雖然這篇UNITY_IPHONE鄉民發文沒有被收入到精華區:在UNITY_IPHONE這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]UNITY_IPHONE是什麼?優點缺點精華區懶人包
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#1Difference between UNITY_IPHONE and UNITY_IOS - Unity ...
I was testing some code on my iphone4s(running IOS 8.1) for the first time using #if UNITY_IPHONE, however it didn't seem to execute.
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#2Unity執行平臺判斷 - 程式前沿
平臺判斷程式碼: #if UNITY_ANDROID Debug.Log("這裡是安卓裝置"); #endif #if UNITY_IPHONE Debug.Log("這裡是蘋果裝置"); #endif #if UNITY.
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#3define directives - Unity - Manual
UNITY_IPHONE, Deprecated. Use UNITY_IOS instead. UNITY_ANDROID, #define directive for the Android platform. UNITY_PS4, #define directive for running ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4Change UNITY_IPHONE to UNITY_IOS · Issue #177 - GitHub
https://docs.unity3d.com/Manual/PlatformDependentCompilation.html From docs, about UNITY_IPHONE: Deprecated. Use UNITY_IOS instead.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5立即在TOP100中使用5个Unity驱动的iPhone游戏! - CSDN博客
unity_iphone. Thanks to you guys, having an iPhone game made with Unity topping iPhone chart sales is no surprise to anyone.
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#6Unity3D -- 平臺巨集定義- IT閱讀
獨立平臺(Mac OS X, Windows or Linux). UNITY_WII, WII 遊戲機平臺. UNITY_IOS, iOS系統平臺. UNITY_IPHONE, iPhone.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
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#7UNITY_EDITOR UNITY_IPHONE 等宏的用法 - 新浪博客
(!Application.isEditor) 是在代码中是用的 效果和 #if UNITY_EDITOR 一样. 另类 是否编辑器宏定义. UNITY_EDITOR. 区分平台. UNITY_IPHONE ios 平台.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8UNITY_IPHONE 和UNITY_IOS 区别? - heng的博客 - 游戏蛮牛
UNITY_IPHONE 和UNITY_IOS 什么区别? ,-【游戏蛮牛】-游戏出海,ar增强现实,虚拟现实,unity3d,unity3d教程下载首选u3d,unity3d社区.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9Unity多平台自定义宏和Scripting Define Symbols的使用
UNITY_IPHONE iPhone平台。 UNITY_ANDROID Android平台。 UNITY_PS3 PlayStation 3。 UNITY_XBOX360 Xbox 360。 UNITY_NACL 谷歌原生客户端(使用这个 ...
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#10Unity3D 多平台预编译宏定义- 赵青青 - 博客园
UNITY_IPHONE iPhone平台。 UNITY_ANDROID Android平台。 UNITY_PS3 PlayStation 3。 UNITY_XBOX360 Xbox 360。 UNITY_NACL 谷歌原生客户端(使用这个 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
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#11unity自定义宏定义以及常用自带的宏定义_wangjie198704的博客
如下是系统有的宏,#if UNITY_IPHONE Debug.Log("UNITY_IPHONE");#elif UNITY_ANDROID Debug.Log("UNITY_ANDROID");#elif UNITY_EDITOR Debug.
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#12Unity 2.*系列及更早版本下载列表 - XK's Blog
最新更新时间:2020/07/27;. Unity iPhone 1.0.0 下载: Mac版:http://download.unity3d.com/download_unity/unity_iphone-1.0.0.dmg ...
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#13Unity iOS IDFA and GPS Setup - How Amplitude Works
public class AmplitudeDemo : MonoBehaviour { #if (UNITY_IPHONE || UNITY_TVOS) [DllImport ("__Internal")] private static extern void setIdfaBlock(string ...
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#14unity出品的單機遊戲下載,unity3d發行單機遊戲怎樣賺錢下載量 ...
http://download.unity3d.com/download_unity/unity_iphone-1.7.0.dmg Unity3D 1.2.2 下載: Mac版: http://download.unity3d.com/download_unity/unity-1.2.2.dmg
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15Unity iOS Advanced Usage - yanivav/Test Wiki
#if UNITY_IPHONE StartAppWrapperiOS.STAInterstitialProperties adProp = new StartAppWrapperiOS.STAInterstitialProperties(); adProp.type = StartAppWrapperiOS.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16unity調用ios的參數傳入與返回 - 台部落
InteropServices; public class IOSLibraryBridge { #if UNITY_IOS || UNITY_IPHONE [DllImport("__Internal")] private static extern bool ...
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#17Unity——AssetBundle打包工具 - IT人
streamingAssetsPath; #elif UNITY_IPHONE strReturenPlatformPath = Application. ... #elif UNITY_IPHONE strReturenPlatformName = "IPhone"; ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18Unity adMobs Android不顯示bannerView - 程式人生
ANDROID_AD_APPID; #elif UNITY_IPHONE string appId = Consts.IOS_AD_APPID; #else string appId = "unexpected_platform"; #endif InitilizeAdMob ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19unity debug 宏 - Sialice
如下是系統有的宏, #if UNITY_IPHONE Debug.Log(“UNITY_IPHONE”); #elif UNITY_ANDROID Debug.Log(“UNITY_ANDROID”); #elif UNITY_EDITOR Debug.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20C# RenderTexture.GetNativeTexturePtr方法代碼示例- 純淨天空
GetNativeTexturePtr(); TextureId = (uint)(texPtr); #endif //UNITY_IPHONE } else { TextureId = 0; } #else TextureId = ((texture != null) ? (UInt32)texture.
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#213D虚拟世界安卓中文版,3d虚拟世界模拟器更新下载 - 未知篇 ...
Unity3d iPhone 1.0.0 下载: Mac版: http://download.unity3d.com/download_unity/unity_iphone-1.0.0.dmg. Unity3d iPhone 1.0.1 下载: Mac版:
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22Unity各平台宏定义
UNITY_IPHONE, Deprecated. Use UNITY_IOS instead. UNITY_WEBGL, #define directive for WebGL. UNITY_WP_8_1, #define directive for Windows Phone ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
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#23Banner and Interstitial placements always show same ad, do ...
#elif UNITY_IPHONE. string appId = "ca-app-pub-xxxxxxxxxxxxxxxx~xxxxxxxxxx";. #else. string appId = "unexpected_platform";.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#24iOS平臺添加Google Admob -2/2(Unity3D開發之八)
It's will auto show admob. public void InitAdmob(string admobId, GADAdSize size, Vector2 pos) { #if UNITY_IPHONE int adSizeId = (int)size; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#25application.datapath - 程序员ITS304
dataPath + "/StreamingAssets"; #elif UNITY_IPHONE string filepath = Application.dataPath +"/Raw"; #elif UNITY_ANDROID string filepath =Ap..
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#26Banner Ads | Unity | Google Developers
... #elif UNITY_IPHONE string adUnitId = "ca-app-pub-3940256099942544/2934735716"; #else string adUnitId = "unexpected_platform"; #endif // Create a 320x50 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#27Unity——AssetBundle打包工具
streamingAssetsPath; #elif UNITY_IPHONE strReturenPlatformPath = Application. ... #elif UNITY_IPHONE strReturenPlatformName = "IPhone"; ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28c# - 无法在iOS版Unity游戏中调用GameCenter - IT工具网
Log("Authentication failed"); } }); #endif } public static void ReportScore(long score, string leaderboardID) { #if UNITY_IPHONE Debug.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#29Unity3d | 关于if UNITY_EDITOR - 知乎专栏
比如上面的do something内容只会在unity编辑器中执行。如果你打包了,他就不会被执行。 除此之外,我们还可以使用UNITY_IPhone UNITY_IOS等来判断不同平台 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#30Unity判断所在平台,分别编译 - 技术家园个人博客
UNITY_IPHONE. Platform define for compiling/executing code for the iPhone platform. UNITY_ANDROID. Platform define for the Android platform.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
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#31关于ios:从Xcode 7中的unity编辑器创建ipa时出现png压缩错误
#if UNITY_IPHONE. 并删除 UNITY_IPHONE (即 #if (UNITY_ANDROID || UNITY_IPHONE -> #if UNITY_ANDROID )。 这将阻止Unity Post Processor在IOS构建 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#32unity调用ios的参数传入与返回_AnYuanLzh-程序员宅基地
InteropServices; public class IOSLibraryBridge { #if UNITY_IOS || UNITY_IPHONE [DllImport("__Internal")] private static extern bool u3d_getBool1 (bool ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33Unity3D 历史版本及下载地址汇总 - CocoaChina
Mac版:http://download.unity3d.com/download_unity/unity_iphone-1.0.0.dmg. Unity3d iPhone 1.0.1 下载:
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#34Unity3D multi-platform _ pre-compilation related macro definition
UNITY_IPHONE iPhone platform. UNITY_ANDROID Android platform. UNITY_PS3 PlayStation 3. UNITY_XBOX360 Xbox 360. UNITY_NACL Google native client (to use this, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#35#unity_iphone hashtag on Twitter
Unity InControl >appears< to be the reason my iPhone version crashes. Do I need to remove with #Unity_IPhone? @mwegner @radiatoryang.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#36Unity的宏定义的使用&一些自带的宏定义_unity_YTWJJ的博客
UNITY_IPHONE iPhone平台。 UNITY_ANDROID Android平台。 UNITY_PS3 PlayStation 3。 UNITY_XBOX360 Xbox 360。 UNITY_NACL 谷歌原生客户端(使用这个必须另外 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37Unity平臺的預處理-技術 - 拾貝文庫網
UNITY_WEBPLAYER, 網頁播放器(包括Windows和Mac Web播放器可執行檔案)。 UNITY_WII, Wii遊戲機平臺。 UNITY_IPHONE, 蘋果系統. UNITY_ANDROID, 安卓系統.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38Unity 打包PC和安卓的路徑注意事項- 碼上快樂 - CODEPRJ
elif UNITY_IPHONE. return Application.persistentDataPath + "/LocalData";. endif. 打賞. ×. 免責聲明! 本站轉載的文章為個人學習借鑒使用,本站 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39iOS 14.5+ "IDFA_FLAG" is sent as "null" on first launch - Issue ...
... UNITY_IPHONE try { if (Application.platform == RuntimePlatform. ... #if UNITY_IOS || UNITY_IPHONE [DllImport("__Internal")] private ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40Ads not showing on Game Unity - Stack Overflow
... #elif UNITY_ANDROID string adUnitId = BannerId; #elif UNITY_IPHONE string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE"; #else string ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41Trouble building Unity SDK Example for iOS - Teamspeak ...
The first is a C# compilation error because of a redeclared variable 'error' in TeamSpeakClient.cs line 181 (inside the #if UNITY_IPHONE ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42TutorialType C# (CSharp) Code Examples - HotExamples
Jump: #if (UNITY_IPHONE || UNITY_ANDROID || UNITY_BLACKBERRY || UNITY_WP8) text = "Swipe up to jump"; #else text = "Press the up arrow\nto jump"; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#43Unity的宏定义_GA博客-程序员资料
UNITY_IPHONE 苹果平台。 4. UNITY_STANDALONE 独立的平台(Mac,Windows或Linux) 5. UNITY_STANDALONE_OSX Mac OS 6. UNITY_STANDALONE_WIN Windows 操作系统7.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#44Unity——AssetBundle打包工具
streamingAssetsPath; #elif UNITY_IPHONE strReturenPlatformPath = Application.persistentDataPath; #elif UNITY_ANDROID strReturenPlatformPath ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45Keyboard of Windows Store - Tasharen Entertainment
UNITY_EDITOR && (UNITY_IPHONE || UNITY_ANDROID || UNITY_BLACKBERRY || UNITY_WINRT). #define MOBILE. #endif. I think that should be enough.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46Unity - Platform Dependent Compilation
UNITY_IPHONE, Platform define for compiling/executing code for the iPhone platform. UNITY_ANDROID, Platform define for the Android platform.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47Unity 3d Admob仅显示测试广告? - 问答- 云+社区 - 腾讯云
... string adUnitId = "ca-app-pub-xxxxxxxxxxxxxxxxxxx"; #elif UNITY_IPHONE string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE"; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48Interstitial show - Programming Help - GitHub Community
Initialize(appId); #if UNITY_ANDROID string adUnitId = "ca-app-pub-3940256099942544/1033173712"; #elif UNITY_IPHONE string adUnitId ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49unity 查看运行平台 - 时间戳
... s = "UNITY_ASSERTIONS"; #endif #if UNITY_XBOX360//XBOX360平台s = "UNITY_XBOX360"; #endif #if UNITY_IPHONE//IPHONE平台s = "UNITY_IPHONE"; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50Unity宏定义判断运行平台和Application.platform - 程序员信息网
宏定义判断平台: //Android平台#if UNITY_ANDROID debug.log("Android");#endif //苹果平台#if UNITY_IPHONE debug.log("IOS");#endif //Windows平台#if ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51Assets/Plugins/PhotonVoiceApi/Platforms/Unity ... - GitLab
... deviceID) { audioIn = Photon_Audio_In_CreateReader(deviceID); } public int Channels { get { return 1; } } #if (UNITY_IPHONE && !
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52製作Unity Plugin for iOS - SlideShare
... #if UNITY_IPHONE [DllImport("__Internal")] private static extern IntPtr ... public void Init() { #if UNITY_IPHONE myView = _MyViewPlugin_Init(name); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53Unity3D 多平台_预编译相关宏定义 - Unity开发
Wii游戏机平台。 UNITY_IPHONE, iPhone平台。 UNITY_ANDROID, Android平台。 UNITY_PS3, PlayStation 3。 UNITY_XBOX360, Xbox 360 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54Unity_Ar_Scripts - Freesoft.dev
GetMouseButtonUp(0)) #elif UNITY_ANDROID || UNITY_IPHONE if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55unity3d 判断是否安装指定app android and ios - 代码先锋网
UNITY_EDITOR return IsInstallAppTable[packageIOSName]; #elif !UNITY_IOS && !UNITY_IPHONE && UNITY_EDITOR return true; #endif } else { #if UNITY_ANDROID && !
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56Unity3D遊戲中Android和iOS本地推送通知 - 壹讀
上面這個示例中,用UNITY_IPHONE包圍起來的是iOS平台相關代碼, ... DateTime newDate,boolisRepeatDay){#ifUNITY_IPHONE//推送時間需要大於當前 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57Unity3D -- 平台宏定义_什么风把您给吹来了-程序员宝宝
UNITY_EDITOR_WIN Windows 操作系统. ... UNITY_STANDALONE 独立平台(Mac OS X, Windows or Linux). UNITY_WII WII 游戏机平台. UNITY_IOS iOS系统平台. UNITY_IPHONE iPhone
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Change Video at runtime IOS | Vuforia Developer Portal
#elif UNITY_IPHONE. mFilename = filename;. if (!filename.Contains("://")). {. // Not a remote file, assume this file is located in the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59Unity——AssetBundle打包工具 - 繁体中文之家
streamingAssetsPath; #elif UNITY_IPHONE strReturenPlatformPath ... #elif UNITY_IPHONE strReturnWWWPath = GetABOutPath() + "/Raw/"; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60Unity mobile platform take a photo screen capture and save to ...
</summary> public void Capture() { #if UNITY_IPHONE || UNITY_ANDROID Texture2D texture2D = new Texture2D(Screen.width, Screen.height, TextureFormat.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61asitini的博客-程序员秘密_unity 平台判断
Log("这是编辑器模式。。。");#endif#if UNITY_ANDROID Debug.Log("这是安卓平台。。。");#endif#if UNITY_IPHONE Debug.Log("这是iPhone平台。。。"); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62在不同平台运行不同代码的几种方式
最常见的就是使用预编译宏; 第二种方法是使用C# 的ConditionalAttribute 属性(Attribute); 第三种运行期读取Application.platform 字段的值判断当前是 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63插页式广告| Unity
#elif UNITY_IPHONE string adUnitId = "ca-app-pub-3940256099942544/4411468910"; #else string adUnitId = "unexpected_platform";
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64unity-ios审核ipv6
#if UNITY_IPHONE && !UNITY_EDITOR [DllImport("__Internal")] private static extern string getIPv6(string mHost, string mPort); #endif ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65Unity Android Ads Setting(AdMob) | akira32 編程之家點部落
#elif UNITY_IPHONE string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE"; #else string adUnitId = "unexpected_platform";
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66说说Unity中的宏
#if UNITY_IPHONE Debug.Log("UNITY_IPHONE"); #elif UNITY_ANDROID Debug.Log("UNITY_ANDROID"); #elif UNITY_EDITOR Debug.Log("UNITY_EDITOR");
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67Learn Unity 4 for iOS Game Development - 第 380 頁 - Google 圖書結果
UNITY_IPHONE. The exclamation mark means not, so the first line of real code exists for any built target except iOS and the other line is just for iOS.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68暂停与重启 - 简书
if UNITY_IPHONE || UNITY_ANDROID. Debug.Log("OnApplicationPause "+isPause+" "+isFocus);. if(!isPause). {. // 强制暂停时,事件. pauseTime();. }.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69Unity各平台定義
UNITY_STANDALONE 獨立的平台(Mac,Windows或Linux)。 UNITY_WEBPLAYER 網頁播放器(包括Windows和Mac Web播放器可執行文件)。 UNITY_WII Wii遊戲平台。 UNITY_IPHONE ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70Learn Unity 2017 for iOS Game Development: Create Amazing 3D ...
UNITY_IPHONE GUILayout. ... You could have flipped the order of the two lines of code and started with #if UNITY_IPHONE. While you're at it, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71Unity3D 多平台预编译宏定义 - 术之多
UNITY_IPHONE iPhone平台。 UNITY_ANDROID Android平台。 UNITY_PS3 PlayStation 3。 UNITY_XBOX360 Xbox 360。 UNITY_NACL 谷歌原生客户端(使用这个 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72Unity3D 多平台预编译宏定义 - BBSMAX
UNITY_IPHONE iPhone平台。 UNITY_ANDROID Android平台。 UNITY_PS3 PlayStation 3。 UNITY_XBOX360 Xbox 360。 UNITY_NACL 谷歌原生客户端(使用这个 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73Pro Unity Game Development with C# - 第 158 頁 - Google 圖書結果
16 void Awake() 17 { 18 //If mobile platform, then use mobile first person controller 19 #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 20 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74Platform Dependent Compilation - Unity - Huihoo
UNITY_IPHONE, Platform define for compiling/executing code for the iPhone platform. ... Log("Unity Editor"); #endif #if UNITY_IPHONE Debug.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75Unity运行平台判断 - 极客分享
Unity运行平台判断 · #if UNITY_ANDROID · Debug.Log("这里是安卓设备"); · #endif · #if UNITY_IPHONE · Debug.Log("这里是苹果设备"); · #endif ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76(Unity) AdMob 问题RealAds 不显示 - 堆栈内存溢出
... #elif UNITY_IPHONE string adUnitId = "ca-app-pub-3940256099942544/4411468910"; #else string adUnitId = "unexpected_platform"; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
unity_iphone 在 コバにゃんチャンネル Youtube 的最佳解答
unity_iphone 在 大象中醫 Youtube 的精選貼文
unity_iphone 在 大象中醫 Youtube 的最讚貼文