雖然這篇renderBitmapString鄉民發文沒有被收入到精華區:在renderBitmapString這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]renderBitmapString是什麼?優點缺點精華區懶人包
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#1c++ - 如何使用OpenGL/GLUT 显示文本和一些点? - IT工具网
Set the position of flies, i.e. create initial guess"); renderBitmapString(-1.7, 1.1, (void *)font, "3. Compute projections from the current ...
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#2C++ (Cpp) RenderBitmapString Examples - HotExamples
C++ (Cpp) RenderBitmapString - 6 examples found. These are the top rated real world C++ (Cpp) examples of RenderBitmapString extracted from open source ...
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#3Displaying Variables in GLUT - Stack Overflow
You can print the variable into a char[] with sprintf, char buffer[256]; sprintf(buffer,"%s", myVariable);. And then call the renderBitmapString ...
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#410.1 glutBitmapCharacter - OpenGL
glutBitmapCharacter renders a bitmap character using OpenGL. Usage void glutBitmapCharacter(void *font, int character);. font: Bitmap font to use. character ...
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#5【C++】在OpenGL中繪製N點星 - 程式人生
... float width, height; // global variables to store window width and height // render text void renderBitmapString (float x, float y, ...
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#6Using RingOpenGL and RingFreeGLUT for 3D Graphics
... 1.0, 1.0) func renderBitmapString x,y,z,font,string glRasterPos3f(x, y,z) for ... j * 10.0) drawSnowMan() number = (i+3)*6+(j+3) renderBitmapString(0.0, ...
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#7C++ glRasterPos3d函數代碼示例- 純淨天空
void renderBitmapString(double x, double y, double z, void *font, string str, double drop, int max) { int chars = 1; int newlines = 1; glRasterPos3d(x,y ...
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#8behavior_tree_core: draw.h File Reference - ROS ...
void, keyboard (unsigned char key, int x, int y). void, renderBitmapString (float x, float y, void *font, const char *string) ...
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#9关于c ++:在GLUT中显示变量 - 码农家园
Displaying Variables in GLUT我正在尝试在我的GLUT窗口中显示变量的值。也许像文本显示功能。文字显示功能:[cc lang=cpp]renderBitmapString(0, ...
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#10#include <vector> #include <iostream> #include <sys/stat.h ...
... "LAST SEGMENT"); renderBitmapString((gui3D.window_width ... g_frame_num+1, (int)g_tm.tracks_[g_track_num]->frames_.size()); renderBitmapString(20, 120, ...
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#11My First Attempt At Using OpenGL FBO's and Shaders - gists ...
void renderBitmapString(float x, float y, float z, void *font, char *string){. char *c;. glRasterPos3f(x, y, z);. for(c=string; *c != '\0'; c++){.
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#12[程式] OPENGL 文字輸出 - 虛擬實境與多媒體研究室
void renderBitmapString(float x, float y, char *string, int cx, int cy, int cz) { glColor3ub(cx, cy, cz); char *c; glRasterPos2f(x, y);
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#13The Code So Far IV - Lighthouse3d.com
... 1.0f); } void renderBitmapString( float x, float y, float z, void *font, ... sprintf(number,"%d",(i+3)*6+(j+3)); renderBitmapString(0.0f, 0.5f, 0.0f, ...
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#14glutBitmapString != renderBitmapString - JOGL Development
Hi everybody, I'm new at this forum and new to JOGL. I have alot expirance with OpenGL and c++. At this moment i try to find my way inJOGL.
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#15GLUT Tutorial
renderBitmapString (30,35,(void *)font,s);. glPopMatrix();. resetPerspectiveProjection(); ... Note: the functions that appear mentioned in the above code snippet ...
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#16glut font - OpenGL - Khronos Forums
... warning that says “warning: deprecated conversion from string constant to 'char*” So here is the code : void renderBitmapString( floa…
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#17GLUT Tutorials 13:位图字体和正交投影 - 博客园
The function above, renderBitmapString, as presented in the previous section will write the characters continuously, without extra spacing, ...
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#18chap11ex2.cpp
renderBitmapString (20, 40, font, "Use the other mouse buttons to access the ... renderBitmapString(20, 20, font, "The intersections of the primitives are ...
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#19使用OpenGL實現一個簡易的Robot模擬 - Linux教程網
void renderBitmapString(float x, float y, void *font,char *string); //設置背景 void SetupRC(void) { glEnable(GL_CULL_FACE);
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#20用opengl画一个3D机器人完整源码直接使用 - CSDN博客
... void resetPerspectiveProjection() ; void setOrthographicProjection() ; void Something(); void renderBitmapString(float x, float y, ...
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#21glUtil.cpp Source File
... 00287 void renderBitmapString( float x, float y, int spacing, void *font, char *string) 00288 { 00289 char *c; 00290 int x1=x; 00291 for (c=string; ...
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#22[译]GLUT教程- 整合代码6 - CodeAntenna
... glPushMatrix(); glLoadIdentity(); renderBitmapString(30,15,0,font,(char *)"GLUT Tutorial @ Lighthouse3D"); renderBitmapString(30,30,0,font,s); ...
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#23[译]GLUT教程- 位图和正交投影视图 - 编程猎人
setOrthographicProjection(); glPushMatrix(); glLoadIdentity(); renderBitmapString(5,30,GLUT_BITMAP_HELVETICA_18,"Lighthouse3D"); glPopMatrix(); ...
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#24GLUT Tutorials 12: Bitmap fonts - Programmer All
void renderBitmapString( float x, float y, float z, void *font, char *string) { char *c; glRasterPos3f(x, y,z); for (c=string; *c !=
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#250sg8hH - Online C++ Compiler & Debugging Tool - Ideone.com
void renderBitmapString(float x, float y, void *font, char *string). {. char *c;. glRasterPos3f(x, y, -7.0);. for (c = string; *c != '\0'; c++) {.
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#26Open GL part 1
void renderBitmapString(float x, float y, void *font, const char *string). {. glMatrixMode(GL_MODELVIEW);. glPushMatrix();. glLoadIdentity();.
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#27Texto Glut | PDF | Cadena (informática) - Scribd
void renderBitmapString( float x, float y, float z, void *font, char *string) { char *c; glRasterPos3f(x, y,z); for (c=string; *c != '\0'; c++) {
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#28//author: Paul Bittenbring THM 2012 #define AC_NEW #ifdef ...
... frame->imageData); } if (!stereo) { //standard drawing glColor3f(1.0,1.0,1.0); renderBitmapString(5,30,0,GLUT_BITMAP_HELVETICA_12,"stereo: inactive"); ...
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#29使用OpenGL实现一个简易的Robot模拟 - 亚博游戏平台-网站首页
void renderBitmapString(float x, float y, void *font,char *string); //设置背景 void SetupRC(void) { glEnable(GL_CULL_FACE);
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#30chap16ex1.cpp - Geometric Algebra For Computer Science
"OpenGL" : "GA"; char modeStr[1024]; sprintf(modeStr, "UI mode: %s", transformUIModeStr); renderBitmapString(20, g_viewportHeight - 20, font, ...
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#31GLUT FONT tutorial: Flashcards | Quizlet
void renderBitmapString(float x, float y, void font,const char string){}. Create a function called "update": void update(int value){}. Set the timer:.
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#32[译]GLUT教程- 每秒帧数 - 术之多
setOrthographicProjection();; renderBitmapString(,,(void *)font,s);; glPopMatrix ...
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#33MIP: resources/DraWin/DraWinQtGL.h Source File
... 00159 void DrawAxes(); 00160 00162 void renderBitmapString(Decimal x, Decimal y, void *font, char *string); 00164 void setOrthographicProjection(int w, ...
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#34masterball - GameDev.net
Does anyone know why? Given the order I do the rendering, the text should be on top of the quad. void renderBitmapString( float x, float y, flo…
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#35Haptic Control with a Robotic Gripper - DiVA
void renderBitmapString (float x,. 58 float y,. 59 float z,. 60 void *font,. 61 char *string ) ;. 62 void restorePerspectiveProjection () ;.
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#36How to make 3D text in OpenGL? - codesd.com
void renderBitmapString(float x, float y, float z,void *font,const char *string){ const char * c; //glRasterPos2f(x, y); // glutBitmapCharacter(font, ...
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#37test-BeoSubDecoder.C File Reference - iLab!
void, renderBitmapString (float x, float y, void *font, char *string). void, initScene (). void, orientMe (float ang). void, moveMeFlat (int i).
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#38西工大C,C++大作业 - 百度文库
noOfShots); switchToOrtho(); glDisable(GL_LIGHTING); glDisable(GL_TEXTURE_2D); glColor3f(1.0,1.0,1.0); renderBitmapString(80, 15, (void *)font, ...
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#393xm7gk82y - C++ - OneCompiler
glRectf(7,53.6,22.8,52.2);//propeller. } void renderBitmapString(float x,float y,float z,void *font,char *string). {. char *c;.
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#40Font rendering in glut using bitmap fonts with sample example
Font Rendering in Glut on MS Windows A quick look at some of the new features available in the latest versions of Microsoft Office applications reveals the ...
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#41<title>Using text in OpenGL -- GLUT?
Displaying Text – OpenGL Tutorial 5 by Osama Hosam , void renderBitmapString(float x,float y, GLUT_BITMAP_TIMES_ROMAN_10 , text) { char *c; glRasterPos3f(x, ...
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#42(PDF) OpenGL Based 3D First Person Shooting Games
renderBitmapString (-15,0,-. 10,GLUT_BITMAP_8_BY_13,"SpiderKID");. glPopMatrix();. 3 http://www.opengl.org/resources/libraries/glut/.
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#43Font rendering in GLUT using bitmap fonts with Sample ...
... glLoadIdentity(); renderBitmapString(200,200,(void *)font,"Font Rendering - Programming Techniques"); renderBitmapString(300,220, ...
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#44使用OpenGL实现一个简易的Robot模拟 - Linux公社
void renderBitmapString(float x, float y, void *font,char *string); //设置背景 void SetupRC(void) { glEnable(GL_CULL_FACE);
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#45The OpenGL and GLUT: A Powerful Graphics Library and ...
... (); glMatrixMode(GL_MODELVIEW); } void renderBitmapString(float x, ... *)font,"GLUT Tutorial @ 3D Tech"); renderBitmapString(30,35,(void ...
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#46How do I show text in OpenGL? - QuickAdviser
... the variable into a char[] with sprintf, char buffer[256]; sprintf(buffer,”%s”, myVariable); And then call the renderBitmapString on it.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47Использование буфера индексов, наложение текстуры
... 'B', 'N', 'E', 'V', '\0' }; void renderBitmapString( float x, float y, float z, void *font, char *string) { glColor3f(1.0f, 0.0f, 0.0f); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48Using OpenGL under Qt (17)-adapted from NeHe's tutorial ...
... 4); glDisableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_TEXTURE_COORD_ARRAY); } void renderBitmapString (GLint x, GLint y, QString string, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49Thread: displaying font characters with Opengl/glut
void renderBitmapString(float x, float y, void *font,char *string) { char *c; glRasterPos2f(x, y); for (c=string; *c != '\0'; c++) {
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50gamelogic.c - DCA
... Render Bitmap String */ void renderBitmapString(void * pvFont, char * pcString) ... iBaselineY+iString*15); renderBitmapString(GLUT_BITMAP_HELVETICA_12, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51GLUT Tutorials 16: game mode | LaptrinhX
... 0.0f); glutSolidCone(0.08f,0.5f,10,2); glColor3f(1.0f, 1.0f, 1.0f); } void renderBitmapString( float x, float y, float z, void *font, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ
renderBitmapString (10.0, 15.0, 0.0, FPS);. 5.4 Implementácia techník pomocou shaderov. Táto podkapitola hovorí o implementácii použitých techník pomocou ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53The Ring programming language version 1.5.4 book
Ring Documentation, Release 1.5.4 glTranslatef(i*10.0, 0.0, j * 10.0) drawSnowMan() number = (i+3)*3+(j+3) renderBitmapString(0.0, 0.5, 0.0,font ,""+number) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54GLUT Tutorials 13:位图字体和正交投影-上地信息
The function above, renderBitmapString, as presented in the previous section will write the characters continuously, without extra spacing, except where a ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55Why my camera image upside down? - MSDN
void renderBitmapString(float x, float y, void *font, char *string). {. char *c;. glRasterPos2f(x,y);. for (c=string; *c != '\0'; c++).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56Отображение переменных в GLUT - CodeRoad
renderBitmapString (0, 0.8, GLUT_BITMAP_TIMES_ROMAN_24, "hello");. Определяется как: void renderBitmapString(float x, float y, void *font, char *string) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57credits.c
... #define YWINDOWSIZE 600; /* function prototypes */ void myKeyboard(unsigned char, int, int); void myDisplay(void); void renderBitmapString(float, float, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Code C++ Game xếp gạch | Thư Viện Hướng Dẫn
... ngay cho vien gach hien ra =1 GLuint loadTexture(Image* image);//load hinh void setOrthographicProjection();// ve hinh void renderBitmapString(float x, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59DevIL Libraries | C++ Community
... 1.0f, 1.0f); } void renderBitmapString( float x, float y, float z, ... glPushMatrix(); glLoadIdentity(); renderBitmapString(30,15,0,font ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60[Translation] GLUT Tutorial-Bitmap and Orthogonal Projection ...
setOrthographicProjection(); glPushMatrix(); glLoadIdentity(); renderBitmapString( 5,30,GLUT_BITMAP_HELVETICA_18," Lighthouse3D " ); glPopMatrix(); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61gtracknum int framex 150 int globalx 300 int adbfx 400
if(g_classified_track_num == g_track_num) { int frame_x = 150; int global_x = 300; int adbf_x = 400; sprintf(str, "Class"); renderBitmapString(20, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62Presentación de PowerPoint
void renderBitmapString( float x, float y, float z, void *font, char *string) {. char *c;. glRasterPos3f(x, y,z);. for (c=string; *c != '\0'; c++) {.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#632d Archer Game Using Opengl With Collision - C Programming
void renderBitmapString(float x, float y, char *string) { int len; glColor4f(1.0, 1.0, 1.0, 1.0); glRasterPos2i(x, y); //glDisable(GL_TEXTURE);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64Библиотека GLUT. Урок 12. Работа со шрифтами в ...
Функция renderBitmapString, из первого примера кода данного урока, будет генерировать символы непрерывно, без дополнительного интервала, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65Как Отображать Текст И Некоторые Точки С Помощью Opengl ...
renderBitmapString (-1.7, 1.1, (void *)font, "3. Compute projections from the current reconstruction"); renderBitmapString(-1.7, 1, (void *)font, "4.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66Drawing a snowman using OpenGL source code
void renderBitmapString(float x, float y, void *font,char *string) { char *c; // set position to start drawing fonts glRasterPos2f(x, y);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67Untitled Embed - Yam Code
... int refreshMillis = 30; bool flag = true; void keyboardFunc1(unsigned char key, int x, int y); void countFrames(void); void renderBitmapString(float x, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68비트맵폰트와 직교투영 - GLUT Tutorials - GitBook
renderBitmapString (5,30,GLUT_HELVETICA_18,"3D Tech");. 10. glPopMatrix();. 11. resetPerpectiveProjection();. 12. . 13. glutSwapBuffers();. 14. } Copied!
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69Diapositiva 1
void renderBitmapString( float x, float y, float z,. void *font, char *string) {. char *c;. glRasterPos3f(x, y,z);. for (c=string; *c != '\0'; c++) {.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70glColor not working, random color appearing - StackOverGo
void renderBitmapString(float x, float y, void *font,char *string) { char *c; glRasterPos2f(x, y); for (c=string; *c !=
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71Cannot get text to be displayed - C Board
... using namespace std; void renderBitmapString(float x, float y, ... renderBitmapString(50,50,(void *)font,"Testing Bitmap Text"); } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72graph_viewer.cpp
... int x, int y); void renderBitmapString(float x,float y,float z,void *font,char *string); GLfloat LightAmbient[]= { 0.0f, 1.0f, 0.0f, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73Как визуализировать 3D текст в OpenGL? – 2 Ответа
void renderBitmapString(float x, float y, float z,void *font,const char *string){ const char * c; //glRasterPos2f(x, y); // glutBitmapCharacter(font, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74C++ Glut вывод символов? - Помощь студентам - Форум ...
#include <GL/freeglut.h> void renderBitmapString( float x, float y, float z, void *font, char *string) { char *c; glRasterPos3f(x, y, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75How to write text to glut window with the keyboard in c++?
You could use glutBitmapCharacter. Combined with function you can make this : void renderBitmapString( float x, float y, float z, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76выражение должно иметь константное значение» в коде ...
void renderBitmapString( float x, float y, void* font, char* string) { char* c; glRasterPos2f(x, y); for (c = string; *c != '\0'; c++) {
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77TEXTO_GLUT - PDFSLIDE.TIPS
La siguiente funcin hace una cadena a partir de laposicin especificada de tramavoid renderBitmapString( float x, float y, float z,void *font, char *string) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78[C++] Jak zmienić unsigned char w char * ?:: 4programmers.net
void renderBitmapString( float x, float y, float z, void *font, char *string) { char *c; glRasterPos3f(x, y,z); for (c = string; *c !=
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79Need help in a Basket Ball game(Projectile Motion / motion ...
void renderBitmapString(float x, float y, void *font, char *string) { char *c; glRasterPos2f(x,y); for(c=string; *c != '\0'; c++)
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80TEXTO EN OPENGL INTEGRANTES: ACEVEDO DÍAZ ELOISA
void renderBitmapString( float x, float y, float z, void *font, char *string) { char *c; glRasterPos3f(x, y,z); for (c=string; *c !=
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81如何在OpenGL中渲染3D文字? - 優文庫 - UWENKU
我想在OpenGL視口中繪製3D文本。 我已經應用了以下方法,但它顯示了2D位置的文本。 void renderBitmapString(float x, float y, float z,void *font,const char ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82Postfix
Click on the first number in your") renderBitmapString(5.3, 3.6, GLUT_BITMAP_8_BY_13, "equation. Click again to unselect.") renderBitmapString(5.3, 3.35 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83Bitmap fonts are always black ? - Very Computer
void renderBitmapString(float x, float y, void *font,char *string) { char *c; glColor3f (1.0, 1.0, 1.0); glRasterPos2f(x, y);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84OpenGL Animation
void displayDirections(void){ // Directions glColor3f(1.0f,1.0f,0.0f); renderBitmapString(-0.8, 2.7, (void *)font, "Sphere Animation v1.0"); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85c++ - OPENGL에서 텍스트를 회전하는 방법 - Python2.net ...
void renderBitmapString(float x, float y, float rot, void *font,const char *string); {; const char *c;; glRasterPos2f(x, y);; glRotatef(rot, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86ग्लोबलर काम नहीं कर रहा है, यादृच्छिक रंग दिख रहा है - Answer-ID
void renderBitmapString(float x, float y, void *font,char *string) { char *c; glRasterPos2f(x, y); for (c=string; *c !=
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87Visual c++ OpenGL示例粒子模拟不会显示粒子 - 魔琴编程网
... s1); sprintf(s1, "Y-axis"); RenderBitmapString(0.0f, 50.0f, 0.0f, GLUT_BITMAP_HELVETICA_12, s1); sprintf(s1, "Z-axis"); RenderBitmapString(0.0f, 0.0f, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88C++ (Cpp) drawHelicopter Example - itcodet
... renderBitmapString("WELCOME TO"); glViewport(width*0.1,height*.770,30,40); renderBitmapString("HELICOPTER EVASION"); glViewport(width*0.1,height*.740,30 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89Drawing N-Pointed Star in OpenGL - C++ - android - Develop ...
... float radius, int numPoints); float width, height; // global variables to store window width and height // render text void renderBitmapString (float x, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
renderbitmapstring 在 コバにゃんチャンネル Youtube 的最佳解答
renderbitmapstring 在 大象中醫 Youtube 的精選貼文
renderbitmapstring 在 大象中醫 Youtube 的最讚貼文