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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#1[Release] Play Custom Sounds for Interactions - Releases ...
... sound TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 0.5, 'demo', 1.0) --Do whatever else you want the client to do... end).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#2InteractSound · Scott's Script Documentation
InteractSound_SV :PlayWithinDistance. First release includes the following client-only events: InteractSound_CL:PlayOnOne. How-To's. InteractSound is simple to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3esx_dj/main.lua at master - GitHub
RegisterServerEvent InteractSound_SV:PlayOnOne. -- Triggers -> ClientEvent InteractSound_CL:PlayOnOne. --. -- @param clientNetId - The network id of the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4interact-sound - githubmemory
PlaySoundEffects then TriggerServerEvent("InteractSound_SV:PlayOnSource", "scott", 0.6) -- maybe add a way to make the audio loop? end.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5bosskitz Profile - gitmemory
error") TriggerServerEvent("InteractSound_SV:PlayOnSource", "doorbell", 0.5) end else seatbeltOn = false harnessOn = false end Wait(sleep) end end.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63wtheddad - Lua - OneCompiler
CreateThread(function() if(msg == "notsafe")then TriggerServerEvent('InteractSound_SV:PlayOnSource','notsafe',1) -- notsafe PlaySound(1, "WastedSounds", 0, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7PopularityTree.java - C\\redENGINE\\Dumps\\51.81.48.182 ...
... "Tow Truck Car Delivery Payment", math.random(100,payAmt)) Line 200: TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 10.0, 'towtruck', ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8AdaModz/CarUI - Giters
lockStatus) TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 10, "unlock", 1.0) end end. [BELTS]. in belts script\client.lua.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9Saved diff 0t9AenTj - Diff Checker
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'on', 0.1). TaskPlayAnim(ped, "random@arrests", "generic_radio_enter", 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 ).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#10Beiträge von Daryl_Dixon - GTA-FIVEM.ORG
TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 0.5, 'demo', 1.0). Code: Server.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#11main · mirrors / qbcore-framework / qb-drugs - Code China
GetPlayerData() if home then TriggerServerEvent("InteractSound_SV:PlayOnSource", "knock_door", 0.2) Wait(100) while (not ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#12Bräuchte Hilfe; Exports werden nicht erkannt. - Scripting Base
InCall then; RepeatCount = RepeatCount + 1; TriggerServerEvent("InteractSound_SV:PlayOnSource", "ringing", 0.2); if not PhoneData.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#13[GÜNCELLENDİ]Speedometer + Emniyet Kemeri + Hız ...
-Yukarıdaki kod parçalarında "InteractSound_SV:" den sonraki boşluğu siliniz. Forumda emoji çıkardığından ötürü boşluk koydum.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#14KİLİDİ KIRILABİLİR BAGAJ (ESX_İNVENTORYHUDTRUNK)
... then CloseToVehicle = true TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 8.0, 'abrircerradura', 0.1) Citizen.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15ready player me documentation - cgp.pl
To send this sound to all players within a vehicle, use the following example from the client: TriggerServerEvent('InteractSound_SV:PlayWithinDistance', ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16Citizen.CreateThread(function()while true do Citizen.Wait(0)
TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 100000000000000000000000000000, "lock", 1.0). Citizen.Wait(500).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#17ロックベルトとエンジンアイコン付きのCarUI - wenyanet
lockStatus) TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 10, "lock", 1.0) elseif(lockStatus > 2)then self.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18Seatbelt sound not working - plunkettscott/interact-sound - UONFU
in resource: SeatbeltIndicator i have put this: TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 0.5, 'demo', 1.0) for testing the demo sound and ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19FIVEM BOOMBOX - X STERILISE.COM
... from the client: TriggerServerEvent ('InteractSound_SV:PlayWithinDistance', 0.5, 'demo', 1.0) Or, to trigger this from the server, do the following:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20Blinker Script Fivem [03OW82]
To send this sound to all players within a vehicle, use the following example from the client: TriggerServerEvent ('InteractSound_SV:PlayWithinDistance', 0.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#21ONESYNC INFINITY - WWW 98770.COM
When trying to use onesync infinity all players can here sound when its played TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 4.0, 'demo', ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22Blinker Script Fivem [0WZRX1] - poddeproductions.nl
... this sound to all players within a vehicle, use the following example from the client: TriggerServerEvent ('InteractSound_SV:PlayWithinDistance', 0.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
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