glBegin(GL POLYGON); glColor3f(0.0, 0.0, 0.0); glVertex3f(80.0, 20.0, 0.0); glColor3f(1.0, 0.0, 0.0); glVertex3f(40.0, 40.0, 0.0); glColor3f(0.0, 0.0, ...
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