... 0.0, 0.0 ); glVertex3f( 0.3, 1.0, 0.5 ); glVertex3f( 2.7, 0.85, ... 0.786, 0.0); glVertex3f(0.597, 0.636, 0.0); glEnd(); } // Flush the pipeline.
確定! 回上一頁