雖然這篇SDL_ConvertSurface鄉民發文沒有被收入到精華區:在SDL_ConvertSurface這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]SDL_ConvertSurface是什麼?優點缺點精華區懶人包
你可能也想看看
搜尋相關網站
-
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#1SDL_ConvertSurface - SDL Wiki
This function is used to optimize images for faster repeat blitting. This is accomplished by converting the original and storing the result as a new surface.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#2C++ SDL_ConvertSurface函數代碼示例- 純淨天空
在下文中一共展示了SDL_ConvertSurface函數的20個代碼示例,這些例子默認根據受歡迎程度排序。 ... NULL); } else { surface.reset(SDL_ConvertSurface(original.get() ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3C++ (Cpp) SDL_ConvertSurface Examples - HotExamples
C++ (Cpp) SDL_ConvertSurface - 30 examples found. These are the top rated real world C++ (Cpp) examples of SDL_ConvertSurface extracted from open source ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4sdl_convertsurface(3) - Linux man page - Die.net
SDL_ConvertSurface - Converts a surface to the same format as another surface. Synopsis. #include "SDL/SDL.h". SDL_Surface *SDL_ConvertSurface(SDL_Surface *src, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5man pages section 3: Library Interfaces and Headers
SDL_ConvertSurface (3) · Name. SDL_ConvertSurface - Converts a surface to the same format as another surface. · Synopsis. #include "SDL/SDL.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#6SDL_ConvertSurface() causes break - Stack Overflow
You haven't checked return value of SDL_GetWindowSurface . But anyway, SDL documentation for this function says 'You may not combine this with 3D or the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7Should I call SDL_ConvertSurface right before ...
Check the source for SDL_CreateTextureFromSurface. It calls SDL_ConvertSurface already. So using SDL_ConvertSurface is entirely redundant.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8c++ - 设置像素格式并在SDL中从表面创建纹理 - IT工具网
surface = IMG_Load(filePath); // Call SDL_ConvertSurface to set the pixel format of the surface you have created. texture ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9SDL_ConvertSurface does not convert color keys consistently
Created attachment 2153. Test case showing colour key conversion bug. When a 16-bit "565 format" surface has a colour key set, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#10sdl_convertsurface
Name. sdl_convertsurface — Here Description2. Synopsis. void sdl_convertsurface(, $surf ,. $pf ,. $flags ) ;. array, $surf ;. array, $pf ;. long, $flags ; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#11Lesson 02 - Bitmaps
This is done with the function SDL_ConvertSurface(). This function takes the surface you wish to convert and the format to convert to.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#12(译)SDL编程入门(5)Surface 优化和软拉伸 - 腾讯云
SDL Error: %s\n", path.c_str(), SDL_GetError() ); } else { //将表面转换为屏幕格式 optimizedSurface = SDL_ConvertSurface( loadedSurface, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#13我應該在SDL_CreateTextureFromSurface之前立即調用 ...
loadedSurface = IMG_Load(path); optimSurface = SDL_ConvertSurface(loadedSurface, SURFACE_FORMAT, 0); loadedTexture = SDL_CreateTextureFromSurface(renderer, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#14Golang SDL_ConvertSurface示例- zhblog
golang sdl_convertsurface示例是从最受好评的开源项目中提取的实现代码,你可以参考下面示例的使用方式。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15Optimized Surface Loading and Soft Stretching - Lazy Foo ...
else { //Convert surface to screen format optimizedSurface = SDL_ConvertSurface( loadedSurface, gScreenSurface->format, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16SDL_ConvertSurface
SDL_ConvertSurface. 特定のピクセル形式へのコピーに最適化され ... SDL_Surface* SDL_ConvertSurface(SDL_Surface* src, const SDL_PixelFormat* fmt, Uint32 flags) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#17ndless_sdl::video::ll::SDL_ConvertSurface - Rust - Docs.rs
API documentation for the Rust `SDL_ConvertSurface` fn in crate `ndless_sdl`. ... pub unsafe extern "C" fn SDL_ConvertSurface( src: *mut SDL_Surface,
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18SDL_ConvertSurface - Pascal Game Development
SDL_ConvertSurface -- Converts a surface to the same format as another surface. Synopsis. uses. SDL;. function SDL_ConvertSurface( src : PSDL_Surface; fmt : ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19pygame._sdl.sdl.SDL_ConvertSurface Example - Program Talk
python code examples for pygame._sdl.sdl.SDL_ConvertSurface. Learn how to use python api pygame._sdl.sdl.SDL_ConvertSurface.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20大神帮帮忙~~~SDL SDL_ConvertSurface 转换失败- 海思平台 ...
bmp 位图转换想转成ARGB1555 ,用SDL_ConvertSurface 这个函数一直转换的位深是24~而ARGB的位深对应的是16位~代码如下SDL_PixelFormat *fmt; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#21Grafika komputerowa: SDL_ConvertSurface
Interfejs SDL2: SDL_ConvertSurface ... SDL_Surface* SDL_ConvertSurface(SDL_Surface* src, const SDL_PixelFormat* fmt, Uint32 flags) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22SDL 图片软拉伸 - 博客园
所以我们要做的就是在图像被加载的时候对其以与屏幕相同的格式进行转化来保证投射的过程中不再发生转化的工作。使用 SDL_ConvertSurface() 函数可以很轻松 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#23SDL编程入门(5)Surface 优化和软拉伸 - CSDN博客
这可以通过SDL_ConvertSurface轻松完成。我们所要做的就是将我们想要转换的表面与屏幕的格式一起传递进来。 需要注意的是,SDL_ConvertSurface会以新 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#24SDL (Simple DirectMedia Layer) - Rendering surfaces
In this section, we will modify our code to optimise SDL_Surface blitting using SDL_ConvertSurface and stretch our image to fullscreen using SDL_BlitScaled ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#25SDL_ConvertSurface() - Game Development | Dream.In.Code
The problem is with SDL_ConvertSurface(), I get a SDL_Error which tells me "unknown pixel format". Here the code. view source.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#26Should I call SDL_ConvertSurface right before ... - ExceptionLife
Should I call SDL_ConvertSurface right before SDL_CreateTextureFromSurface? ... Is there a significant benefit (or any benefit at all), when I convert SDL surface ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#27SDL_ConvertSurface () вызывает разрыв – 1 Ответ
Вы не проверяли возвращаемое значение SDL_GetWindowSurface. Но в любом случае документация SDL для... Вопрос по теме: c++, visual-c++, sdl, sdl-2.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28SDL_ConvertSurface(3) - Sortix
SDL_ConvertSurface - Converts a surface to the same format as another surface. SYNOPSIS. #include "SDL/SDL.h". SDL_Surface *SDL_ConvertSurface(SDL_Surface *src, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#29Set the pixel format AND create texture from surface in SDL
The SDL2 API provides the function SDL_ConvertSurface: SDL_Surface* SDL_ConvertSurface(SDL_Surface* src, const SDL_PixelFormat* fmt, Uint32 flags) You ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#30优化Surface加载以及软拉伸 - 程序员秘密
所以我们要做的就是在图像被加载的时候对其以与屏幕相同的格式进行转化来保证投射的过程中不再发生转化的工作。使用 SDL_ConvertSurface() 函数可以很轻松地完成这个工作。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#31Convert a surface to the display format - Linux Man Pages (3)
It calls SDL_ConvertSurface. If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#32Langage de programmation - SDL_CONVERTSURFACE
Gladir.com - Manuel pour le langage de programmation C pour Linux. SDL_CONVERTSURFACE : Cette fonction permet d'effectuer la conversion d'une surface vers ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33tutorial 4 - 简书
optimizedSurface = SDL_ConvertSurface( loadedSurface, gScreenSurface->format, 0 );. if( optimizedSurface == NULL ).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#34Optimized Surface Loading and Soft Stretching (Not needed?)
What is the SDL_ConvertSurface function? This function is what we'll use to convert our images to the screen's format. It's arguments are (source surface, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#35SDL编程入门(5)Surface 优化和软拉伸 - 代码先锋网
SDL Error: %s\n", path.c_str(), SDL_GetError() ); } else { //将表面转换为屏幕格式 optimizedSurface = SDL_ConvertSurface( loadedSurface, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#36SDL_ConvertSurface()導致中斷- 優文庫
的發生斷裂,並在那裏我使用SDL_ConvertSurface()函數點. 誰能幫我了,我看不出有什麼不對. 個Declerations: SDL_Texture* background = NULL; SDL_Surface* tmp ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37海思OSD freetype SDL SDL_ttf完成OSD文字添加功能
temp = SDL_ConvertSurface(text,fmt,0); SDL_SaveBMP(temp, "save.bmp");. SDL_FreeSurface(text); SDL_FreeSurface(temp); TTF_CloseFont(font); TTF_Quit();.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38SDL_ConvertSurface()导致中断- 堆栈内存溢出
我有以下代码,其中包括许多其他内容我未在本主题中包括,我正在尝试启动sdl,创建渲染并加载一些精灵。 一切都能正常编译,但是当我运行我的应用程序时,会引起中断, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39SDL编程入门(5)Surface 优化和软拉伸 - 程序员ITS404
需要注意的是,SDL_ConvertSurface会以新的格式返回一个原图的副本。在这个调用之后,原来加载的图像仍然在内存中。这意味着我们必须释放原始加载的表面,否则我们将在 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40優化Surface加載以及軟拉伸 - 开发者知识库
使用 SDL_ConvertSurface() 函數可以很輕松地完成這個工作。因為我們要做的就僅僅是傳入想要轉化的surface和格式給這個函數。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41SDL loading surfaces in a external class - CodeProject
SDL Error:%s\n",SDL_GetError()); } else { optimizedSurface = SDL_ConvertSurface(loadedSurface,screenSurface -> format,NULL); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42SDL_SetSurfaceRLE function - lib_sdl_surface library - Dart API
Functions · SDL_ConvertPixels · SDL_ConvertSurface · SDL_ConvertSurfaceFormat · SDL_CreateRGBSurface · SDL_CreateRGBSurfaceFrom · SDL_FillRect ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#43优化Surface加载以及软拉伸 - 代码交流
1 else 2 { 3 //按照窗口的格式转化surface 4 optimizedSurface = SDL_ConvertSurface( loadedSurface, gScreenSurface->format, NULL ); 5 if( optimizedSurface ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#44SDL2入门教程(05_Optimized Surface Loading and Soft ...
else { //按照窗口的格式转化surface optimizedSurface = SDL_ConvertSurface( loadedSurface, gScreenSurface->format, NULL ); if( optimizedSurface == NULL ) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45SDL_DisplayFormatAlpha - manned.org
It calls SDL_ConvertSurface If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46"unhandled exception", "access violation reading location"
optimizedImage = SDL_ConvertSurface(loadedImage, windowSurface->format, 0);. The error list shows warning LNK4098: defaultlib 'msvcrt.lib' conflicts with ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47Surface optimization and soft stretch - Titan Wolf
SDL Error: %s\n", path.c_str(), SDL_GetError() ); } else { //Convert surface to screen format optimizedSurface = SDL_ConvertSurface( loadedSurface, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48Colorkey and GL renderer - [email protected]
Inside SDL_ConvertSurface, it carefully translates colorkey data into per-pixel alpha. It even says, /* This is needed when converting for 3D texture upload ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49Graphics / Game Programming wishlist contact sol
Next, in loadresources(), load the images and process the heightmap.. temp = SDL_LoadBMP("menubg.bmp"); gMenuBg = SDL_ConvertSurface(temp, gScreen->format ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50最优化渲染及软拉伸 - 代码资讯网
这可以通过SDL_ConvertSurface轻松完成。我们所要做的就是传入我们要用屏幕格式转换的表面。请务必注意,SDL_ConvertSurface以新格式返回原始副本。此调用 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51Convert a surface to the display format - Carta.tech
It calls SDL_ConvertSurface. If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52Lua Game Development Cookbook - 第 64 頁 - Google 圖書結果
SDL_ConvertSurface function. This function has the following specification: SDL_ConvertSurface(source_surface, target_pixelformat, flags) You can obtain the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53Using SDL2: Optimizing Surface Blitting - DEV Community
SDL2 provides such a function called SDL_ConvertSurface() . It takes a surface that you want to convert and the format you want converted to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54C++ code - 204 lines - codepad
... optimisedSurface = SDL_ConvertSurface(loadedSurface,gScreenSurface->format,NULL); if (optimisedSurface == NULL) { printf( "Unable to load image %s!
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55Let's write a robust SDL_Surface to OpenGL texture once and ...
Personally I just use SDL_ConvertSurface as the AP says as it does all the conversion for you, so you can create a GL texture from an SDL ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56SDL API — pysdl2-cffi 0.7.0 documentation - PythonHosted.org
SDL_Surface * SDL_ConvertSurface(SDL_Surface *, SDL_PixelFormat *, uint32_t). Creates a new surface of the specified format, and then copies and maps the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57View source code - VerySource
SDL_ConvertSurface - Converts a surface to the same format as another surface&. .SH "SYNOPSIS" .PP; fB#include "SDL/SDL&.h" .sp; fBSDL_Surface * ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58SDL_DisplayFormat(3) — Arch manual pages
It calls SDL_ConvertSurface. If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59Lessons on SDL 2 - Stretching PNG - Search:
The SDL_ConvertSurface function will help . It takes 3 values: The surface we want to format, the format we want to format into, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60SDL2: test/testautomation_surface.c | Fossies
285 rface = SDL_ConvertSurface( face, testSurface->format, ... NULL, "Verify result from SDL_ConvertSurface is not NULL"); 288 289 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61Установите формат пикселей и создайте текстуру с ...
API SDL2 предоставляет функцию SDL_ConvertSurface : SDL_Surface* SDL_ConvertSurface(SDL_Surface* src, const SDL_PixelFormat* fmt, Uint32 flags).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62SDL_surface.h File Reference
SDL_Surface *, SDL_DuplicateSurface (SDL_Surface *surface). SDL_Surface *, SDL_ConvertSurface (SDL_Surface *src, const SDL_PixelFormat *fmt, Uint32 flags).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63[SDL2] Convertir surface RGBA en YUV - OpenClassrooms
j'ai remarqué que SDL2 avait la prise en charge de format YUV, via SDL_ConvertSurface, pourtant, je n'ai pu trouver aucun exemple ou aucune ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64SDL_ConvertSurface not works on ppc64le - Libsdl-Org/SDL-1.2
If try to use SDL_ConvertSurface for convert pixel format from RRGGBBAA to AABBGGRR it do nothing on ppc64el. This part of code from unit tests:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65SDL_ConvertSurface() причины разрыва - CodeRoad
SDL_ConvertSurface () причины разрыва. У меня есть следующий фрагмент кода, где среди множества других вещей (которые я не включил в эту ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66unresolved external - py4u
... DgSurface::DgSurface(const DgSurface& other) { //Copy name name = other.name; //Create new SDL_Surface image = SDL_ConvertSurface(other.image, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67graphics - SDL: How to blit a surface onto one created with ...
This is almost the same as SDL_ConvertSurface , but converts surface to display format, not source surface's one. It is no longer available ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68SDL2 Series Tutorial 3 - Bitmap - Programmer Sought
This is through the functionSDL_ConvertSurface() completed. ... SDL_Surface* image = SDL_ConvertSurface( load, windowSurface->format, 0 );. if ( !image ) {.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69SDL : Problème bizarre de traitement d'image - Developpez.net
Amask = amask; picture_surface32 = SDL_ConvertSurface(picture_surface,&format,SDL_SWSURFACE); // convertir du format du bmp (le plus souvent ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70Я Не Могу Найти Утечку Памяти В Этой Функции (Sdl/Opengl)
SDL_Surface * textSurface = TTF_RenderText_Solid(font,text.c_str(),textColor); textSurface = SDL_ConvertSurface(textSurface,sample->format,0);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#710xc000007b - C++ - Форум программистов и сисадминов ...
SDL_image error: %s\n", path.c_str(), IMG_GetError()); else { optimizedSurface = SDL_ConvertSurface(loadedSurface, gSurface->format, NULL); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72SDL编程入门(5)Surface 优化和软拉伸 - 程序员信息网
需要注意的是,SDL_ConvertSurface会以新的格式返回一个原图的副本。在这个调用之后,原来加载的图像仍然在内存中。这意味着我们必须释放原始加载的 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73海思osd+freetype+SDL+SDL_ttf字體顏色的設定 - 台部落
temp = SDL_ConvertSurface(text, fmt, 0x00); //SDL_SaveBMP(temp, "save.bmp"); stBitmap[i].u32Width = temp->w; //printf("temp->w:%d\n", ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74C / C++ / C++.NET : Retourner une surface sdl - CodeS SourceS
Sdl surface; Sdl_convertsurface - Meilleures réponses; Jpr74 - Meilleures réponses; {SDL} Copier et redimensionner une SDL_Surface ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75SDL keypresses and image optimization - c++ - DaniWeb
... SDL_GetError(); cout << endl; } else { //Convert surface to screen format optimizedSurface = SDL_ConvertSurface(loadedSurface, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76海思osd+freetype+SDL+SDL_ttf字体颜色的设定 - 程序员资料
temp = SDL_ConvertSurface(text, fmt, 0x00); //SDL_SaveBMP(temp, "save.bmp"); stBitmap[i].u32Width = temp->w; //printf("temp->w:%d\n", temp->w); stBitmap[i].
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77LearningSDL011 - Стр 11
We will need a new SDL function SDL_ConvertSurface. ... SDL_Surface *SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat *fmt, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78SDL2系列教程3-位图 - 程序员大本营
这是通过函数SDL_ConvertSurface()完成的。此函数采用您要转换的曲面和要转换的格式。此格式在目标曲面的“format”数据成员中指定,该成员几乎应始终为窗口曲面。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79SDL: Hry nejen pro Linux (5) - Root.cz
Výše uvedené funkce využívají služeb SDL_ConvertSurface(), která je jejich obecnější variantou. SDL_Surface *SDL_ConvertSurface(SDL_Surface ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80Atur format piksel DAN buat tekstur dari permukaan di SDL
surface = IMG_Load(filePath); // Call SDL_ConvertSurface to set the pixel format of the surface you have created. texture ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81Black texture if picture size > 1 * 1 in a second OpenGL thread
Amask = amask; gl_surface = SDL_ConvertSurface(picture_surface,&format,SDL_SWSURFACE); gl_fliped_surface = flipSurface(gl_surface); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82c++ - SDL_ConvertSurface()导致中断- 程序员与数组
c++ - SDL_ConvertSurface()导致中断- 程序员与数组. 我有以下代码,其中包括许多其他内容(我未在本主题中包括),我试图启动sdl,创建渲染并加载一些精灵。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83SDL2 |“SDL_ConvertSurface()”仅在Linux上创建段错误
SDL2 |“SDL_ConvertSurface()”仅在Linux上创建段错误. This is a weird problem. My code works on Windows and on Arch Linux. But when Ubuntu is involved, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84SDL_ConvertSurface()导致中断- Thinbug
SDL_ConvertSurface ()导致中断. 时间:2014-11-25 00:35:40. 标签: c++ visual-c++ sdl sdl-2. 我有以下代码,其中有许多其他东西(我没有在本主题中包含),我试图 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85秀儿
但它甚至没有运行。 显然,分割错误的原因与用于创建纹理的表面格式有关。 崩溃点1: SDL_Surface* formattedSurface = SDL_ConvertSurface( loadedSurface ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86I cant find the memory leak in this function (SDL/OpenGL)
SDL_Surface * textSurface = TTF_RenderText_Solid(font,text.c_str(),textColor); textSurface = SDL_ConvertSurface(textSurface,sample->format,0);. I guess the leak ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
sdl_convertsurface 在 コバにゃんチャンネル Youtube 的精選貼文
sdl_convertsurface 在 大象中醫 Youtube 的精選貼文
sdl_convertsurface 在 大象中醫 Youtube 的最佳貼文