... glBegin(GL_LINES); glColor3f(1.0,1.0,1.0); glVertex2f( 0.0, 0.5); glColor3f(0.0,1.0,0.0); glVertex2f( 0.5,-0.5); glColor3f(0.0,0.0,1.0); glVertex2f(-0.5 ...
確定! 回上一頁