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#1ID3D11DeviceContext::PSSetSamplers (d3d11.h) - Win32 apps
Set an array of sampler states to the pixel shader pipeline stage. Syntax. C++. Copy.
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#2PSSetSamplers doens't work (The Pixel Shader unit expects a ...
The problem is your usage of ComPtr. The operator& overload for Microsoft::WRL::ComPtr calls ReleaseAndGetAddressOf , not GetAddressOf .
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#3C++ (Cpp) ID3D11DeviceContext::PSSetSamplers Examples
These are the top rated real world C++ (Cpp) examples of ID3D11DeviceContext::PSSetSamplers extracted from open source projects.
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#4nf-d3d11-id3d11devicecontext-pssetsamplers.md - sdk-api
Set an array of sampler states to the pixel shader pipeline stage. ID3D11DeviceContext interface [Direct3D 11]. PSSetSamplers method. ID3D11DeviceContext.
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#5DirectX 12与超低驱动层开销的实践 - NVIDIA Developer - 英伟达
Ctx->PSSetSamplers( … ); Ctx->DrawIndexed( … ); Ctx->IASetInputLayout( … ); Ctx->IASetVertexBuffers( … ); Ctx->IASetIndexBuffer( … ); Ctx->VSSetShader( … );.
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#6DX11PixelShader.cpp - Geometric Tools
... uint32_t bindPoint, ID3D11SamplerState* state) { if (mDXObject) { ID3D11SamplerState* states[1] = { state }; context->PSSetSamplers(bindPoint, 1, ...
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#7DirectX11 With Windows SDK--09 纹理映射与采样器状态
根据前面的HLSL代码, samLinear 使用了索引为0起始槽,所以需要这样调用: // 像素着色阶段设置好采样器 m_pd3dImmediateContext->PSSetSamplers(0, ...
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#8定量分析unity 静态合批,动态合批,srp对比 - 知乎专栏
769 PSSetShaderResources(0, { Texture2D-SRV-4255-128x16 }) 770 PSSetSamplers(0, { SamplerState-1-000-1 }) 771 OMSetBlendState(BlendState-2-1 ...
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#9DirectX11 how to use textures and samplers in slots in shaders
context_->PSSetShaderResources(0, 1, &texture); context_->PSSetSamplers(0, 1, &sampler); … shader2 resources:
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#10src/libGLESv2/renderer/d3d11/SwapChain11.cpp - Google Git
deviceContext->PSSetSamplers(0, 1, &mPassThroughSampler);. // Draw. deviceContext->Draw(4, 0);. #if ANGLE_FORCE_VSYNC_OFF. result = mSwapChain->Present(0, ...
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#11Resource Binding Model in Diligent Engine 2.0
pCtx->PSSetSamplers(0, NumSamplers, ppSamplers);. pCtx->CSSetUnorderedAccessViews(0, NumUAVs, ppUAVs, nullptr); ...
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#12[D3D11] Problem for displaying a downsampled texture on a ...
... 1, &bilinearTexSampler); D3D11Rendering::deferredContext->PSSetSamplers(0, 1, &D3D11Rendering::samplerNoFiltering); ...
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#13Direct3D 11 总结—— 6 绘制图片 - CSDN博客
PSSetSamplers. 设置图片的采样方式. 设置完这两个参数之后,每个空间上的点,需要知道他在图片中的相对位置,才能对图片进行采样,以获取其真正的rgb ...
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#14DirectX11 Tutorial 21: 반사 매핑 - 빠재의 노트
deviceContext->PSSetSamplers(0, 1, &m_sampleState); // Render the triangles. deviceContext->DrawIndexed(indexCount, 0, 0); return; }.
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#1511. Textures - Braynzar Soft
( ID3D11DeviceContext::PSSetShaderResources() ) ( ID3D11DeviceContext::PSSetSamplers() ) If we wanted, we only need to send the sampler state and texture to ...
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#16ID3D11DeviceContext1 in windows::Win32::Graphics
pub unsafe fn PSSetSamplers( &self, startslot: u32, ppsamplers: &[Option<ID3D11SamplerState>] ). pub unsafe fn VSSetShader<'a, P0>(
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#17Tutorial 17: Multitexturing and Texture Arrays - RasterTek
deviceContext->PSSetSamplers(0, 1, &m_sampleState); // Render the triangles. deviceContext->DrawIndexed(indexCount, 0, 0); return; }. Texturearrayclass.h.
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#18在DirectX11顶点和像素着色器之间交换 - 程序员大本营
_pImmediateContext->PSSetSamplers(0, 1, &_pSamplerLinear);. _pImmediateContext->PSSetShader(_pSkyPixelShader, nullptr, 0);. //Imported Sky.
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#19D3D10DDI_DEVICEFUNCS (d3d10umddi.h) - Windows drivers
指向驱动程序的PsSetSamplers 函数的 指针。 pfnVsSetShader. 指向驱动程序的VsSetShader 函数的 指针。 pfnDrawIndexed.
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#20DirectX11 구름 구현중 버그 발생
PSSetSamplers 함수를 빼먹었음. PSSetSamplers(슬롯 인덱스, SamplerState 갯수, ID3D11SamplerState* const* ppSamplers).
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#21Direct3D 11.0 テクスチャーを使う - Maverick Project - FC2
... NULL, 0 ); // ID3D11DeviceContext::PSSetSamplers g_pD3D11User->m_D3DDeviceContext->PSSetSamplers( 0, 1, &g_pSamplerState ); ...
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#22Direct3D 11 总结—— 6 绘制图片-爱代码爱编程
PSSetSamplers. 设置图片的采样方式. 设置完这两个参数之后,每个空间上的点,需要知道他在图片中的相对位置,才能对图片进行采样,以获取其真正的rgb ...
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#23【DirectX】22-多重纹理| 杨帆博客
(*pImmediateContext)->PSSetSamplers(0, 1, &pSamplerState); (*pImmediateContext)->DrawIndexed(drawIndexCount, 0, 0); return S_OK;
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#24Shader - IT閱讀
d3dContext_->PSSetSamplers( 0, 1, &colorMapSampler_ );. d3dContext_->VSSetConstantBuffers( 0, 1, &mvpCB_ );.
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#25The shader requires a sampler in slot 0 which hasn't been set ...
... hasn't been set [XXXsampler],Aboutthesampler,youneedtoassignittoyourpixelshader.m_d3dContext.Get()->PSSetSamplers(0,1,&m_sampleState);
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#26プログラミング~ DirectX 11でテクスチャマッピング
ID3D11DeviceContext::PSSetSamplersメソッドでサンプラーをセットします。 m_pImmediateContext->PSSetShaderResources( 0, 1, &m_pTextureView ); ...
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#27winapi::um::d3d11::ID3D11DeviceContext - Rust - Docs.rs
pub unsafe fn PSSetSamplers( &self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *const *mut ID3D11SamplerState ) [src]. pub unsafe fn VSSetShader(
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#28Using d3d11 shared handle in opengl results with black texture
d3d11DeviceContext->PSSetSamplers(0, 1, &samplerState);. d3d11DeviceContext->IASetVertexBuffers(0, 1, &vertexBuffer, &stride, &offset);.
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#29OpenGL 3.3 Sampler Objects - Control your Texture Units
... structure and CreateSamplerState (D3D11 device) and PSSetSamplers (immediat context) functions (lost with device an immediate context?
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#304c9f0cec277e3ad282384b0998...
PSShaderResource->Release(); ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release(); ctx->PSSetShader(old.
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#31[Discuss] D3D11 Hooking - UnKnoWnCheaTs
pInputLayout );; pDeviceContext->IASetPrimitiveTopology( sOriginalState.PrimitiveTopology );; pDeviceContext->PSSetSamplers( 0, 1, & ...
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#32DirectX 11 - Textures (C/C++ & Win32)
... 0, 0); Context->PSSetShader(PixelShader, 0, 0); Context->PSSetShaderResources(0, 1, &ImageShaderResourceView); Context->PSSetSamplers(0, ...
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#33DirectX11 With Windows SDK-13 Abandons FX11 and ...
Get(), nullptr, 0); md3dImmediateContext->PSSetSamplers(0, 1, RenderStates::SSLinearWrap.
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#34[C++]DirectX 샘플링 / sampler - 빠타박스 의 지식과 정보
World); DeviceContext->PSSetSamplers(0, 1, &samplerFilter_Point); //PS그리는애 샘플러 넣어주고 DeviceContext->PSSetSamplers(1, 1, ...
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#35在DirectX 11中渲染共享纹理仅显示黑色 - 955Yes
3) 在目标渲染期间,在某一点上,我渲染出一个包含原始渲染内容的全屏四边形。 // Set the sampler state in the pixel shader. pContext->PSSetSamplers ...
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#36Question - Native Graphics Device D3D11 and VR - Unity Forum
devcon->PSSetSamplers(0, 1, samplerState.GetAddressOf());. // Set buffers. devcon->VSSetConstantBuffers(0, 1, constantBuffer.
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#37Windows: OSR with shared textures renders incorrectly on ...
... if (sampler_) { ID3D11SamplerState* samplers[1] = {sampler_.get()}; d3d11_ctx->PSSetSamplers(0, 1, samplers); } D3D11_VIEWPORT vp; vp.
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#38apply pixel shader with WinRTs Windows.Graphics.Capture
... nullptr, 0); m_d3dContext->PSSetShaderResources(0, 1, &ShaderResource); m_d3dContext->PSSetSamplers(0, 1, &m_SamplerLinear); ...
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#39DirectX11 With Windows SDK 习题分享09:纹理映射与采样器 ...
m_pd3dImmediateContext->PSSetSamplers(0, 1, m_pSamplerState.GetAddressOf()); m_pd3dImmediateContext->PSSetSamplers(1, 1, m_pSamplerState.
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#40【c++】紋理顯示為黑色 - 程式人生
... 1, &resourceView); Core::Internals::DX11Renderer::GetContext()->PSSetSamplers(index, 1, &samplerState); } DXGI_FORMAT ...
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#41【Visual C++】遊戲開發筆記三十DirectX11 2D紋理映射知識全 ...
這兩項特殊的任務分別分配給PSSetShaderResources函數以及PSSetSamplers函數來完成,設置這些數據到像素着色器之中。PSSetShaderResources函數具有 ...
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#42ImDrawCallback_ResetRenderSt...
ctx->PSSetSamplers(0, 1, &g_pFontSampler);. // Setup render state. const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };.
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#433D Engine Design for Virtual Globes - 第 496 頁 - Google 圖書結果
... 311–312 projection orthographic, 182 perspective, 182, 184 PSSet, 66 PSSetSamplers, 112 PSSetShader, 57 PSSetShaderResources, 112 quadtree, 168, 249, ...
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#44Practical Rendering and Computation with Direct3D 11
... ID3D11DeviceContext::PSSetShaderResources() ▫ ID3D11DeviceContext::PSSetSamplers() In addition to the standard resources of the common shader core, ...
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#45Real-Time Shadows - 第 320 頁 - Google 圖書結果
... with PSSetSamplers() for the pixel shader stage). e state object is described by a D3D11 SAMPLER DESC structure. e ltering is specied by the Filter ...
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#46DirectX11 With Windows SDK--14 深度测试 - 程序员文章站
Get(), nullptr, 0); md3dImmediateContext->PSSetSamplers(0, 1, RenderStates::SSLinearWrap.
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#47ID3D10Device and ID3D11DeviceContext VTable Indexes
... 3 | VSSetConstantBuffers Index: 4 | PSSetShaderResources Index: 5 | PSSetShader Index: 6 | PSSetSamplers Index: 7 | VSSetShader Index: 8 ...
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#48逆水寒的DX12 和RT 实践.pdf - 三个皮匠报告
... Sampler: PSSetSamplers UAV: OMSetRenderTargetsAndUnorderedAccessViews DX12资源绑定:资源绑定: 统一使用Root Signature和Descriptor Heap ...
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#49【程式】Direct3D 11 使用貼圖 - 創作大廳- 巴哈
Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; hr=device->CreateSamplerState(&saDesc, &sampler); context->PSSetSamplers(2,1,&sampler); ...
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#50只使用FFmpeg,Win32 API,實現一個播放器(二)
Get() }; ctx->PSSetSamplers(0, 1, samplers);. 這裡把著色器資源檢視和取樣器放進管線,接著修改PixelShader.hlsl:
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#51Pixel Shader单元需要一个采样器|
deviceContext->PSSetSamplers(0,1, myLinearWrapSampler);. 为了将采样器连接到像素着色器. 由于在您的情况下您的采样器设置与默认设置匹配, ...
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#52Model.cpp - searchcode
LinearWrap(), 220 }; 221 222 deviceContext->PSSetSamplers(0, 2, samplers); 223} 224 225 226_Use_decl_annotations_ 227void XM_CALLCONV ModelMesh::Draw( 228 ...
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#53imgui_impl_dx11.cpp - / dear imgui: Renderer for DirectX11...
PSShaderResource->Release();ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();ctx->PSSetShader(old.PS, old.
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#54为啥ps里面打不开pab文件 - luriestudio
&_slopeGradient); _d3dContext->PSSetSamplers(0,1, &_sampler);的问题是你的ComPtr使用。Microsoft::WRL::ComPtr的operator&过载调用ReleaseAndGetAddressO.
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#55Assignment 13: EAE 6320-001 Fall 2016 Game Engineering II
Note that the zero is what is passed to IDD3D11DeviceContext::PSSetSamplers() in the I gave above for setting/binding the sampler state.
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#56Direct3D 11 with Windows 8 Metro Applications - D3Dcoder
m_d3dContext->PSSetSamplers(0, 1, mSamLinear.GetAddressOf());. //. // Bind vertex and pixel shaders. //. m_d3dContext->VSSetShader(mBasicVS.
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#57C++ DirectX11でデスクトップキャプチャ - 自由気ままに
DeviceContext->PSSetSamplers(0, 1, &samplerState); DeviceContext->PSSetShaderResources(0, 1, &resourceView); //プリミティブをレンダリング
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#58DirectX Shader Resource View in Shaders - Directx tool kit
context_->PSSetShaderResources(0, 1, &texture); context_->PSSetSamplers(0, 1, &sampler); … shader2 resources:
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#59只使用FFmpeg,Win32 API,实现一个播放器(二) - 代码网
ctx->PSSetSamplers(0, 1, samplers);. 这里把着色器资源视图和采样器放进管线,接着修改PixelShader.hlsl:. // PixelShader.hlsl.
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#60動かして学ぶ3Dゲーム開発の数学・物理 - 第 400 頁 - Google 圖書結果
... the view matrix g_pImmediateContext->PSSetSamplers( 0,1,&g_ pSamplerState ); g_pImmediateContext->RSSetState(g_pRS ); //描画設定 UINT nStrides = sizeof( ...
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#61Spieleprogrammierung mit DirectX 11 und C++
... In OnD3D11FrameRender wird der Sampler State gesetzt : pd3dImmediateContext- > PSSetSamplers ( 0 , 1 , & g_pSamLinear ) ; Auch OnD3D11DestroyDevice muss ...
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#62実例で学ぶゲーム開発に使える数学・物理学入門 - Google 圖書結果
V2UV = XMFLOAT2 ( pTexPic ー> pSRViewTexture ; 0.0f, 0.0f, //サンプラ・ラスタライザセット g_pImmediateContext ー> PSSetSamplers ( 0 , 1s g_pImmediateContext ...
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#63图形学DirectX11笔记5:纹理,从文件加载模型 - 游戏编程
devContext->PSSetShaderResources(0, 1, &pTextureRV); devContext->PSSetSamplers(0, 1, &pSamplerLinear);. 这样,C++代码部分暂时结束了。
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#6413 动手实现一个简易Effects框架、阴影效果绘制 - 爱悠闲
Get(), nullptr, 0); md3dImmediateContext->PSSetSamplers(0, 1, ... Get(), nullptr, 0); md3dImmediateContext->PSSetSamplers(0, 1, ...
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#65D3D11+OpenGL (WGL_NV_DX_interop2) but triangles aren't ...
Get(), nullptr, 0 );; context->PSSetShaderResources( 0, 1, &sourceTexture );; context->PSSetSamplers( 0, 1, sampler.
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#66有没有办法在Direct3D 11全局更改纹理过滤?
MaxAnisotropy = value; ID3D11SamplerState * state = 0; direct3Ddevice->CreateSamplerState(&desc,&state); direct3Dcontext->PSSetSamplers(samplerIndex, 1, ...
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#67error: The shader requires a sampler in slot 0 which hasn't ...
About the sampler, you need to assign it to your pixelshader. m_d3dContext.Get()->PSSetSamplers(0,1,&m_sampleState); ...
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#68DirectX11 With Windows SDK--14 深度测试-随笔-小翔博客
Get()); deviceContext->PSSetShader(pImpl->m_pPixelShader3D.Get(), nullptr, 0); deviceContext->PSSetSamplers(0, 1, RenderStates::SSLinearWrap.
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#69DirectX11 With Windows SDK--14 深度测试- AspxHtml学习分享网
Get());; md3dImmediateContext->PSSetShader(mPixelShader3D.Get(), nullptr, 0);; md3dImmediateContext->PSSetSamplers(0, 1, RenderStates::SSLinearWrap.
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#70Tutorial 7: Texture Mapping and Constant Buffers - 极客分享
... g_pImmediateContext->PSSetSamplers( 0, 1, &g_pSamplerLinear );; shader中需要以下常量,以上代码将绑定到shader中对应的常量: ...
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#71Интерфейсы устройства Direct3D10 - SIISII/DirectX Wiki
PSSetSamplers · PSSetShader · PSSetShaderResources · ResolveSubresource · RSGetScissorRects · RSGetState · RSGetViewports · RSSetScissorRects.
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#72Texturing and Lighting in DirectX 11
m_d3dDeviceContext->PSSetSamplers( 0, 1, m_d3dSamplerState.GetAddressOf() );. m_d3dDeviceContext->PSSetShaderResources( 0, 1, ...
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#73Shader-码迷移动版
d3dContext_->PSSetSamplers( 0, 1, &colorMapSampler_ );. d3dContext_->VSSetConstantBuffers( 0, 1, &mvpCB_ );.
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#74【Visual C++】游戏开发笔记三十DirectX11 2D纹理映射知识全 ...
PSSetSamplers 函数也以起始点StartSlot以及采样数量NumViews作为其参数。 ... 1, &colorMap_ );; d3dContext_->PSSetSamplers( 0, 1, ...
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#75Gargaj/Bonzomatic - Gitter
Hi. I just build Bonzomatic on MacOSX. It runs perfectly, but I have a newbie question. Where should I put config.json file? Gargaj. @Gargaj.
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pssetsamplers 在 コバにゃんチャンネル Youtube 的精選貼文
pssetsamplers 在 大象中醫 Youtube 的最佳解答
pssetsamplers 在 大象中醫 Youtube 的最佳貼文