雖然這篇glDepthRange鄉民發文沒有被收入到精華區:在glDepthRange這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]glDepthRange是什麼?優點缺點精華區懶人包
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#1glDepthRange - OpenGL 4 Reference Pages - Khronos Group
glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer ...
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#2glDepthRange 函式(Gl) - Win32 apps | Microsoft Docs
GlDepthRange 函式會指定從正規化裝置座標到視窗座標的z 值對應。
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#3how does glDepthRange work? - Stack Overflow
glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer ...
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#4C++ glDepthRange函數代碼示例- 純淨天空
本文整理匯總了C++中glDepthRange函數的典型用法代碼示例。如果您正苦於以下問題:C++ glDepthRange函數的具體用法?C++ glDepthRange怎麽用?C++ glDepthRange使用的 ...
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#5glDepthRange_百度百科
glDepthRange specifies a linear mapping of the normalized z coordinates in this range to window z coordinates. Regardless of the actual depth buffer ...
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#6glDepthRange:名稱,參數,描述,筆記,錯誤 - 中文百科全書
glDepthRange specifies a linear mapping of the normalized z coordinates in this range to window z coordinates. Regardless of the actual depth buffer ...
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#7gldepthrange(3) - Linux man page - Die.net
gldepthrange (3) - Linux man page. Name. glDepthRange - specify mapping of depth values from normalized device coordinates to window coordinates ...
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#8OpenGL: glDepthRange的理解_Augusdi的专栏 - CSDN博客
与x和y窗口坐标不同,在OpenGL中,z坐标总是被认为位于0.0~1.0的范围之间。可通过glDepthRange()调整。API中队glDepthRange的解释:After clipping ...
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#9opengl - glDepthRange 是如何工作的? - IT工具网
让我给你引用手册页: After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange ...
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#107.2.2 glDepthRange
7.2.2 glDepthRange. Similar effects are available using glDepthRange() but both the polygons and the edges are drawn at the maximum speed for each type of ...
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#11GL.glDepthRange() - Pike Reference Manual
glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer ...
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#12glDepthRange : PyOpenGL 3.1.0 GL Man Pages
glDepthRange. specify mapping of depth values from normalized device coordinates to window coordinates. Signature. glDepthRange( GLdouble ...
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#13glDepthRange.3 - Apple Open Source
B "glDepthRange \- specify mapping of depth values from normalized device coordinates to window coordinates .SH C SPECIFICATION void \f3glDepthRange\fP( ...
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#14com.jogamp.opengl.GL3.glDepthRange java code examples
glDepthRange (Showing top 4 results out of 315). Add the Codota plugin to your IDE and get smart completions. private void myMethod () {. StringBuilder s =.
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#15opengl - glDepthRange 是如何工作的? - 摸鱼
让我给你引用手册页: After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange ...
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#16OpenGL: glDepthRange understanding(Others-Community)
glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer ...
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#17Python GL.glDepthRange Examples
Python GL.glDepthRange - 11 examples found. These are the top rated real world Python examples of OpenGL.GL.glDepthRange extracted from open source projects ...
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#18OpenGL.Gl.Delegates.glDepthRange.Invoke(double, double)
CSharp code examples for OpenGL.Gl.Delegates.glDepthRange.Invoke(double, double). Learn how to use CSharp api OpenGL.Gl.Delegates.glDepthRange.
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#19WebGLRenderingContext.depthRange() - Web APIs | MDN
The WebGLRenderingContext.depthRange() method of the WebGL API specifies the depth range mapping from normalized device coordinates to ...
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#20Avoiding Buffer Clears
glDepthRange (1.0,0.5)j. glDepthFunc(GL_GREATER)j. } Even=I Evenj. II Use first half of the depth range. II Use normal depth function.
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#21What happened to glDepthRange in OpenGL ES 2.0 for iOS?
I used glDepthRange(1.0, 0.0) in a Mac OS X program to give myself a right-handed coordinate system. Apparently I don't have that option with iOS usin ...
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#22glDepthRange equivalent - Unity Forum
Hello there; Is the method glDepthRange available in shader labs?
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#23QOpenGLFunctions_1_1 Class | Qt GUI 5.8
void, glDepthRange(GLdouble nearVal, GLdouble farVal). void, glDisable(GLenum cap). void, glDisableClientState(GLenum array).
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#24glDepthRange() - OpenGL: Advanced Coding - Khronos Forums
I know you can scale the zcoordinates written to the zbuffer using 'glDepthRange()', but i can only scale them down, not up.
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#25Accelerating 2D Applications - Arm Developer
To ensure that the 3D geometry does not intersect the UI elements, glDepthRange() should be used to limit the range of depth values emitted by the 3D pass ...
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#26vtkOpenGLStateCache Class Reference - VTK
void, glLineWidth (GLfloat f). void, glLineStipple (GLint factor, GLushort pattern). void, glDepthRange (GLclampd nearval, GLclampd farval) ...
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#27Example usage for org.lwjgl.opengl GL11 glDepthRange
In this page you can find the example usage for org.lwjgl.opengl GL11 glDepthRange. Prototype. public static void glDepthRange(@NativeType("GLdouble ...
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#28关于opengl:glReadPixels()如何获取实际深度而不是标准化值?
我尝试过使用 glDepthRange() ,但是它总是执行一些标准化操作。我可以完全禁用标准化吗? 相关讨论. glReadPixels获得的深度缓冲区的可能重复始终为1 ...
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#29OpenGL 1.2 Reference Manual - IBM
glDepthRange. Specifies the mapping of z values from normalized device coordinates to window coordinates. glDisable. Tests whether a capability is enabled.
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#30OpenGL ES 1.0 glDepthRange visual appearence ? Reduce ...
I found glDepthRange, which seems to have been what I wanted, but I know believe thats more to do with ordering depth than the visual representation.
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#31GlDepthRange
Android.Opengl.GLES20.GlDepthRange Field. Value: 2928. Syntax. [Android.Runtime.Register("GL_DEPTH_RANGE")] public const int GlDepthRange. Remarks.
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#32《高效学习OpenGL》之视口变换glViewport(), glDepthRange()
... 最终的图像将映射到这个矩形中,注意,视口的纵横比一般与视景体的纵横比相同void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);//变换.
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#33glDepthRange - NetworkDLS
The glDepthRange function specifies the mapping of z values from normalized device coordinates to window coordinates. · The mapping of the near clipping plane to ...
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#34Intro to OpenGL III - UT Austin Computer Science
Normally set to glDepthRange(0,1). Which is an OpenGL context's initial depth range state. The mapping from NDC space to window space depends on vx, vy, w, ...
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#35OpenGL中視口變換的矩陣求解- IT閱讀 - ITREAD01.COM
glDepthRange (n,f);. OpenGL Window Coordinates. //這裡h/2 應該改為-h/2. 視口轉換公式很簡單,通過NDC和視窗座標系的線性關係得到:.
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#36Josh Klint's Blog - A Red Letter Day: SteamOS and Leadwerks
While working out the depth reconstruction for the deferred renderer, I realized I was making unnecessary calls to glDepthRange(), ...
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#37Depth testing - LearnOpenGL
From songho's transformation tutorial we get equation (2), Note n and f from glDepthRange(n, f), and default n=0,f=1,Then we get eqation(3) ...
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#38glDepthRange - Sylvain Huet
Previous · Up · Next. glDepthRange, = fun [. F. F. ] I. Paramètres. Valeur de retour.
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#39glReadPixels depth_buffer_component always returns 1_IT ...
void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH | GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDepthRange(200, ...
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#40Hacking AMD OpenGL drivers - Outerra
There's a way to work around it on Nvidia hardware thanks to the support of an unclamped glDepthRange extension (glDepthRangedNV).
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#41glClipControl - control clip coordinate to ... - Ubuntu Manpage
$n$ and $f$ are the near and far depth range values set with glDepthRange(). Finally, the polygon area computation defined by gl_FrontFacing() to determine ...
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#42[OpenGL]深度缓冲区函数glDepthRange 编辑中 - 台部落
[OpenGL]深度缓冲区函数glDepthRange 编辑中. 原創 paktc 2018-08-25 06:07 。。 發表評論. 登录. 所有評論. 還沒有人評論,想成為第一個評論的人麼?
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#43(Tutorial) Reversed-Z in OpenGL - Reddit
An alternative method is to use glDepthRange() to set the depth-buffer range to [-1,1], and then set near and far to [-1,0] in the ...
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#44BGL - Blender Documentation
glDepthRange (zNear, zFar) Specify mapping of depth values from normalized device coordinates to window coordinates. glDisable (cap)
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#45glDepthRange - DGL Wiki
glDepthRange gibt an auf welchen Bereich der Fensterkoordinaten die Werte von -1.0 bis 1.0 linear abgebildet werden. Also wie aus dem Z-Wert ...
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#46[Piglit] [PATCH] depth-clamp-range - Mailing Lists
glDepthRange (0.75, 1.0); - quad(30, 30, 2); /* 0.75 - not drawn. */ + quad(30, 30, 4); /* 0.75 - not drawn. */ /* Test that far clamping ...
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#47OpenGL Programming Guide - RedBook - Passei Direto
This operation does not attempt to clip the coordinates to the viewport or eliminate depth values that fall outside of glDepthRange ().
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#48DepthRange - Nvidia
Specify the mapping of the near and far clipping planes to window coordinates. See the OpenGL glDepthRange manual page for details. See the IDirect3DDevice9:: ...
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#49Why does this gl_FragDepth calculation work? - Computer ...
diff * ndc_depth + glDepthRange.near;. At this point I'd like to point out that this depth calculation looks correct with the raytraced geometry ...
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#50Does Metal support anything like glDepthRange()? - Quabr
In OpenGL, you could use glDepthRange(1,1) to have the depth always be written out as 1.0 in this scenario. I don't see anything similar in ...
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#51Reversing or Mimicking Transformations (Viewing) (OpenGL ...
This operation does not attempt to clip the coordinates to the viewport or eliminate depth values that fall outside of glDepthRange().
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#52vl::DepthRange Class Reference - Visualization Library
RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more ...
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#534.3 The Z Coordinate and Perspective Projection - bluevoid
The glDepthRange() mapping specifies a transformation for the $z$ coordinate similar to the viewport transformation used to map $x$ and $y$ ...
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#54Interfaces for libGL
glAccum[1], glDepthRange[1], glIndexPointer[1], glNormal3d[1], glTexCoord1f[1]. glActiveTextureARB[1], glDisable[1], glIndexd[1], glNormal3dv[1] ...
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#55Depth Range - For Beginners - GameDev.net
The OpenGL documentation for glDepthRange() states that: Quote. "After clipping and division by w, depth coordinates range from -1 to 1, ...
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#56Interfaces for libGL - Linux Foundation
glAccum[1], glDepthRange[1], glIndexPointer[1], glNormal3d[1], glTexCoord1f[1]. glActiveTextureARB[1], glDisable[1], glIndexd[1], glNormal3dv[1] ...
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#5713 Drawing Lines over Polygons and Using Polygon Offset
glDepthRange (0.1, 1.0); /* Draw underlying geometry */ glDepthRange (0.0, 0.9); /* Draw overlying geometry */. This code provides a fixed offset in Z, ...
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#58全面认识Depth - 这里有关于Depth的一切
默认Dw的值在[0,1]就是可以渲的,当然,也可以用glDepthRange可以用来指定Zw的取值范围。 viewport transformation 的计算过程如下. Viewport Transform的计算过程.
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#59glDepthMask:disable erated getsglDep - 中文百科知識
ASSOCIATED gets glGet with argument GL_DEPTH_WRITEMASK SEE ALSO "glColorMask" , "glDepthFunc" , "glDepthRange" , "glIndexMask" , "glStencilMask" ...
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#60SoDepthBuffer - Open Inventor
Value range for the depth buffer (glDepthRange). Default is [0.0-1.0]. The range will be clamped to [0.0-1.0] by OpenGL. clearBuffer.
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#61Polygon Offset Fill implementation example code - jogl - jogamp
I was finally able to workaround this by using glDepthRange instead // Draw underlying geometry glDepthRange (0.1, 1.0); drawPolygonFace();
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#62GlDepthRange - QB64 Wiki
void _glDepthRangef(GLfloat nearVal, GLfloat farVal);. nearVal: Specifies the mapping of the near clipping plane to window coordinates. The ...
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#63关于glDepthRange这个函数的一点想法_shelliar - 新浪博客
经过反复实验,首先要明确的一点,无论glDepthRange这个函数有还是没有,函数参数near和far是多少,都不会对最终的Z缓冲区的值产生任何影响。
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#64OpenGL坐标系是左撇子还是右撇子? - 中文— it-swarm.cn
该glDepthRange是默认[0,1](近,远)使+ Z轴指向到屏幕,并用+ x至右和+ Y向上它 ... 是的你可以 将深度测试从GL_LESS更改为GL_GREATER和 将glDepthRange从[0,1]更改 ...
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#65CHAI'S BLOG » Unity深度和深度贴图- 渲染
在渲染物体时,shader内通过sampler2D _CameraDepthTexture可以访问这张深度贴图。 通常投影并进行透视除法(以及OpenGL视口变换时会进行glDepthRange(0,1))之后,Direct3D ...
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#66NV_depth_buffer_float (partial) support possible? - AMD ...
Verified that it works on AMD hardware by stepping into the disassembly of glDepthRange and skipping the clamping instructions to allow ...
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#67Anti-aliasing for drawing Polygons? - Google Groups
glDepthRange. For example, a program might: glDepthRange (0.1, 1.0); /* Draw underlying geometry */ glDepthRange (0.0, 0.9); /* Draw overlying geometry */.
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#68对OpenGL 中depth 概念的理解 - 博客园
glDepthRange () 提供了定义深度值的接口。如果不调用的话,默认的数值是:near 0, far 1. 在阴影的相关学习过程中会有将深度值直接绘制的尝试,那么在 ...
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#69glReadPixels depth_buffer_component always returns 1
void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH | GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDepthRange(200, ...
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#70Как Работает Gldepthrange? - progi.pro
Позвольте мне привести вам страницы руководства: После отсечения и деления на w координаты глубины варьируются от -1 до 1, что соответствует ...
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#71Чем заменить glDepthRange - OpenGL - Форум ...
Есть чит (вал хак) для игры, где перехватывается функция glBegin. В перехваченной функции вызывается функция glDepthRange, ...
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#72Что случилось с glDepthRange в OpenGL ES 2.0 для iOS?
Я использовал glDepthRange(1.0, 0.0) в программе Mac OS X, чтобы дать себе правую систему координат. Очевидно, у меня нет такой возможности ...
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#73QOpenGLFunctions_3_3_Core Class | Qt GUI 5.4 - Huihoo
void, glDepthRange(GLdouble nearVal, GLdouble farVal). void, glDetachShader(GLuint program, GLuint shader). void, glDisable(GLenum cap).
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#74Vulkan on Android 4 — Model Rendering Part 1 - Medium
... Vulkan differs with what we use in OpenGL so it requires some adaptions if we still set the same depth range values as we do in OpenGL( glDepthRange ).
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#75How does openGL come to the formula F_depth and and is ...
Projective division: z_ndc = z_clip/w_clip Depth range: depth = a + (a-b)*(z_ndc+1)/2 where glDepthRange(a,b) . I tried composing the formula as he had ...
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#76【C++】通過操縱gl_FragDepth將選定的線物件優先於其他線物件
寫入 gl_FragDepth 中的fragment shader的值指定要處理的片段的深度值。該值被寫入深度緩衝器。 通常,深度值必須在[0,1]範圍內(除非 glDepthRange 指定 ...
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#77Allegro 5 + OpenGL + GL_DEPTH_TEST problem
... 49glEnable(GL_DEPTH_TEST); 50 51//glDepthMask(GL_TRUE); 52glDepthFunc(GL_LEQUAL); 53//glDepthRange(0.0f, 1.0f); 54glShadeModel(GL_FLAT); ...
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#78The new Vulkan Coordinate System - Matthew Wellings
Where zd is zclip/wclip and f and n were set using glDepthRange(double n, double f). The default values of n and f were 0 and 1 respectively ...
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#79OpenGL ES 2.0 (iOS)[04]:坐标空间与OpenGL ES 2 3D空间
void glDepthRange(GLclampf n, GLclampf f). n, f n, f 分别指视景体的near 和far ,前者的默认值为0 ,后者的默认值为1.0, 它们的值范围均为[ 0.0, ...
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#80CCGL-mac.h File Reference - Cocos
#define, glBindVertexArray glBindVertexArrayAPPLE. #define, glClearDepthf glClearDepth. #define, glDepthRangef glDepthRange.
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#81opengl - glReadPixels()如何获取实际深度而不是标准化值?
如何将归一化的值还原为世界坐标中的实际深度? 我尝试过使用 glDepthRange() 进行播放,但是它总是执行一些标准化操作。 我可以完全禁用标准化吗?
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#82glReadPixels depth_buffer_component始终返回1 - Thinbug
跳过 glDepthRange(200, 2000); 解决此问题。 glGetDoublev(GL_MODELVIEW_MATRIX, matModelView) 从 GL_MODELVIEW 矩阵堆栈中获取当前模型视图矩阵。
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#83opengl - glDepthRange는 어떻게 작동합니까? - IT 툴 넷
glDepthRange 는이 범위의 정규화 된 깊이 좌표를 창 깊이 좌표에 선형 매핑합니다. 실제 깊이 버퍼 구현에 관계없이, 창 좌표 깊이 값은 색상 성분과 같이 0에서 1 사이 인 ...
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