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  • SamplerState
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並前往https://books.google.com.tw/books?id=lV_mrpFoP1UC&pg=PA332&lpg=PA332&dq=samplerstate&source=bl&ots=VCT1BQX-pg&sig=ACfU3U0DIYP11Oxq1FeUa4B37ERQPWDutw&hl=zh-TW&sa=X&ved=2ahUKEwj5ub3C7dP2AhUJ3hoKHduyABcQ6AF6BQjtARAD

Practical Rendering and Computation with Direct3D 11

sampler state must be declared as a SamplerState object in HLSL, which is mapped to a sampler register (s0 through s15) in the same way constant buffers and ...

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查詢 「SamplerState」的人也找了:

  1. D3D11_SAMPLER_DESC
  2. RWTexture2D
  3. HLSL inline
  4. Hlsl Texture2D
  5. SamplerState
  6. HLSL sampler
  7. Pssetsamplers
  8. Uniform sampler2D

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