雖然這篇SDL_CreateRenderer鄉民發文沒有被收入到精華區:在SDL_CreateRenderer這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_CreateRenderer是什麼?優點缺點精華區懶人包
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#1SDL_CreateRenderer - SDL Wiki
SDL_CreateRenderer. Create a 2D rendering context for a window. Syntax. SDL_Renderer * SDL_CreateRenderer(SDL_Window * window, ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#2SDL2源代码分析3:渲染器(SDL_Renderer) - CSDN博客
SDL_CreateRenderer (): 基于窗口创建渲染器(Render)。 SDL_CreateTexture(): 创建纹理(Texture)。 循环渲染数据: SDL_UpdateTexture(): 设置纹理的 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3C++ (Cpp) SDL_CreateRenderer Examples - HotExamples
C++ (Cpp) SDL_CreateRenderer - 30 examples found. These are the top rated real world C++ (Cpp) examples of SDL_CreateRenderer extracted from open source ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4C++ SDL_CreateRenderer函數代碼示例 - 純淨天空
在下文中一共展示了SDL_CreateRenderer函數的20個代碼示例,這些例子默認根據受歡迎程度排序。 ... SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5SDL_CreateRenderer
SDL_CreateRenderer. ウィンドウの2Dレンダリングコンテキストを生成する. 構文. SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags). 引数 ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#6SDL - Difference between SDL_GetRenderer and ...
SDL_CreateRenderer allows you to create a renderer for a window by specifying some options. It's stored in the specific window data which ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7【C++】SDL_CreateRenderer建立無效的渲染器 - 程式人生
【C++】SDL_CreateRenderer建立無效的渲染器. 2020-12-19 C++. 我正在嘗試通過執行以下操作在SDL2中建立渲染: SDL_Init(SDL_INIT_VIDEO); SDL_Window * w ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8SDL_CreateRenderer function - lib_sdl_render library - Dart API
Pointer<SDL_Renderer>? SDL_CreateRenderer(. Pointer<SDL_Window>? window,; int index,; int flags. ) \brief Create a 2D rendering context for a window.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9c++ - SDL_CreateRenderer创建无效的渲染器 - IT工具网
SDL_Init(SDL_INIT_VIDEO); SDL_Window * w = SDL_CreateWindow("Window", 0, 0, 500, 500 0); SDL_Renderer * r = SDL_CreateRenderer(w, -1, 0);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#10SDL_CreateRenderer(screen, -1, 0)在xp中崩溃 - CodeAntenna
SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,; int index, Uint32 flags);. 参数含义如下。 window : 渲染的目标 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#11sdl2_sys::render::SDL_CreateRenderer - Rust - Docs.rs
API documentation for the Rust `SDL_CreateRenderer` fn in crate `sdl2_sys`.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#12SDL_CreateRenderer crash - Google Groups
sdlRenderer = SDL_CreateRenderer(screen, -1, 0); //crashed. if(!sdlRenderer). {. printf("SDL: could not create Renderer - exiting:%s\n",SDL_GetError());. }.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#13SDL_CreateRenderer(screen, -1, 0)在xp中崩溃_cffishappy的 ...
SDL_CreateRenderer ()函数简介SDL中使用SDL_CreateRenderer()基于窗口创建渲染器。SDL_CreateRenderer()原型如下。[cpp] view plain copy SDL_Renderer * SDLCALL ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#14SDL_CreateRenderer - Grafika komputerowa
Użyj tej funkcji, aby utworzyć dwuwymiarowy kontekst graficzny dla okna. Składnia. SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15Issue #2612 · libsdl-org/SDL - GitHub
Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows) #2612. Closed.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16SDL2常用函数&结构分析 - 程序员宅基地
通常,SDL_Renderer实例由SDL_CreateRenderer函数创建。SDL_CreateRenderer函数原型:SDL_Renderer* SDL_CreateRenderer(SDL_Wi...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#17编译使用SDL2.0 - 好记性不如烂笔头
... 512, 512, SDL_WINDOW_SHOWN); // We must call SDL_CreateRenderer in order for draw calls to affect this window. renderer = SDL_CreateRenderer(window, -1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18SDL_CreateRenderer breaks tty DRM rendering - using repo ...
It seems SDL2 can't use the KMSDRM driver for some reason. 1- Are you using the FULL KMSDRM graphics stack? You should have this in your ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19什么是SDL渲染器?
... Create a Render */ SDL_Renderer *render = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (render == nullptr) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20SDL2 OSX上的SDL_GetWindowSurface和/或 ... - C语言编程开发
SDL2 OSX上的SDL_GetWindowSurface和/或SDL_CreateRenderer上的渲染器无效. 所以我一直在玩SDL2以确定它是否符合我的需求。 我正在按照介绍性示例(主要来自lazyfoo) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#21SDL2 SDL_CreateRenderer downgrades the OpenGL context ...
The error you are getting could be a bug, specially if the Renderer ends up working fine despite reporting "Invalid renderer". The problem you have with SDL ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22Why is SDL_CreateRenderer so slow? : r/sdl - Reddit
Compared to using surfaces, this function takes around a second to run on my machine (making my app feel a lot less fast).
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#23SDL入門(二)代碼模板 - 台部落
SDL_CreateRenderer (): 基於窗口創建渲染器(Render)。 * SDL_CreateTexture(): 創建紋理(Texture)。 * * [循環渲染數據] * SDL_UpdateTexture(): ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#24將兩個影像渲染到SDL_視窗
對於單個渲染器,我假設您需要gpu渲染,囙此將 SDL_CreateRenderer() 中最後一個參數中的0替換為 SDL_RENDERER_ACCELERATED . 這裡是固定的原始程式碼,使用了一些隨機 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#25SDL2原始碼分析4:紋理(SDL_Texture) - IT閱讀
上一篇文章分析了SDL中建立渲染器的函式SDL_CreateRenderer()。這篇文章繼續分析SDL的原始碼。本文分析SDL的紋理(SDL_Texture)。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#26Setting flags=0 in SDL_CreateRenderer() - [email protected]
The SDL_CreateRenderer (http://wiki.libsdl.org/SDL_CreateRenderer) documentation mentions that the flags parameter can be either.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#27SDL2 文字渲染 - 程序員學院
sdl_createrenderer. (window,-1. , sdl_renderer_accelerated). ;// 開啟字型. font = ttf_openfont. ("font.ttf",16. );// 渲染文字. su***ce =.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28SDL2.0纹理与渲染 - 福优学苑@音视频+流媒体
SDL_CreateRenderer (): 基于窗口创建渲染器(Render)。 SDL_CreateTexture(): 创建纹理(Texture)。 循环渲染数据: SDL_UpdateTexture(): 设置纹理的数据。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#29SDL2常用函数&结构分析 - 程序员ITS404
通常,SDL_Renderer实例由SDL_CreateRenderer函数创建。SDL_CreateRenderer函数原型:SDL_Renderer* SDL_CreateRenderer(SDL_Wi...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#30什么是SDL渲染器? - 问答- 云+社区 - 腾讯云
... Create a Render */ SDL_Renderer *render = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#31SDL 开发实战(二):SDL 2.0 核心API 解析 - 博客园
SDL_CreateRenderer (): 基于窗口创建渲染器(Render); SDL_CreateTexture(): 创建纹理(Texture). SDL 渲染数据相关方法:. SDL_UpdateTexture(): 设置 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#32SDL2 0學習基本的顯示
sdl_createrenderer (): 基於視窗建立渲染器(render)。 * sdl_createtexture(): 建立紋理(texture)。 * * [迴圈渲染資料].
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33基於live555的rtsp播放器:使用SDL2\D3D9渲染yuv420p
... 0); if(!m_render) { qDebug()<<"SDL_CreateRenderer(): "<<SDL_GetError(); } } m_texture = SDL_CreateTexture(m_render, SDL_PIXELFORMAT_IYUV ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#34SDL2常用函数&结构分析 - 程序员ITS301
通常,SDL_Renderer实例由SDL_CreateRenderer函数创建。SDL_CreateRenderer函数原型:SDL_Renderer* SDL_CreateRenderer(SDL_Wi...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#35SDL2常用函数&结构分析 - 程序员宝宝
SDL_CreateRenderer · SDL_Window window*:和渲染器上下文关联的窗体指针。 · int index:即将初始化的渲染器驱动程序的索引,如果是-1表示flags标志的第一个可用驱动程序。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#36C++ SDL2中SDL_Renderer使用- 润新知 - 编程部落
... SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);//创建窗体::SDL_Renderer* rend = ::SDL_CreateRenderer(window, -1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37Texture Loading and Rendering - Lazy Foo' Productions
SDL Error: %s\n", SDL_GetError() ); success = false; } else { //Create renderer for window gRenderer = SDL_CreateRenderer( gWindow, -1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38Weston & SDL2 problem - Jetson Nano - NVIDIA Developer ...
SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (ren == NULL) {
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39SDL2来源分析3:渲染(SDL_Renderer) | V2AS - 问路
SDL中使用SDL_CreateRenderer()基于窗体创建渲染器。SDL_CreateRenderer()原型例如以下。 SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, int index, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40与SDL_CreateRenderer SDL_GetWindowSurface - 程序员的 ...
我编程一个游戏与SDL2在c++。 我想在这个游戏中使用SDL_GetWindowSurface和SDL_CreateRenderer,如果我只使用其中一个,它的工作,但如果我尝试同时 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41SDL2 游戏开发之渲染设备 - 没事造轮子
SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags). 因为图形渲染是在窗口之上的,所以这个函数的第一个参数window 用 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42SDL2 SDL_CreateRenderer Error - Raspberry Pi Forums
Re: SDL2 SDL_CreateRenderer Error. Sun Nov 27, 2016 9:57 pm. I added the following code to the simple example. Code: Select all
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#43关于sdl 2:仅使用软件渲染进行编译时 - 码农家园
SDL_CreateRenderer fails when compiled with software rendering only我正在尝试使用我的自定义版本的SDL2编译项目(暴震)。我的SDL2构建会禁用所有 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#44sdl - Access violation at SDL_CreateRenderer - - Dil
i use vc++ 2010 express , working on project when try use sdl_createrenderer function error: first-chance exception @ 0x6c8037be in oyun ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45sdl - ICode9
... "linear"); if (window) { renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!renderer) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46already defined in main.obj error C | Sololearn
... SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC; renderer = SDL_CreateRenderer(window, -1, render_flags); if (renderer !
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47基于live555的rtsp播放器:使用SDL2\D3D9渲染yuv420p
... 0); if(!m_render) { qDebug()<<"SDL_CreateRenderer(): "<<SDL_GetError(); } } m_texture = SDL_CreateTexture(m_render, SDL_PIXELFORMAT_IYUV ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48SDL_CreateRenderer (screen, -1, 0) crashes in xp - TitanWolf
SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,; int index, Uint32 flags);. The meaning of the parameters is as follows. window: ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49SDL 2.0 API
函数SDL_CreateRenderer:创建渲染器. SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index,. Uint32 flags). 返回值:若成功创建,则返回渲染器的指针; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50SDL2 program only works if Renderer is created with ...
What I get is that the program works for me as expected if I uncomment line 40 so that I am calling SDL_CreateRenderer with the SDL_RENDERER_SOFTWARE flag.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51在Windows -C++ SDL 2上绘制PNG图像 - 955Yes
... janx, jany, SDL_WINDOW_SHOWN); rend = SDL_CreateRenderer(janela1, -1, SDL_RENDERER_ACCELERATED); rwop = SDL_RWFromFile("bola.png", ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52SDL 流程解析 - 知乎专栏
使用SDL_CreateWindow()函数创建界面,使用SDL_CreateRenderer创建渲染器。在创建窗口和渲染器的时候也有一些flag,首先看下创建界面的flag如下:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53glxSwapIntervalMESA failed when invoke SDL_CreateRenderer
Bug 1013216 - glxSwapIntervalMESA failed when invoke SDL_CreateRenderer ... //create render SDL_Renderer *ren = SDL_CreateRenderer(win, -1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54Why don't these header guards work properly - Discuss Scratch
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, ^ main.c:19:37: error: request for member 'mDM' in something ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55SDL2 empty transparent window in Linux - py4u
... //Create and init the renderer SDL_Renderer* ren = SDL_CreateRenderer(win, -1, 0); if(ren == nullptr){ std::cerr << "SDL_CreateRenderer() Error: ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56Getting Started with SDL - Josh Beam's Website
... renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) ... "SDL_CreateRenderer failed"); return 3; } // Render a black background ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57SDL開發筆記(三):使用SDL渲染視窗顏色和圖片 - 有解無憂
步驟三:創建渲染器(與視窗系結) ??SDL_CreateRenderer()創建渲染器,該渲染器創建時已經與顯示的視窗進行了系結, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Problems with SDL 2.0 - C++ Forum
0) { g_pRenderer = SDL_CreateRenderer(g_pWindow, -1, 0); } } else { return 1; // sdl could not initialize } // everything succeeded lets ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59Lesson 1: Hello World - Will Usher
Now we can create a renderer to draw to the window using SDL_CreateRenderer . This function takes the window to associate the renderer with, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60Video4Linux - wxWidgets Discussion Forum
... renderer from this window SDL_CreateRenderer() does not return. ... SDL_GetError(); } SDL_Renderer* r = SDL_CreateRenderer(sdl_window, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61SDL2-多窗口
SDL_Renderer* render = SDL_CreateRenderer(win, -1, 0); SDL_Event event; bool isQuit = false; SDL_SetRenderDrawColor(render ,255,255,255,255);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62SDL2源碼分析之OpenGL ES在windows上的渲染過程 - 每日頭條
renderer = SDL_CreateRenderer(screen, -1, 0);. if (!renderer) {. fprintf(stderr, "SDL: could not create renderer - exiting\n");. exit(1);. }.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63Slow pixel drawing with SDL2 & experimental OpenGL driver
Tried to call SDL_CreateRenderer() with flag SDL_RENDERER_ACCELERATED but it did not help a lot. The rendering speed is much faster when i disable the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64SDL2 strange behaviour of hardware rendering
renderer = SDL_CreateRenderer(display, -1, SDL_RENDERER_SOFTWARE). everything is OK. I am using Windows 10, MinGw with CMake(C++14), and SDL 2.0.8, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65napi_sdl2 - npm
SDL_CreateRenderer ( sdl_window, -1, SDL2.SDL_RENDERER_ACCELERATED );. //Initialize renderer color. SDL2.SDL_SetRenderDrawColor( sdl_renderer ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66Wrapping C Libraries With Smart Pointers | Martin Häger
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags); extern DECLSPEC void SDLCALL ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67SDL 简单学习
SDL_CreateRenderer (). Use this function to create a 2D rendering context for a window. clipboard.png. SDL_CreateTexture(). Use this ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68使用SDL2(PYSDL2)正确渲染器 - Python问答
我在非常差/不恰当的文件/教程中度过了几个小时,无济于事。 下面的程序退出错误: renderer = sdl2.SDL_CreateRenderer(window, -1, sdl2.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69SDL 2.0 - Enable VSync - For Beginners - GameDev.net
screen=SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_SOFTWARE );
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70Sdl create renderer. org> Key fingerprint = 1528 635D 8053 ...
Now we can create a renderer to draw to the window using SDL_CreateRenderer. On Nvidia machine opengl works, but directx (it is default renderer) crashes in ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71SDLHelloWord - zhaoyipeng/FMXComponents Wiki
现在我们可以创建一个渲染器并使用SDL_CreateRenderer在窗口中进行绘制。这个函数将渲染器与窗口进行关联,需要传入渲染器的驱动索引(或-1选择第一个符合需求的驱动) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72Programmation avec la SDL/Le renderer - Wikilivres
SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index , Uint32 flags);. Tout d'abord, vous remarquerez que cette fonction renvoie un pointeur de ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73BadValue (integer parameter out of range for operation)
SDL_CreateRenderer failed: Could not create GL context: BadValue (integer parameter out of range for operation)
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74SDL2源代码分析3:渲染器(SDL_Renderer)_stone-jin-程序 ...
SDL_CreateRenderer ()中最重要的一个函数就是它调用了SDL_RenderDriver的CreateRenderer()方法。通过该方法可以创建一个渲染器。围绕着这个方法,包含了一些初始化工作 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75SDL2 SDL_CreateRenderer понижает контекст OpenGL, это ...
SDL2 SDL_CreateRenderer понижает контекст OpenGL, это можно предотвратить? 3. Я нахожусь в Mac OS (10.9.3). Я могу создать окно + контекст, который является ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76sdl2 copy and paste fallback renderer. - C++ Forum
renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE | SDL_RENDERER_ACCELERATED);. Pretty please can you not lecture me how to do this, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77c - Segmentation fault inside SDL_CreateRenderer - - hj
but seg faults inside sdl_createrenderer function. here gdb output: (gdb) run starting program: /home/ghi/desktop/tron/client [thread ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78Game Programming in C++: Creating 3D Games - Google 圖書結果
These two flags are the only flags of note for SDL_CreateRenderer. As with SDL_CreateWindow, the SDL_CreateRenderer function returns a nullptr if it fails ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79SDL2源代码分析3:渲染器(SDL_Renderer) - Python成神之路
SDL_CreateRenderer ()的源代码位于render\SDL_render.c中,如下所示。 SDL_Renderer * SDL_CreateRenderer(SDL_Window * window, int index, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80SDL2来源分析7:演出(SDL_RenderPresent()) - 51CTO博客
SDL播放视频的代码流程例如以下所看到的。 初始化: SDL_Init(): 初始化SDL。 SDL_CreateWindow(): 创建窗体(Window)。 SDL_CreateRenderer(): 基于窗体 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81Displaying an Image in an SDL2 Window - Gigi Labs
We use SDL_CreateRenderer() to get an instance of SDL_Renderer. This renderer represents the output device (usually your graphics card) to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82In this post, we are going to discuss all about event handling ...
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED ); Physics. h instead of SDL_opengl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83SDL2来源分析7:演出(SDL_RenderPresent()) - BBSMAX
SDL_CreateRenderer (): 基于窗体创建渲染器(Render)。 SDL_CreateTexture(): 创建纹理(Texture)。 循环渲染数据:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84ゲームプログラミングC++ - 第 19 頁 - Google 圖書結果
mRenderer = SDL_CreateRenderer( mWindow, //作成するレンダラーの描画対象となる ... 14 付 19 SDL_CreateRendererの第1引数は、(mWindowに保存した)ウィンドウへの ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85Une 20-aine de lignes de code pour le defer de Go en C++
... nullptr) { abort_sdl(); } defer({ SDL_DestroyWindow(win); }); auto renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED); if ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86Программа SDL2 работает только в том случае, если ...
... чтобы я вызывал SDL_CreateRenderer с флагом SDL_RENDERER_SOFTWARE . ... //Create renderer for window gRenderer = SDL_CreateRenderer(gWindow, -1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87SDL Game Development - Google 圖書結果
... 640, 480, $3L_wlvDow_sHowv); // ij vhe window creation succeeded create our renderer if(g_pWindow !: 0) I g_pRenderer I SDL_CreateRenderer(g_pWindow, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88Mastering Android NDK - 第 173 頁 - Google 圖書結果
... public: explicit clSDLCanvas( const clPtr<clSDLWindow>& Window ) { m_Renderer = SDL_CreateRenderer( Window->GetSDLWindow(), -1, SDL_RENDERER_ACCELERATED ); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89SDL2 程序仅在使用SDL_RENDERER_SOFTWARE 创建渲染 ...
如果我取消注释任何其他 SDL_CreateRenderer 行(第41-43 行:使用硬件加速),当它们最初呈现到屏幕时,我会看到红色和蓝色方块。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90[Solved] C++ What is an SDL renderer? - Code Redirect
... Create a Render */ SDL_Renderer *render = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (render == nullptr) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_createrenderer 在 コバにゃんチャンネル Youtube 的精選貼文
sdl_createrenderer 在 大象中醫 Youtube 的最讚貼文
sdl_createrenderer 在 大象中醫 Youtube 的精選貼文