雖然這篇Pointer_stringify鄉民發文沒有被收入到精華區:在Pointer_stringify這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]Pointer_stringify是什麼?優點缺點精華區懶人包
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#1WebGL: Interacting with browser scripting - Unity - Manual
For strings, you can use the Pointer_stringify helper function to convert to a JavaScript string. To return a string value you need to call malloc_ to ...
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#2Pointer_stringify() is not defined.(Pass string to js) - Unity Forum
I believe pointer_stringify has been removed (deprecated for a while) in the version of Emscripten that Tiny uses (sadly the Unity WebGL ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3Unity WebGL通過jslibPlugin與android溝通
HelloString: function (str) { android.ShowString(Pointer_stringify(str)); //使用Pointer_stringify方法轉換unity傳遞過來的字符串 } ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4Pointer_stringify is returning garbled text - Stack Overflow
So the fix for this was to move Pointer_stringify outside of the anonymous function so It looks like this: mergeInto(LibraryManager.library ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5WebGL 使用jslib 相關 - 有解無憂
#include <emscripten.h> #include <string> void Alert(const std::string & msg) { EM_ASM_ARGS({ var msg = Pointer_stringify($0); // 跟.jslib ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#6WebGLNativeInputField/WebNativeDialog.jslib at master
var WebNativeDialog = {. NativeDialogPrompt:function (title , defaultValue){. defaultValue = Pointer_stringify(defaultValue);.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7preamble.js — Emscripten 3.1.1-git (dev) documentation
The JavaScript APIs in preamble.js provide programmatic access for interacting with the compiled C code, including: calling compiled C functions, accessing ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8Remove deprecated function Pointer_stringify() (#8011)
js:function:: Pointer_stringify(ptr[, length]). Returns a JavaScript String from a pointer, for use in compiled code. .. note:: This function is deprecated, ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9unity pointer_stringify - Andrw Tech
For strings, you can use the Pointer_stringify helper function to convert to a ... The userName has to go through the built-in "Pointer_stringify" method in ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#10Creating JS Plugin for Unity WebGL - Patryk Galach
var convertedText = Pointer_stringify(text);. // Show a message as an alert. window.alert("You've passed the text: " + convertedText);.
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#11Not working in Unity 2021.2f1 - ZapWorks Forum
The error was: ReferenceError: Can't find variable: Pointer_stringify _zappar_camera_source_create@blob:http://…
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#12Pointer_stringify is not defined,solution - Issue Explorer
Remove deprecated Pointer_stringify (use UTF8ToString instead). See #8011. mergeInto(LibraryManager.library, { my_run_script: function(code, ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#13"TypeError: Module.UTF8ToString is not a function" | GitAnswer
Weird. Pointer_stringify was deprecated in favor of UTF8ToString . 0. Answered Feb 24 '20 at 08:46.
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#14Unity knowledge calling a JavaScript function browser side ...
JS (the return value of specifically Pointer_stringify () is) when you call to set the string to the type of the argument of the function will be "".
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15Unity 打包WebGL 相关 - Forest
window.alert(Pointer_stringify(str)); }, PrintFloatArray: function (array, size) { for(var i = 0; i < size; i++)
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16Pointer_stringify work correctly at -O0 but returns empty string at
<script type="text/javascript"> function ShowAlert(string_ptr) { alert(Module.Pointer_stringify(string_ptr)); } Test = Module.cwrap('Test', null, []);
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#173x6gxn8ua - JavaScript - OneCompiler
from: Pointer_stringify(myAz),. to: Pointer_stringify(myGz),. value: Pointer_stringify(myMz),. },. ],. }) .then((txHash) => console.log(txHash)).
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18WebGL uses jslib related - Programmer All
#include <emscripten.h> #include <string> void Alert(const std::string & msg) { EM_ASM_ARGS({ var msg = Pointer_stringify($0); // It is almost the same as ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19WebGL 使用jslib 相关- 1024搜-程序员专属的搜索引擎
#include <emscripten.h> #include <string> void Alert(const std::string & msg) { EM_ASM_ARGS({ var msg = Pointer_stringify($0); // 跟.jslib 里的代码几乎一样 ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20unity webgl通过JavaScript与asp结合_u013172944的博客
HelloString: function (str) { //传入字符串要Pointer_stringify处理 ... unity传到jslib的string要经过Pointer_stringify()处理才能正常使用;
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#21unity WegGL 调用js - 菜鸟学院
HelloString: function (str) { //这里使用Pointer_stringify方法转换unity传递过来的字符串 window.alert(Pointer_stringify(str)); } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22Unity WebGL中文输入插件支持输入法跟随支持全屏 - 程序员资料
... InputShow: function(GameObjectName_,inputID_,v_,fontsizeT_,indexStr_,inputRectStr_) { var GameObjectName = Pointer_stringify(GameObjectName_); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#23WebAssembly,wasm返回字符串 - 全栈网
调用Pointer_stringify胶水函数,将c返回的指针转换为字符串。 _free(ptr);. 释放内存。 下面查看下运行结果:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#24Unity(WebGL)与JS通讯2021最新姿势 - 知乎专栏
在Unity中向js传递字符串时需要在js中使用 Pointer_stringify(str) 进行转换。 以下是将unity端的学生成绩发送到前端. js端:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#25truffle compile fails with "Error: TypeError: soljson ... - gitmemory
truffle compile fails with "Error: TypeError: soljson.Pointer_stringify is not a function" #139. This project consists of outdated libraries and can't get ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#26Jtro的技术分享:unity打包webgl的包和js数据通讯 - 腾讯云
... 这里使用Pointer_stringify方法转换unity传递过来的字符串 window.alert(Pointer_stringify(str)); } ,//如果是多个方法,要用逗号隔开。 });.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#27Unity and js communication interaction of Unity3D development
mergeInto(LibraryManager.library, { JSLog: function (str) { var strs=Pointer_stringify(str); Log(strs); }, });. Note : Here we must use unity built- ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28Unity生成WebGL是InputField顯示中文 - 台部落
defaultValue = Pointer_stringify(defaultValue); title = Pointer_stringify(title); var result = window.prompt( title , defaultValue );
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#29emcc 2.0.13 Pointer_stringify问题- githubmate
emcc 2.0.13版本使用Pointer_stringify() 会报错Pointer_stringify is not defined (使用第五章例子websocket) 可用UTF8ToString替换.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#30Please fix the webGL error for the latest unity version.
jslib file and find two places where Pointer_stringify is being used. Replace it with UTF8ToString instead and you should be fine. This fix is ...
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//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#31Unity WebGL多线程WebWorker_Witness_K的博客-程序员宅基地
CaculateUnityInfo(Pointer_stringify(str1),Pointer_stringify(str2)); }, });. 2.Unity中新建一个WebGLMsgSend.cs,挂在场景中。添加一个Text,收到WebWorker数据后 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#32Unity webgl interacts with JS and opens a new floating window
... OpenNewWindow(Pointer_stringify(str)); // Call here h5 On the page Js Method }, // Close the new window CloseNewWindow:function() ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33Unity WebGL中文输入插件支持输入法跟随支持全屏 - 程序员秘密
... InputShow: function(GameObjectName_,inputID_,v_,fontsizeT_,indexStr_,inputRectStr_) { var GameObjectName = Pointer_stringify(GameObjectName_); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#34emcc 2.0.13 Pointer_stringify问题 - Giters
emcc 2.0.13版本使用Pointer_stringify() 会报错Pointer_stringify is not defined (使用第五章例子websocket) 可用UTF8ToString替换.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#352.4 JavaScript与C交换数据-C/C++面向WebAssembly编程
Pointer_stringify (). 该方法可以将C/C++的字符串转换为JavaScript字符串。例如:. C函数 get_string() 返回了一个字符串的地址: //strings.cc EM_PORT_API(const ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#36AWS Cognito with Unity webGL - Bhomit Bhandari
+ Region + '.amazonaws.com/' + UserPoolId] = Pointer_stringify(idToken);AWS.config.credentials = new AWS.CognitoIdentityCredentials({IdentityPoolId: ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37webassembly 字符串拼接 - 掘金
调用Pointer_stringify胶水函数,将c返回的指针转换为字符串。 _free(ptr); 复制代码. 释放内存。 下面查看下运行结果:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38Unity(WebGL)與JS通訊2021最新姿勢 - 每日頭條
在Unity中向js傳遞字符串時需要在js中使用 Pointer_stringify(str) 進行轉換。 以下是將unity端的學生成績發送到前端.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39Convert xlsx (byte array) to csv(string) with javascript - JiKe ...
... console.log("javascript received: " + Pointer_stringify(hexStr)); // convert part var str = Pointer_stringify(hexStr); var a = []; for ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40Unity WebGL多线程WebWorker_Witness_K的博客-程序员宝宝
CaculateUnityInfo(Pointer_stringify(str1),Pointer_stringify(str2)); }, });. 2.Unity中新建一个WebGLMsgSend.cs,挂在场景中。添加一个Text,收到WebWorker数据后 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41javascript - 发送字符串到UnityWebGL jslib - IT工具网
Pointer_stringify 函数用于此目的。 IAUDIO: function (str) { alert(Pointer_stringify(str)); }, 您的C#代码看起来不错。 关于javascript - 发送字符串 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42emval.js | searchcode
1/*global Module*/ 2/*global HEAP32*/ 3/*global Pointer_stringify, writeStringToMemory*/ 4/*global requireRegisteredType*/ 5 6var _emval_handle_array = [] ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#43Unity WebGL 脚本互交- 镜子-眼泪 - 博客园
window.alert(Pointer_stringify(str));. } ... 对于字符串,可使用 Pointer_stringify helper 函数转换为JavaScript 字符串。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#44emscripten、 WebAssembly,傳遞字串給c函式- IT閱讀
var resValue = Pointer_stringify(retPtr);. 呼叫Pointer_stringify膠水函式,將c返回的指標轉換為字串。 _free(ptr);. 釋放記憶體。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45Unity与JavaScript之间的相互调用
2、在.jslib文件中编写unity调用js代码,多个方法之间记得使用,号隔开,要不然打包的时候会报错。 mergeInto(LibraryManager. ... h5Tts(Pointer_stringify(content)); } }) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46Unity釋出WebGL爬坑雜記(六) - w3c學習教程
... 函式,pointer_stringify(str)是固定寫法,表示要傳入一個引數,型別為str,mergeinto(librarymanager.library,myplugins);也是固定寫法,jslib ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47Bountysource
Error: TypeError: soljson.Pointer_stringify is not a function.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48WebGL real-time video (4) js code - Programmer Sought
CAPI_WebRtcNetwork_Connect(lIndex, Pointer_stringify(lRoom));. },. Unity_WebRtcNetwork_StartServer:function(lIndex, lRoom).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49Unity WebGL多线程WebWorker - 游戏编程
CaculateUnityInfo(Pointer_stringify(str1),Pointer_stringify(str2)); }, }); 2.Unity中新建一个WebGLMsgSend.cs,挂在场景中。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50UnityWebgl平台與JS交互、使用UnityWebRequest對接- docs01
在Unity中向js傳遞字符串時需要在js中使用 Pointer_stringify(str) 進行轉換。 在js中向Unity返回字符串的時候也需要進行如下操作:
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51Nethereum/Nethereum - Gitter
SendTransaction: function (to, data) { var tostr = Pointer_stringify(to); var from = web3.eth.accounts[0]; var datastr = Pointer_stringify(data); web3.eth.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52UnityWebgl平台与JS交互、使用UnityWebRequest对接
library, { getUrlParams: function (defaultValue) { var name = Pointer_stringify(defaultValue); var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)"); //构造 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53u3d js交互Android,Unity WebGL通過jslibPlugin與android溝通
ShowString(Pointer_stringify(str)); //使用Pointer_stringify方法轉換unity傳遞過來的字符串. },. }); 第一個function “Hello: function”是為了實現與WebAPI交互, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54Convert xlsx (byte array) to csv(string) with javascript - OStack ...
... console.log("javascript received: " + Pointer_stringify(hexStr)); // convert part var str = Pointer_stringify(hexStr); var a = []; for ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55UnityWebGL与JS前端交互,不通过HTML
Pointer_stringify (str): 是固定写法,表示要传入一个参数,类型为str;; mergeInto(LibraryManager.library,MyPlugins): 固定写法;. using ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56WebGL 內嵌網頁的一種解決方案 - 程式人生
mergeInto(LibraryManager.library, { HelloString: function (str) { window.alert(Pointer_stringify(str)); // unity傳過來的string, 需要進行轉換 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57Programming Project - Phase 2 - Ethereum Smart Contract ...
Pointer_stringify is not a function at Object.compile (/usr/local/lib/node_modules/truffle/build/webpack:/packages/workflow-compile/legacy/index.js:72:1) at ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Remove remains of function Pointer_stringify() (#10100) (6fd21419 ...
function Pointer_stringify(ptr, length) {. abort("this function has been removed - you should use UTF8ToString(ptr, maxBytesToRead) instead!"); }.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59emscripten_async_wget2_data - Google Groups
var _url = Pointer_stringify(url); var _method = Pointer_stringify(method); var _param = Pointer_stringify(param);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60【Unity】WebGL上からWebStorageに対して読み書きする方法
getItem(Pointer_stringify(key)); if (!item_string) { return ""; } var bufferSize = lengthBytesUTF8(item_string) + 1; var buffer = _malloc( ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61WebAssembly起步- SegmentFault 思否
Module对象上的 UTF8ToString(ptr) , UTF16ToString(ptr) , UTF32ToString(ptr) , Pointer_stringify(ptr, length) 这几个函数可获得指针处的字符串。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62Js和Unity互相呼叫 - IT人
HelloString: function (str) { window.alert(Pointer_stringify(str)); }, PrintFloatArray: function (array, size) { for(var i = 0; i < size; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63Passing JS function to Emscripten-generated code - py4u
function back(text){ alert(Pointer_stringify(text)); } var pointer = Runtime.addFunction(back); var call = Module.cwrap('call', 'void', ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64فيديو الوقت الفعلي لـ WebGL (4) كود js - المبرمج العربي
CAPI_WebRtcNetwork_Connect(lIndex, Pointer_stringify(lRoom));. },. Unity_WebRtcNetwork_StartServer:function(lIndex, lRoom).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65Unity WebGLでJSZipを使ってzip圧縮してみる - Qiita
zipData.file(Pointer_stringify(filename), Pointer_stringify(data)); }, AddZipBase64Data: function(filename, data) { member.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66javascript - Попытка заставить функцию Jslib работать с ...
initializeApp(firebaseConfig); var storage = firebase.storage(); var name = Pointer_stringify(name); var storageRef = storage.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67Pointer_stringify返回乱码文本- 堆栈内存溢出
isGuest(function (result) { console.log(Pointer_stringify(objectName), Pointer_stringify(objectMethodName), result); gameSmartGameInstance.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68编译 - 简书
-s NO_FILESYSTEM=1 -s EXPORTED_RUNTIME_METHODS="['ccall', 'getValue', 'Pointer_stringify', '_free']". -s EXPORTED_FUNCTIONS="['_getMD5', ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69erro - githubmemory
var OpenWindowPlugin = { openWindow: function(link) { var url = Pointer_stringify(link); document.onmouseup = function() { window.open(url); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70Unity(WebGL)のC#とブラウザのJavaScriptの連携 - note
文字列型の引数は、Pointer_stringify()を使用して、emscriptenヒープの ... JavaScriptプラグイン window.alert(Pointer_stringify(str)); },.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71Emscripten Javascript接口(interface)实现 - 一个缓存- Cache One
... data from C++ var verb = Pointer_stringify($0); var url = Pointer_stringify($1); var body = Pointer_stringify($2); var callbackFunctionPointer = $3; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72유니티 Webgl 파이어베이스(firebase)
Pointer_stringify 는 자바스크립트 문자열로 변환해주는 헬퍼 함수입니다. firebase.database().ref(이벤트연결을 해제할 경로).off('value') 리스너 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73Передача функции JS в сгенерированный Emscripten код
function back(text){ alert(Pointer_stringify(text)); } var pointer = Runtime.addFunction(back); var call = Module.cwrap('call', 'void', ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74Unity中webgl使用避雷要素指南 - IT145.com
mergeInto(LibraryManager.library, { PlayAudios: function (audioname) { PlayAudio(Pointer_stringify(audioname)); } });.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75Fallback level - Uncaught Javascript Error compiling on Remix
As follows. Uncaught JavaScript exception: TypeError: soljson.Pointer_stringify is not a function. Anybody face a similar issue?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76Exceptions when compiling a contract using Solidity version ...
Pointer_stringify is not a function. And when I hit compile again without changing anything, I get the following error in place of the one mentioned above.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77Convert xlsx (byte array) to csv(string) with javascript - Tutorial ...
var returnStr = Pointer_stringify(txt);. 13. var bufferSize = lengthBytesUTF8(returnStr) + 1;. 14. var buffer = _malloc(bufferSize);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78UnityWebGL截图/图片/文件调用浏览器下载 - 梓喵出没
... var msg = Pointer_stringify(str); var fname = Pointer_stringify(fn); var contentType = 'image/jpeg'; function fixBinary(bin) { var ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79Как работает Pointer_stringify? - Полезное для разработчика
Как работает Pointer_stringify? GulgDev · JavaScript · 0. Как работает функция Pointer_stringify? Что она шифрует? Как её расшифровать?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80Unity Backtrace and HelpShift SDK integration
helpshiftConfig = { platformId: PLATFORM_ID, domain: DOMAIN, language: LANGUAGE, userId: Pointer_stringify(guid), ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81Js和Unity互相調用_博客園精華區
HelloString: function (str) { window.alert(Pointer_stringify(str)); }, PrintFloatArray: function (array, size) { for(var i = 0; i < size; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82Unitywebgl interagit avec JS Front End sans HTML - 前端知识
... Pointer_stringify(GameObjectName_); console.log("UntiyEnvoyé àJSParamètres pour: " + unityGameObjectName); var a = "4565"; //JSAllez.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83Unity与JavaScript之间的相互调用_Manba-程序员ITS404_unity ...
h5Tts(Pointer_stringify(content)); } });. 3、在c#代码中调用 [DllImport("__Internal")] public static extern void UpdateDatabaseScore(float score1,float ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84#emscripten on Tumblr
Pointer_stringify ($0) + ')' )}, varName.c_str() ); std::string s; s.reserve (length+1); s.resize (length); EM_ASM_ ({ eval('Module.stringToUTF8 (' + Module.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85Communicating to and from Unity3d to Javascript — Part 2
The Pointer_stringify function is builtin and will change the data into a string. To be able to call this sendToJS function in your C# ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86WebGLNativeInputPlugin - WESEEK Tips wiki
var WebNativeDialog = { NativeDialogPrompt:function (title , defaultValue){ defaultValue = Pointer_stringify(defaultValue); title ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87Interacting with code — Emscripten 1.31.3 documentation
... must be converted to pointers for compiled code — the relevant function is Pointer_stringify(), which given a pointer returns a JavaScript string.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88Unity使用Websocket實現WebGL在線游戲(無插件) - 程式師 ...
細節: var s_url =Pointer_stringify(url); 所有的str類型內容在這裡面要使用Pointer_stringify 函數轉化一下。 HEAPU8.buffer.slice(msg, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89Facebook Instant game is unable to start in the THREAD context
FBInstant_PlatformStartGameAsync - error: Pointer_stringify is not defined. So instead of seeing the game menu I see a black screen.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90Pointer_stringify返回乱码文本 - Thinbug
Pointer_stringify 返回乱码文本. 时间:2017-07-03 18:13:34. 标签: javascript c# unity3d. 我有以下 lib.jslib 文件 mergeInto(LibraryManager.library ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#91Pointer_stringify возвращает искаженный текст - CodeRoad
У меня есть следующий файл lib.jslib mergeInto(LibraryManager.library, { IsGuestUser: function (objectName, objectMethodName) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#92Issue with FBInstant.ShareAsync - Facebook Instant Games
ShareAsync from a game made with Unity. My function is ShareAsync: function (base64Picture, text) { var img = Pointer_stringify(base64Picture); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#93Unity WebGL平臺開發遇到的坑 - ITW01
HelloString: function (str) { window.alert(Pointer_stringify(str)); }, PrintFloatArray: function (array, size) { for(var i = 0; i < size; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#94asm.js 和Emscripten 入门教程- 阮一峰的网络日志
由于没有返回值,所以使用 EM_ASM_ARGS 。另外,我们都知道,在C / C++ 里面,字符串是一个字符数组,所以要调用 Pointer_stringify() 方法将字符数组 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#95將JS函數傳遞給Emscripten生成的代碼 - 優文庫
function back(text){ alert(Pointer_stringify(text)); } var pointer = Runtime.addFunction(back); var call = Module.cwrap('call', 'void', ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#96unity webgl与js交互并且打开新浮动窗口 - the7主题
... { //打开新窗口注意js的方法参数没有类型 OpenNewWindow:function(str) //这个方法名必须和c#中的相同 { window.alert(Pointer_stringify(str)); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#97Unity3d WebGL api doesn't work - smartfoxserver.com
assert@http://localhost:55772/Development/sfsconnector.js:323:3. Pointer_stringify@http://localhost:55772/Development/sfsconnector.js:575:3
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#98diff --git a/engine/web/ftejslib.js b/engine/web/ftejslib.js index ...
emscriptenfte_alert : function(msg) - { - msg = Pointer_stringify(msg); ... name = Pointer_stringify(name); - var f = FTEH.f[name]; - if (f) - { - delete ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#99Unity生成WebGL是InputField显示中文 - 极客分享
defaultValue = Pointer_stringify(defaultValue); title = Pointer_stringify(title); var result = window.prompt( title , defaultValue );
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
pointer_stringify 在 コバにゃんチャンネル Youtube 的精選貼文
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