雖然這篇glBegin GL_QUADS鄉民發文沒有被收入到精華區:在glBegin GL_QUADS這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]glBegin GL_QUADS是什麼?優點缺點精華區懶人包
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#1OpenGL关于glBegin的参数的理解_Tan_HandSome的博客
glBegin (GL_LINE_STRIP); /*绘制一系列连接的直线段。 ... glBegin(GL_TRIANGLE_STRIP); /* 绘制一系列三角形区域。 ... glBegin(GL_QUADS);
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#2glBegin - Khronos Group
Ten symbolic constants are accepted: GL_POINTS , GL_LINES , GL_LINE_STRIP , GL_LINE_LOOP , GL_TRIANGLES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_QUADS ...
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#3OpenGL: GL_QUADS does not draw square - Stack Overflow
This is my render code: glClear(GL_COLOR_BUFFER_BIT); glTranslatef(0,0,-0.1); glBegin(GL_QUADS); ...
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#4glBegin function (Gl.h) - Win32 apps | Microsoft Docs
Vertices 1, n + 1, n + 2 define triangle n. N - 2 triangles are drawn. GL_QUADS. Treats each group of four vertices as an independent ...
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#5glBegin_百度百科
glBegin 是OpenGL裏使用的函數。而OpenGL是一種高性能圖形算法行業標準 ... glBegin是和glEnd結合起來使用的。 ... GL_QUADS:繪製由四個頂點組成的一組單獨的四邊形。
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#6glBegin - OpenGL 3 - docs.gl
Ten symbolic constants are accepted: GL_POINTS , GL_LINES , GL_LINE_STRIP , GL_LINE_LOOP , GL_TRIANGLES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_QUADS ...
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#7OpenGL 二維向量(glVertex2f) 與三維向量(glVertex3f) Ch002
glBegin (GL_QUADS) ; glVertex2f(-0.5,-0.5) ; glVertex2f(-0.5,0.5) ; glVertex2f(0.5,0.5) ; glVertex2f(0.5,-0.5) ; glEnd() ; glFlush(); }
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#8glBegin
GL_QUADS Treats each group of four vertices as an independent quadrilateral. Vertices 4n-3, 4n-2, 4n-1, and 4n define quadrilateral n. N/4 quadrilaterals are ...
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#9Python GL.glBegin函數代碼示例- 純淨天空
如果您正苦於以下問題:Python glBegin函數的具體用法? ... glBegin(GL_QUADS) glVertex3fv(origin) # glColor3fv(white)# glVertex3fv(origin + dx) ...
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#10OpenGL Tutorial - computer graphics
glBegin (GL_TRIANGLES);. • glVertex2f(-2, -1);. • glVertex2f(1, -1); ... glBegin/glEnd. • glLineWidth(2.0); ... glBegin(GL_QUADS);. • glVertex2f(-2, -2);.
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#11OpenGL Programming/Basics/2DObjects - Wikibooks
glBegin takes one argument: the type of shape you want to make. Here are some possible arguments: GL_TRIANGLES; GL_QUADS; GL_POLYGON. A quad is any shape with 4 ...
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#12Can't Use glBegin(GL_QUADS) : r/opengl - Reddit
I have been trying to draw a rectangle using glBegin(GL_QUADS), but for some reason it displays nothing! If I make a temporary VBO or VAO and then…
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#13Your First Polygon - NeHe Productions
We will create a triangle using GL_TRIANGLES, and a square using GL_QUADS. ... glBegin(GL_QUADS); // Draw A Quad glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left ...
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#14glBegin()使用小结- 叶梅树 - 博客园
在glBegin()和glEnd()之间可调用的函数函数函数意义glVertex*()设置顶点坐标glColor*()设置当前颜色glIndex*()设置 ... GL_QUADS, 多组独立填充四边形.
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#15glBegin or glEnd Subroutine - IBM
Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP ...
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#16glBegin - 中文百科知識
glBegin 是OpenGL里使用的函式。 ... 函式定義函式原型:void glBegin(GLenummode)void. ... GL_QUADS:繪製由四個頂點組成的一組單獨的四邊形。頂點4n-3、4n-2、4n-1 ...
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#17org.lwjgl.opengl.GL11.glBegin java code examples | Tabnine
glColor4f(renderingBackgroundColor.r, renderingBackgroundColor.g, renderingBackgroundColor.b, renderingBackgroundColor.a); glBegin(GL_QUADS); glVertex3f(0, ...
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#18c++ - opengl程序在glBegin(GL_QUADS)上崩溃 - IT工具网
我有这个程序,您可以在下面看到。程序应将某些东西渲染到纹理上,并且应该绘制渲染后的纹理以进行显示。但是,当调用glBegin(GL_QUADS)时,该程序在display()函数 ...
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#19Creating a simple quad in opengl1.0 - gists · GitHub
glPushMatrix();. gl::translate( ci::Vec3f(x, y, z) );. float size = 10;. glBegin(GL_QUADS); // Draw A Quad. glVertex2f(-size, size); // Top Left.
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#20Linhas, Pontos e Polígonos - Introdução à OpenGL - Profa ...
O argumento passado para glBegin() determina qual objeto será desenhado. ... GL_QUADS: exibe um quadrado preenchido conectando cada quatro pontos definidos ...
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#21Quads, Quad Strips & Polygons
OpenGL's GL_QUADS primitive draws a four- ... glBegin(GL_QUADS);. glVertex3f(-50.0f, 0.0f, 0.0f); ... glBegin(GL_QUAD_STRIP);. glVertex3f(-50.0f, -50.0f, ...
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#22opengl畫幾何圖形 - 台部落
... glBegin(GL_POLYGON); //glBegin和glEnd函數限定了一組或多組圖元的定點定義。 //glBegin(GL_LINE_STRIP); //glBegin(GL_QUADS); ...
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#23opengl программа аварийно завершает работу на glBegin ...
Но программа терпит неудачу в функции display() при вызове glBegin(GL_QUADS). Программа завершает печать ElectricFence Aborting: free(96f110): address not ...
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#24glBegin, glEnd Reference Page
Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, ...
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#25你的第一个多边形 - qiliang.net
我们讲使用GL_TRIANGLES来创建一个三角形,GL_QUADS来创建一个四边形。 ... glBegin(GL_TRIANGLES)的意思是开始绘制三角形,glEnd() 告诉OpenGL三角形已经创建好了。
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#26Points in OpenGL - PerCV Lab. at KHU
glBegin (GL_QUADS);. glVertex2fv(p0);. glVertex2fv(p1);. glVertex2fv(p2);. glVertex2fv(p3);. glVertex2fv(p4);. glVertex2fv(p5);. glVertex2fv(p6);.
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#27glBegin – DGL Wiki
Parameter · GL_POINTS · GL_LINES · GL_LINE_STRIP · GL_LINE_LOOP · GL_TRIANGLES · GL_TRIANGLE_STRIP · GL_TRIANGLE_FAN · GL_QUADS ...
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#28C++ (Cpp) glBegin Examples - HotExamples
These are the top rated real world C++ (Cpp) examples of glBegin extracted from open source ... glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, ...
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#29Computer Graphics
glBegin ( GL_QUADS );. glColor3fv( color );. glVertex2f( 0.0, 0.0 ); ... glBegin( primType );. glEnd();. ▫ primType determines how vertices are combined.
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#304. CGVR OGL Intro geometry (2) and polygons
glBegin (GL_LINES);. glVertex2f(-0.5, -0.5); ... GL_TRIANGLES. GL_QUADS. ▫ All geometric primitives are specified by vertices ... glBegin( GL_QUADS );.
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#31Create a quadrilateral and apply composite | Chegg.com
Coordinates of quadrilateral endpoints to create it: glBegin(GL_QUADS); glColor3f(1.0,0.0,1.0); glVertex2i(250,200); glVertex2i(550,200); ...
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#32CSE 40166 Computer Graphics (Fall 2010) - Example 05
... + radius * sin(angle)); } } glEnd(); glBegin(GL_TRIANGLES); { glVertex2f( 0.55, ... void draw_missile_diamond() { glBegin(GL_QUADS); { glVertex2f(-0.5, ...
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#33Python OpenGL.GL.glBegin() Examples - ProgramCreek.com
glBegin (GL.GL_QUADS) self.qglColor(color) px = center_x+size_x/2 mx =center_x-size_x/2 py = center_y+size_y/2 my =center_y-size_y/2 GL.
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#3413.003 Computational Geometry and Visualization
So far, we have applied a single color to each polygon that we have drawn. glColor3f(1.0, 1.0, 1.0); glBegin(GL_QUADS); glVertex2f(-0.5, -0.5); glVertex2f( 0.5, ...
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#35QT5 OPenGL(一) - IT閱讀
glBegin (GL_QUADS) 其它的點線等可以參考下面的。 #define GL_POINTS 0x0000 # ...
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#36【C++】OpenGL:GL_QUADS不會繪製正方形 - 程式人生
glClear(GL_COLOR_BUFFER_BIT); glTranslatef(0,0,-0.1); glBegin(GL_QUADS); glVertex3f(0,0,0); glVertex3f(1,0,0); glVertex3f(1,1,0); ...
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#37“Fair” Quadrilateral Interpolation <ul><li>glBegin(GL_QUADS)
Fair” Quadrilateral Interpolation glBegin(GL_QUADS); glColor3fv(red); glVertex3fv(lowerLeft); glColor3fv(green); glVertex3fv(lowerRight); glColor3fv(red);…
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#38OpenGL Vertex Array - Song Ho Ahn
In immediate mode, you have to provide the shared vertex 3 times, once for each face as shown in the code. glBegin(GL_QUADS); // draw a cube with 6 quads ...
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#39Shapes and Colors in OpenGL 1.1
Vertices must be specified between calls to glBegin and glEnd. ... which have been removed from modern OpenGL, are GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.
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#40Tutorial 3: Introduction to Lighting - MSU CSE
So, add the following line before the first vertex is defined: glNormal3d(0, 0, 1);. Your code should look like this: glBegin(GL_QUADS); glNormal3d(0, ...
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#41opengl - make 3D Cube 製作立方體 - Ding's CV note
... 最近可以看到的距離 GLdouble camera_far = 100.0f; //最遠可以看到的距離 void drawCube() //畫正立方體 { //開始畫圖 glBegin(GL_QUADS); ...
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#42How do I set the opacity of a vertex in OpenGL? - Code Redirect
The following snippet draws a gray square.glColor3b(50, 50, 50);glBegin(GL_QUADS);glVertex3f(-1.0, +1.0, 0.0); // top leftglVertex3f(-1.0, -1.0, 0.0); ...
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#43Lectures OpenGL Primitives - Professor George Ledin
void glBegin (GLenum mode );. – void glEnd(); ... vertices presented between glBegin and the subsequent glEnd. ... OpenGL Primitives – GL_QUADS.
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#44Color / OpenGL Color / OpenGL - PUC-Rio
GL_QUADS. GL_POLYGON. GL_QUAD_STRIP. Page 26. Primitive properties. • Points and lines. – Outside glBegin()/glEnd() ... glBegin(GL_QUADS);.
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#45Qt 4.3: glwidget.cpp Example File (opengl/framebufferobject ...
convertToFormat(QImage::Format_ARGB32); tile_list = glGenLists(1); glNewList(tile_list, GL_COMPILE); glBegin(GL_QUADS); { glTexCoord2f(0.0f, ...
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#46Chapter 3. Рисуем простые объекты - CITForum
glBegin (GLenum mode); // указываем, что будем рисовать glVertex[2 3 ... Четырехугольники рисуются вызовом функции glBegin с параметром GL_QUADS или ...
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#47How to have a GL_QUADS move sidewards? - CodeProject
... to use gltranslate/glrotate to let the gl_quads move sidewards, ... //glRotatef(45.0,0.0,1.0,0.0); glBegin(GL_QUADS); glColor3f(1.0f, ...
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#48Rendering to texture via FBO and t… | Apple Developer Forums
glEnable(GL_TEXTURE_RECTANGLE_EXT); glBindTexture(GL_TEXTURE_RECTANGLE_EXT, fbo.texture); glBegin(GL_QUADS); .... glEnd();.
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#49uglcube.c
... UGL_LOCAL GLfloat roty; UGL_LOCAL GLuint theCube; UGL_LOCAL void cube() { /* Front */ glBegin(GL_QUADS); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-1.0f, ...
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#50C++ opengl GL_QUADS drawing - Programmer Sought
The pseudo code is as follows: void Draw() { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_QUADS); glColor4ub(255, 0, 0, ...
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#51OpenGL程式演示 - 程序員學院
glbegin (gl_quads);. glvertex3f(-0.2,-0.2,0.0);. glvertex3f(0.2,-0.2,0.0);. glvertex3f(0.2,0.2,0.0);. glvertex3f(-0.2,0.2,0.0);. glend();.
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#52glbegin无法在OpenGL 3.3核心中绘制 - 码农家园
glBegin (GL_QUADS); // Begin drawing the color cube with 6 quads // Top face (y = 1.0f) // Define vertices in counter-clockwise (CCW) order ...
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#53Lab exercise on texture mapping Scott D. Anderson Fall 2004 ...
... twCamera(); glEnable(GL_TEXTURE_2D); // front is buffy glBindTexture(GL_TEXTURE_2D,textureIDs[0]); glBegin(GL_QUADS); glTexCoord2f(0,0); glVertex3f( 0,1 ...
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#54OpenGL Examples
Draws only using glColor and glVertex within glBegin and glEnd in the display callback ... Draws with GL_QUADS and the moderately ugly glVertex3iv function.
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#55x y (0,0) (600, 400)
glBegin (GL_LINES);. glVertex2f(50, 50);. glVertex2f(75, 150);. glEnd();. // Draw a rectangle given the four corners. glBegin(GL_QUADS); // Use GL_LINE_LOOP ...
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#56glBegin(GL_LINE_STRIP)学习_海涛高软-程序员宝宝
C++ opengl GL_QUADS的绘制. QUADS指的是四边形, 每给出4个点,就绘制一个四边形; 给出5-7个,还是 ...
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#5703-OpenGL posted.pptx - Eecs Umich
$glBegin(GL_TRIANGLES);. glVertex2f(x0,y0);. glVertex2f(x1,y1);. glVertex2f(x2,y2);. glEnd();. To$draw$a$quadrilateral$polygon$(quad):$. glBegin(GL_QUADS);.
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#58Робота з картинками в Python - HackMD
... for cubeEdge in cubeEdges: for cubeVertex in cubeEdge: glVertex3fv(cubeVertices[cubeVertex]) glEnd() def solidCube(): glBegin(GL_QUADS) for cubeQuad in ...
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#59glBegin - DEI-ISEP
glBegin, glEnd — delimit the vertices of a primitive or a group of like primitives ... GL_QUADS: Treats each group of four vertices as an independent ...
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#60CGFLib - A library for Computer Graphics @ FEUP: Basic project
Initialize Model-View matrix as identity (no transformations). glMatrixMode(GL_MODELVIEW);. glLoadIdentity();. glBegin(GL_QUADS);. glVertex3d(0,0,0);.
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#61Assignment #4 3D Vector Field Visualization
Connect them up with GL_QUADS. It is not required to do OpenGL lighting (but it is a ... glBegin( GL_LINE_STRIP );. glVertex3fv( tail );.
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#62OpenGL Basics - Virginia Tech
glBegin ( GL_QUADS );. glColor3fv( color );. glVertex2f( 0.0, 0.0 );. glVertex2f( 1.0, 0.0 ); ... glBegin( primType );. glEnd(); ... glBegin(GL_POINTS).
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#63Does not work the depth test in OpenGl and SFML. What to do?
glBegin (GL_QUADS); //back glTexCoord2f(0, 1); glVertex3f(-size, size, -size); glTexCoord2f(1, 1); glVertex3f( size, size, -size);
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#642014,11 29 - w3c學習教程
2.opengl如何繪製帶邊界的小正方形?可以這樣,用gl_line_loop 和gl_quads 各繪製一遍。 glbegin(gl_quads);. glvertex2f(..); // 左上. glvertex2f(.
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#65glbegin(3) - Linux man page - Die.net
glBegin and glEnd delimit the vertices that define a primitive or a group ... GL_QUADS. Treats each group of four vertices as an independent quadrilateral.
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#66S2K Arial, Bold, 37 points, 105% line spacing - Stanford ...
glBegin (GL_QUADS); [lots of glVertex calls]; glEnd();. Tutorial: shapes. 6. Transformations and Viewing (Ch.3). OpenGL has 3 different matrix modes:.
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#67License and Disclaimer * // * * // * The Geant4 software is ...
#ifndef G4OPENGL_VERSION_2 glBegin (GL_QUADS); #else fEmulate_GL_QUADS = true; glBeginVBO(GL_TRIANGLE_STRIP); #endif G4bool notLastFace; do { //First, ...
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#68glBegin / glEnd
... GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON. C SPECIFICATION void glEnd( void ) DESCRIPTION glBegin and glEnd delimit ...
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#69순환 '감속' 을 하 겠 습 니 다. - krcodeblog
... void map() { glColor3ub(0, 128, 0); // set color green //Position 1 glBegin(GL_QUADS); glVertex3f(-1.0f, 1.0f, 0.0f); //top left glVertex3f(-1.0f, 0.5f, ...
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#70Package pyglet.gl - PythonHosted.org
from pyglet.gl import * # [...omitted: set up a GL context and framebuffer] glBegin(GL_QUADS) glVertex3f(0, 0, 0) glVertex3f(0.1, 0.2, 0.3) glVertex3f(0.1, ...
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#71Computer Graphics
glBegin ( GL_LINE_LOOP );. glVertex2iv(vc[0]); ... glBegin ( drawing mode );. glVertex... ... glEnd(); ... glBegin(GL_QUADS);. glColor3f(1,1,0);.
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#72Label3D Class Reference - COPASI API
167 glBegin(GL_QUADS);. 168 glVertex3d(pos.x - w, pos.y, posZ + gap);. 169 glVertex3d(pos.x + w, pos.y, posZ + gap);. 170 glVertex3d(pos.x + w, pos.y, ...
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#73一、绘制GL_QUADS 四边形 - 程序员资料
一、绘制GL_QUADS 四边形. 四边形绘制时, 在glBegin 方法中传入GL_QUADS 参数, 其绘制规则是每遇到 4 4 4 个点, 就绘制一个四边形;. 代码示例:
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#74Jeff Molofee's OpenGL Windows Tutorial
We will create a triangle using GL_POLYGON, and a square using GL_QUADS. ... glBegin(GL_QUADS); glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left glVertex3f( 1.0f, ...
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#75Thread: OpenGL question - Qt Centre Forum
... to show the image: glTexImage2D(GL_TEXTURE_2D,0,1,iWidth,iHeight,0,GL_LUMINANCE,GL_UNSIGNED_BYTE,pcData); glBegin(GL_QUADS); //glTexCoord2f(0.0f, 1.0f);
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#76opengl Lesson 1 glBegin glend Drawing, - Programmer Group
Callable functions between glBegin() and glEnd(). Functional Meaning ... GL_QUADS Multiple Groups of Independently Filled Quadrilateral
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#77Skybox.cpp
Load( front, false, true ); glBegin( GL_QUADS ); { glTexCoord2f( 0.0f, 0.0f ); glVertex3f( -hl, -hl, -hl ); glTexCoord2f( 0.0f, 0.999f ); glVertex3f( -hl, ...
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#78mapoglrenderer.cpp - OSGeo SVN Repositories
... 0); glBegin(GL_QUADS); glTexCoord2d(textureStart, 1); glVertex2d(p1->x, ... tile->texture); // Select Our Texture glBegin(GL_TRIANGLE_STRIP); double ...
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#79Why fixed pipeline does not work? - C++ - Cocos Forums
glBegin (GL_QUADS); //Such drawing technique is not supported anymore on most of devices you should gldrawarrays or gldrawelements, Google is your friend.
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#80OpenGL simple question - SDL Development
glBegin (GL_QUADS); glTexCoord2f(0,0); glVertex3f(hw,-hh,-hh); ... Put your glColor3f() statement inside your glBegin() … glEnd() stanza, like this:.
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#81一、绘制GL_QUADS 四边形 - 程序员信息网
一、绘制GL_QUADS 四边形. 四边形绘制时, 在glBegin 方法中传入GL_QUADS 参数, 其绘制规则是每遇到 4 4 4 个点, 就绘制一个四边形;. 代码示例:
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#82Drawing Pool table Pockets using OPENGL GLUT - py4u
#pragma region Table Drawing Code void drawTable() { glBegin(GL_QUADS); // RIGHT glNormal3f(0,0,1); glColor3d(0.5,0.35,0.05); glVertex3f(m_TableX, 0.0f, ...
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#83/c++/src/gui/graph/igraph.cpp - NCBI
... TModelUnit Ry = MarkerH / 2; switch(Type) { case eDiamond: { glBegin(GL_QUADS); glVertex2d(cX + Rx, cY); glVertex2d(cX, cY + Ry); glVertex2d(cX - Rx, ...
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#84OpenGL关于glBegin的参数的理解_Tan_HandSome的博客
glBegin (GL_QUADS); /*绘制一系列的四边形(4条边的多边形),首先使用v0,v1,v2,v3然后是v4,v5,v6,v7接下来以此类推,如果n不是4的整数倍,舍去*/
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#85Fill area - 블로그 - 네이버
glBegin (GL_TRIANGLES); // 삼각형 그리기 ... glBegin(GL_TRIANGLES); // 3점단위로 삼각형그림, 반시계방향 ... glBegin(GL_QUADS);.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#863we6huhfv - C - OneCompiler
glBegin (GL_QUADS);. glVertex2f(-1,-1);. glVertex2f(-1,1);. glVertex2f(1,1);. glVertex2f(1,-1);. glEnd();. //table. glColor3f(0.8,0.6,0);. glBegin(GL_QUADS);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87Basic OpenGL - Computer Graphics Lab. @ GIST
glBegin (GL_TRIANGLES);. • glVertex2d(-1.0, 1.0); ... glBegin(GL_TRIANGLES);. • glVertex2d(0.0, 1.0); ... glBegin(GL_QUADS);. • glVertex2d(-0.5, -0.5);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88OpenGL四重渲染优化- CocoaChina_一站式开发者成长社区
我在openGL中绘制四边形.我的问题是,这有什么额外的性能提升:// Method #1 glBegin(GL_QUADS); // Define vertices for 10 quads glEnd(); .
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89texture mapping
GL_TEXTURE_2D). Example: gl.glBegin(GL2.GL_QUADS); gl.glTexCoord2f(1, 1); gl.glVertex3f( 1.0f ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90fatal error: iostream.h: No such file or directory - Developpez.net
... Draw Front side glBindTexture(GL_TEXTURE_2D, SkyboxTexture[SKYFRONT]); glBegin(GL_QUADS); glTexCoord2f(1.0f, 0.0f); glVertex3f(x, y, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#91Converting cudaDecodeGL to work with GLFW
... (float)nTexHeight_; glBegin(GL_QUADS); glTexCoord2f(0, (GLfloat)nTexHeight_); glVertex2f(0, 0); glTexCoord2f((GLfloat)nTexWidth_, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#92OpenGL.pdf - DIMAp - UFRN
glBegin (GL_QUADS);. // start drawing the cube. // top of cube. glColor3f(0.0f,1.0f,0.0f);. // Set The Color To Blue. glVertex3f( 1.0f, 1.0f,1.0f);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#93#include <gl/glut.h> #include <math.h> #include <stdio.h ...
... GLint circle_points=800; glBegin(GL_POLYGON); for(i=0; i<circle_points; ... MyCircle2f(790,147,25); //MyCircle2f(780,180,5); glBegin(GL_QUADS); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#94Using an Fbo texture on a GL_QUAD [SOLVED] - beginners
getTextureReference().bind(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); glTexCoord2f(0, 0); glVertex3f(sliceCoordinates[0].x, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#95#!/usr/bin/env python2.3 # * 3-D gear wheels. This program is ...
... width*0.5) glVertex3f(r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5) glEnd() # draw front sides of teeth glBegin(GL_QUADS) da = 2.0*pi / teeth / 4.0 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#96fork(1) - Ideone.com
... ovehicleY[i] = 1000 - i * 160; } } void drawRoad() { glBegin(GL_QUADS); ... i <= 10; i++) { glColor3f(0, 0, 0); glBegin(GL_QUADS); glVertex2f(divx - 5, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#97【其他】在Dev-C++使用OPENGL來繪製3D圖形 - 巴哈姆特
glBegin (GL_QUADS); //繪製一個3D物件的開始,GL_QUADS為繪製四邊形的面. glVertex3f(-20,-20,20); //四邊形的XYZ座標 glVertex3f(-20,20,20);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#98020805_2a.c - color blending + keyboard + mouse click ...
... case '1': glBegin(GL_POINTS);break; case '2': glBegin(GL_LINES); break; case '3': glBegin(GL_TRIANGLES);break; case '4': glBegin(GL_QUADS); break; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#99TextureDraw - X-Plane Developer
... int y1 = 20; int x2 = x1 + WIDTH; int y2 = y1 + HEIGHT; glBegin(GL_QUADS); glTexCoord2f(0,0); glVertex2f(x1,y1); // We draw one textured quad.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#100glBegin : PyOpenGL 3.1.0 GL Man Pages
Ten symbolic constants are accepted: GL_POINTS , GL_LINES , GL_LINE_STRIP , GL_LINE_LOOP , GL_TRIANGLES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_QUADS ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
glbegin 在 コバにゃんチャンネル Youtube 的最佳解答
glbegin 在 大象中醫 Youtube 的最讚貼文
glbegin 在 大象中醫 Youtube 的最佳貼文