STATIC, 1024, 768); Background = IMG_LoadTexture(renderer,"Ressources/fond.bmp"); Character = SDL_CreateTexture(ren, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57c - SDL_CreateTexture () के लिए सही पिक्सेल प्रारूप निर्धारित करें ...
... प्रारूप तर्क (दूसरा पैरामीटर 'Uint32 प्रारूप') के लिए वैध मान नहीं मिला SDL_CreateTexture().
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58SDL2.0渲染图像 - 文章整合
SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h);. 5,图像数据写入显存中
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59基於live555的rtsp播放器:使用SDL2\D3D9渲染yuv420p
... 0); if(!m_render) { qDebug()<<"SDL_CreateRenderer(): "<<SDL_GetError(); } } m_texture = SDL_CreateTexture(m_render, SDL_PIXELFORMAT_IYUV ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60Play media file with gstream and sdl2 - Lamp Coder
... SDL_WINDOWPOS_UNDEFINED, 400, 300, SDL_WINDOW_RESIZABLE); renderer = SDL_CreateRenderer(window, -1, 0); texture = SDL_CreateTexture(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61aBn3rC - Online C99 Compiler & Debugging Tool - Ideone.com
SDL_Texture *sdltexture = SDL_CreateTexture(sdlrenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height);. uint32_t *pixels;.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#625 SDL2 update the texture source code analysis (SDL ...
The article analyzes the creation of texture function SDL_CreateTexture SDL (). This article SDL continue to analyze the source code.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63SDL 简单学习
SDL_CreateTexture (). Use this function to create a texture for a rendering context. clipboard.png. SDL_UpdateTexture().
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64src/SDL/Video/Renderer.hs - Hackage
See @<https://wiki.libsdl.org/SDL_CreateTexture SDL_CreateTexture>@ for C documentation. createTexture :: (Functor m,MonadIO m) => Renderer -- ^ The ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65SDL2源代码分析4:纹理(SDL_Texture) - 程序园
SDL_CreateTexture (): 创建纹理(Texture)。 循环渲染数据: SDL_UpdateTexture(): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66SDL2系列教程6-纹理 - 程序员大本营
SDL_Texture* texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, 1024, 1024 );. 这对渲染图像没有用,但是编辑像素数据或 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67libavdevice/sdl2.c Source File - FFmpeg
221 sdl->texture = SDL_CreateTexture(sdl->renderer, sdl->texture_fmt, SDL_TEXTUREACCESS_STREAMING,.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68SDL 开发实战(二):SDL 2.0 核心API 解析 - 代码交流
SDL_CreateTexture (): 创建纹理(Texture). SDL 渲染数据相关方法:. SDL_UpdateTexture(): 设置纹理的数据。 SDL_RenderCopy(): 纹理复制给渲染器。 SDL_RenderPresent ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69tutorial 9 - 简书
SDL Error: %s\n", SDL_GetError() ); } else { //Create blank streamable texture newTexture = SDL_CreateTexture( gRenderer, SDL_GetWindowPixelFormat( gWindow ) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70SDL2源代码分析8:视频显示总结_雷霄骅(leixiaohua1020)的 ...
创建SDL_Texture:SDL_CreateTexture() 5. 更新SDL_Texture:SDL_UpdateTexture() 6. 渲染SDL_Texture:SDL_RenderCopy() 7. 显示:SDL_RenderPresent()
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71SDL2 Pixel Drawing - DZone Performance
sdl_texture * texture = sdl_createtexture(renderer, ... format. there are many possible formats (see sdl_createtexture() documentation), ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72ffmpeg实战教程(二)用SDL播放YUV
SDL_CreateTexture (): 创建纹理(Texture)。 [循环渲染数据] * SDL_UpdateTexture(): 设置纹理的数据。 * SDL_RenderCopy(): 纹理复制给渲染器。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73Update texture (SDL_UpdateTexture()) - Fear Cat
SDL_RenderCopy(): Copy the texture to the renderer. SDL_RenderPresent(): Display. The last article analyzed the fourth function SDL_CreateTexture() in the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#746-基于FFmpeg+SDL的视频播放器的制作(SDL视频显示-2)
SDL_CreateTexture 【代码第56行】. 注:最后我们只会操作sdlTexture. 5,更新sdlTexture. SDL_UpdateTexture【代码第75行】. 6,给渲染器.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75SDL2 Pixel Drawing - Gigi Labs
SDL_Texture * texture = SDL_CreateTexture(renderer,. SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 640, 480);. We pass in several ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76SDL_UpdateTexture() - SDL2源代码分析5 - 好库文摘
上一篇文章分析了SDL的创建纹理函数SDL_CreateTexture()。这篇文章继续分析SDL的源代码。本文分析SDL更新纹理数据函数SDL_UpdateTexture()。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77Mastering Android NDK - 第 174 頁 - Google 圖書結果
Pixels ) return -1; SDL_Texture* Tex = SDL_CreateTexture( m_Renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, Pixels->GetWidth(), ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78OpenCV 3 Blueprints - 第 44 頁 - Google 圖書結果
We will create a texture with the given format and the same size as the captured image: videoTex = SDL_CreateTexture( renderer, videoTexPixelFormat, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79Digital TV and Multimedia Communication: 15th International ...
SDL_Init() SDL_CreateWindow() SDL_Window SDL_CreateRenderer() SDL_Renderer SDL_CreateTexture() Decode() YUV/RGB SDL_Texture SDL_UpdateTexture() 350 L. Han ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80c - SDL_CreateTexture ()에 대한 올바른 픽셀 형식을 결정 ...
Uint32 를 호출 할 때 픽셀 형식 인수 (두 번째 매개 변수 ' SDL_CreateTexture() 형식')에 유효한 값을 찾을 수 없으므로 간단한 탁구 게임을 SDL에서 SDL2로 변환 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81无法使用SDL_PIXELFORMAT_NV12像素格式创建SDL2纹理
... 当我将格式设置为SDL_PIXELFORMAT_NV12时,SDL_CreateTexture函数返回null。 ... SDL_Texture* texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_NV12, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82Emulating a Computer: Graphics and Texture Streaming
... 0xFF, 0xFF, 0xFF, 0xFF); window_tex_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, width, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83c:確定SDL_CreateTexture()的正確畫素格式? - Codebug
我正在努力將簡單的乒乓遊戲从SDL轉換為SDL2,因為我找不到畫素格式引數的有效值(第二个引數' Uint32 呼叫 SDL_CreateTexture() 時格式化') .
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84How to use SDL_CreateTexture | 起点教程
I thought I can use SDL_CreateTexture, SDL_SetTextureColorMod, SDL_RenderCopy, SDL_RenderPresent in that order, but I always get just a black rectangle ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85Determine correct pixel format for SDL_CreateTexture()? - Quabr
Determine correct pixel format for SDL_CreateTexture()? ... I am struggling to convert a simple pong game from SDL to SDL2 because I could not find a valid value ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86SDL_CreateTexture Example - Pastebin.com
SDL_CreateTexture Example · // Minimap · const int max_x=256; · const int max_y=256; · std::array<std::array<float, max_y>, max_x> zdata; · // Fill up zdata ·... · // ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87Textured Rectangles with SDL Texture and SDL RenderCopy
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_createtexture 在 コバにゃんチャンネル Youtube 的最佳貼文
sdl_createtexture 在 大象中醫 Youtube 的精選貼文
sdl_createtexture 在 大象中醫 Youtube 的最佳貼文