雖然這篇GL_LEQUAL鄉民發文沒有被收入到精華區:在GL_LEQUAL這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]GL_LEQUAL是什麼?優點缺點精華區懶人包
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#1glDepthFunc - OpenGL 4 Reference Pages - Khronos Group
Specifies the depth comparison function. Symbolic constants GL_NEVER , GL_LESS , GL_EQUAL , GL_LEQUAL , GL_GREATER , GL_NOTEQUAL , GL_GEQUAL , ...
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#2Why is GL_LEQUAL recommended for the GL depth function ...
Why is GL_LEQUAL recommended for the GL depth function. Shaders. Multipass alphablended lightning (possibly with bumpmapping).
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#3OpenGL函数思考-glDepthFunc - CSDN博客
GL_LEQUAL :如果目标像素z值<=当前像素z值,则绘制目标像素; GL_GREATER :如果目标像素z值>当前像素z值,则绘制目标像素; GL_NOTEQUAL:如果 ...
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#4glDepthFunc:OpenGL的一個函式,用于指定深度緩沖比較值。
GL_NEVER,GL_LESS,GL_EQUAL,GL_LEQUAL,GL_GREATER,GL_NOTEQUAL,GL_GEQUAL,GL_ALWAYS,缺省值GL_LESS。 glDepthFunc. GL_NEVER,不通過(輸入的深度值不取代參考值).
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#5glDepthFunc function (Gl.h) - Win32 apps | Microsoft Docs
Parameters ; GL_LEQUAL. Passes if the incoming z value is less than or equal to the stored z value. ; GL_EQUAL. Passes if the incoming z value is ...
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#6为什么GL_LEQUAL 推荐用于GL 深度函数(为什么它对我不起 ...
关于GL wiki他们推荐使用GL_LEQUAL 作为深度函数。此外,深度函数默认为GL_LESS。当我使用这些函数中的任何一个时,都会得到奇怪的结果。在这张图片中,红色方块应该在 ...
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#7glDepthFunc_百度百科
GL_LEQUAL,如果輸入的深度值小於或等於參考值,則通過 ... Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, ...
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#8glDepthFunc
Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS.
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#9glDepthFunc Reference Page
Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are ...
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#10GL_LEQUAL | Apple Developer Documentation
GL_LEQUAL. No overview available. Availability. iOS 2.0+; iPadOS 2.0+; tvOS 9.0+. Framework. OpenGL ES. Declaration. var GL_LEQUAL: Int32 { get }.
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#11openGL之API學習(五十四)glDepthFunc - 台部落
指定深度比較函數,可以取GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS等。默認值是GL_LESS。
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#12Java GL2.glClearDepth方法代碼示例- 純淨天空
GL_LEQUAL ); // the type of depth test to do gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction gl.glShadeModel(GL2.
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#13glAlphaFunc Subroutine - IBM
GL_LEQUAL, Passes if the incoming alpha value is less than or equal to the reference value. GL_GREATER, Passes if the incoming alpha value is greater than ...
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#14Stencil buffer behaviour in simple case (GL_ALWAYS ...
glBindVertexArray(VAO[0]); glStencilMask(0xFF); // Enable stencil buffer writing glStencilFunc(GL_LEQUAL, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, ...
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#15详解深度缓冲(DepthBuffer)
一般来说,使用glDepthFunc(GL_LEQUAL);来表达一般物体之间的遮挡关系。 6. 所带来的弊端. 启用了深度测试,那么这就不适用于同时绘制不透明物体。
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#16glDepthFunc(GL_LESS)_用户3379906302 - 新浪博客
glDepthFunc(GL_LEQUAL) 最准确的解释是什么? 答案:深度小或相等的时候也渲染。 glDepthFunc(GL_LESS)? 答案:深度小的时候才渲染。
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#17OpenGL Extension GL_EXT_shadow_funcs - FreeDesktop.Org
This extension generalizes the GL_ARB_shadow extension to support all eight binary texture comparison functions rather than just GL_LEQUAL and GL_GEQUAL.
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#18简单情况下的模板缓冲区行为(GL_ALWAYS,GL_LEQUAL)
Stencil buffer behaviour in simple case (GL_ALWAYS, GL_LEQUAL)我不明白为什么这两个代码不能产生相同的结果。我已启用深度测试和模板测试, ...
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#19OpenGL / FPC - Глава 8 - FreePascal.ru
В качестве функции глубины используется glDepthFunc(GL_LEQUAL); GL_LEQUAL означает "меньше или равно", то есть рисуется все, что имеет глубину, меньшую или ...
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#20使用深度纹理对两个三角形(矩形)进行纹理化,将得到所有红色
@Override protected void render(final double msDelta) { super.render(msDelta); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); //Light pass ...
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#21Ensure depth function is GL_LEQUAL in Qt widgets - Kitware ...
Setting it to GL_LEQUAL at the time of context initialization would ensure that it stays that way. The downside to this is that there is no ...
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#22GL10 (JSR 239 Final Release) - Oracle Help Center
GL_LEQUAL ; Passes if the incoming alpha value is less than or equal to the ... Symbolic constants GL_NEVER , GL_LESS , GL_EQUAL , GL_LEQUAL , GL_GREATER ...
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#23GL_LEQUAL and GL_GEQUAL depth buffer test modes
I used GL_LEQUAL as the depth testing func, which means that the current pixel will be drawn if it's z is LESS or EQUAL to the z that's in
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#24javax.microedition.khronos.opengles.GL10.glClearDepthf java ...
GL_LEQUAL ); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.
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#25Example usage for javax.microedition.khronos.opengles GL10 ...
Introduction. In this page you can find the example usage for javax.microedition.khronos.opengles GL10 GL_LEQUAL. Prototype. int GL_LEQUAL.
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#26【ANDROID】物件的虛線後邊緣 - 程式人生
這是因為虛線(紫色(gl_u較大))是在紅線(gl_lequal)之後繪製的。 有什麼辦法可以預防嗎? 謝謝大家的幫助。現在看起來棒極了!
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#27Qt Creator OPenGL例項- IT閱讀
... glClearColor(0.0,0.0,0.0,0.0); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT ...
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#28《图形编程技术学习》(四十一)片元测试 - 知乎专栏
GL_LEQUAL :片元alpha<=参考值alpha,接受;. GL_GREATER:片元alpha > 参考alpha接受;. GL_NOTEQUAL:片元alpha不等于参考alpha,接受;.
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#29openGL 深度測試 - w3c學習教程
一般來將,使用gldepthfunc(gl_lequal);來表達一般物體之間的遮擋關係。 (3)啟用了深度測試,那麼這就不適用於同時繪製不透明物體。
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#30glDepthFunc()函数_两书卷的博客-程序员宝宝
GL_LEQUAL :如果目标像素<=当前像素z值,则绘制目标像素. GL_GREATER:如果目标像素z值>当前像素z值,则绘制目标像素. GL_NOTEQUAL:如果目标像素z值<>当前像素z值,则 ...
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#31Java API参考-GLES20 - HarmonyOS Developer
GL_LEQUAL. static int. GL_LESS. static int. GL_LINE_LOOP. static int. GL_LINE_STRIP ... public static final int GL_LEQUAL. See Also: Constant Field Values ...
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#32Depth testing - LearnOpenGL
Depth test function ; GL_LEQUAL, Passes if the fragment's depth value is less than or equal to the stored depth value. ; GL_GREATER, Passes if the fragment's ...
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#33GL20 (core release API) - Mindustry
GL_LEQUAL. static int. GL_LESS. static int. GL_LINE_LOOP. static int. GL_LINE_STRIP. static int. GL_LINE_WIDTH. static int. GL_LINEAR. static int.
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#34glDepthFunc(3gl) - specify the value used for depth buffer c
Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS.
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#35影子卷-最后阶段 - 小空笔记
... glDisable(GL_LIGHTING); glDepthMask(GL_FALSE); glDepthFunc(GL_LEQUAL); pModel->markVisible(lp); glEnable(GL_STENCIL_TEST); glColorMask(0 ...
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#36GL_LEQUAL - Sylvain Huet
Previous, Up · Next. GL_LEQUAL, = fun [. ] I. Valeur de retour.
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#37Why would OpenGL ignore GL_DEPTH_TEST setting?
I have Depth testing on. glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL);. Do I need to draw by order of what is closest to the camera? (I ...
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#38OpenGL ES depth buffer android, can't get to work - Code ...
glDepthFunc( GLES20.GL_LEQUAL ); GLES20.glDepthMask( true ); //render GLES20.glClearColor(0.8f, 0.5f, 0.8f, 1.0f); GLES20.glClearDepthf( ...
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#39GL20 (libgdx API)
static int, GL_LEQUAL. static int, GL_LESS. static int, GL_LINE_LOOP. static int, GL_LINE_STRIP. static int, GL_LINE_WIDTH. static int, GL_LINEAR.
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#40opengl GL_DEPTH_TEST_sz76211822的专栏-程序员ITS404
GL_NEVER,GL_LESS,GL_EQUAL,GL_LEQUAL,GL_GREATER,GL_NOTEQUAL,GL_GEQUAL,GL_ALWAYS,缺省值GL_LESS。 GL_NEVER,不通过(输入的深度值不取代参考值).
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#41QOpenGLTexture Class | Qt GUI 5.6
Equivalent to GL_LEQUAL. QOpenGLTexture::CompareGreaterEqual, 0x0206, Equivalent to GL_GEQUAL. QOpenGLTexture::CompareLess, 0x0201, Equivalent to GL_LESS.
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#42Java Examples for org.lwjgl.opengl.GL11.GL_NORMALIZE
public void initOpenGLParams() { glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glDepthFunc(GL_LEQUAL); }. Example 2 ...
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#43GL (jMonkeyEngine3) - jMonkeyEngine Javadoc
static int, GL_LEQUAL. static int, GL_LESS. static int, GL_LINE_LOOP. static int, GL_LINE_STRIP. static int, GL_LINEAR. static int, GL_LINEAR_MIPMAP_LINEAR.
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#44MAN glDepthFunc (3) Библиотечные вызовы (FreeBSD и ...
Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are ...
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#45Поведение буфера трафарета в простом случае ...
glBindVertexArray(VAO[0]); glStencilMask(0xFF); // Enable stencil buffer writing glStencilFunc(GL_LEQUAL, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP ...
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#46jot: glew.H File Reference - Eecs Umich
#define, GL_LEQUAL 0x0203. #define, GL_GREATER 0x0204. #define, GL_NOTEQUAL 0x0205. #define, GL_GEQUAL 0x0206. #define, GL_ALWAYS 0x0207.
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#47glew.h File Reference
#define, GL_LEQUAL 0x0203. #define, GL_GREATER 0x0204. #define, GL_NOTEQUAL 0x0205. #define, GL_GEQUAL 0x0206. #define, GL_ALWAYS 0x0207.
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#48glDepthFunc : PyOpenGL 3.1.0 GL Man Pages
Specifies the depth comparison function. Symbolic constants GL_NEVER , GL_LESS , GL_EQUAL , GL_LEQUAL , GL_GREATER , GL_NOTEQUAL , GL_GEQUAL , and GL_ALWAYS are ...
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#49Manpages OpenGL - glDepthFunc - Developpez.com
Specifies the depth comparison function. Symbolic constants GL_NEVER , GL_LESS , GL_EQUAL , GL_LEQUAL , GL_GREATER , GL_NOTEQUAL , GL_GEQUAL , and GL_ALWAYS are ...
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#50C++ (Cpp) glDepthFunc Examples - HotExamples
... glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); ... GL_ONE_MINUS_SRC_ALPHA); glDepthFunc(GL_LEQUAL); /* If GL supports ...
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#5152、OpenGL 之模板函数| ZackAddy's Blog - 不积跬步
可用的选项有:GL_NEVER、GL_LESS、GL_LEQUAL、GL_GREATER、GL_GEQUAL、GL_EQUAL、GL_NOTEQUAL和GL_ALWAYS。它们的语义和深度缓冲的函数类似。
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#52OpenGL优化Skybox渲染| 经验摘录
现在,我们得到一个天空盒,其中每个片段的最大深度值为, 1.0f 他将深度函数更改 GL_LEQUAL 为 GL_LESS 。 这是我有些 ...
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#53Opengl中glEnable的介绍_留恋凡间事-程序员信息网
功能:指定用于深度缓冲比较值。 参数说明:func指定深度比较函数,GL_NEVER,GL_LESS,GL_EQUAL,GL_LEQUAL,GL_GREATER,. GL_NOTE_QUAL,GL_GEQUAL ...
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#54番茄炸弹超人- XMind
... 视频模式 OpenGL glEnable(GL_DEPTH_TEST);打开深度测试 glDepthFunc(GL_LESS);渲染方式 glDepthFunc(GL_LEQUAL) :当深度相同或深度 更小的时候进行渲染。
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#55Opengl中glEnable的介绍_留恋凡间事-程序员秘密
参数说明:func指定深度比较函数,GL_NEVER,GL_LESS,GL_EQUAL,GL_LEQUAL,GL_GREATER,. GL_NOTE_QUAL,GL_GEQUAL,GL_ALWAYS,缺省值GL_LESS,
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#56openGL——深度测试
一般来讲,使用glDepthFunc(GL_LEQUAL);来表达一般物体之间的遮挡关系。 (4)启用了深度测试,那么这就不适用于同时绘制不透明物体。
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#57Graphics.GL.Ext.ATI.SeparateStencil - Hackage
The parameter frontfunc is a StencilFunction , one of: GL_ALWAYS , GL_EQUAL , GL_GEQUAL , GL_GREATER , GL_LEQUAL , GL_LESS , GL_NEVER , GL_NOTEQUAL .
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#58[Windows Mobile]OpenGL ES 繪制3D圖形| 小歐ou | 菜鳥自救會
GL_LEQUAL ); // 所做的深度測試為GL_LEQUAL 深度小或相等的时候也渲染 gl.Hint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_NICEST); // 系統對測試 ...
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#59问个opengl的问题 - 论坛
补充:又试验了下,加入glDepthFunc(GL_LEQUAL)后虽然能显示,但是深度缓冲没起作用,依然是后绘制的覆盖了先绘制的,而不是根据深度来显示。 在不加入 ...
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#60c++ - Deferred Rendering Skybox OpenGL - - Unity
happen gl_less , have gl_lequal . and have gldepthmask false, means nothing should write default depth buffer in code. points depth buffer ...
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#613D开发和OpenGL - ITPUB博客
GL_LEQUAL ); // 设置阴影平滑模式 gl.glShadeModel(GL10.GL_SMOOTH); }. 3D开发. 未接触之时,感觉3D开发好像很难的样子,很复杂,诚然,3D开发自然是 ...
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#62Depth Test is not working correctly in OpenGL - It_qna
But that does not happen. Normal render with Depth Test on and GL_LEQUAL mode. RenderwithDepthTestturnedoffonlyforthecube.
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#63I need help completing this program in C++ that will | Chegg.com
glDepthFunc(GL_LEQUAL); // The Type Of Depth Test To Do glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Use perspective correct interpolation if ...
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#64No transparenzy with GL_DEPTH_TEST - JOGL Development
The result of that was that they are still overlapping each other. Heres my actual result of my system: (rendered 1 time with GL_LEQUAL and DepthMask true)
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#65glDepthFunc - NeHe Productions - GameDev.net
For example, if you have the DepthFunc set to GL_LEQUAL, and then draw ... GL_LEQUAL: depth test passes if new depth value is less than or
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#66OpenGL学习笔记之三(简单示例太阳月亮地球) - sunnycs
... 150;//day的变化:从0到359 void myDisplay(void) { glDepthFunc(GL_LEQUAL);//设置深度<=通过,与物体之间的前后有关 glEnable(GL_DEPTH_TEST);// ...
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#67Depth buffer with OpenGL ES 1.1 on Raspberry Pi 3B+
Try GL_LEQUAL But to actually get depth functions to work you need to have a depth buffer, and thats set up when you get an EGL config, ...
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#68stencil buffer bitwise AND operations - not supported in ...
func: The test function, can be GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS.
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#69Pre Z buffer pass with OpenGL? - py4u
glDepthMask(GL_TRUE); // Ask z writing draw() // real render glEnable(GL_DEPTH_TEST); // We still want depth test glDepthFunc(GL_LEQUAL); // EQUAL should ...
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#70GL11C (LWJGL 3.2.3 SNAPSHOT)
static int, GL_LEQUAL · GL_LESS. AlphaFunction. static int, GL_LINE. PolygonMode. static int, GL_LINE_LOOP. BeginMode. static int, GL_LINE_SMOOTH
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#71Почему GL_LEQUAL рекомендуется для функции глубины ...
Почему GL_LEQUAL рекомендуется для функции глубины GL шейдеры. Multipass alphablended lightning... Вопрос по теме: c++, opengl, depth-buffer.
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#72GL_ARB_shadow.txt - Nvidia
We use the standard GL_LEQUAL and GL_GEQUAL tokens instead of defining new ones. - The result may be ALPHA, LUMINANCE or INTENSITY.
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#73pass « Alec's Web Log
glDisable(GL_CULL_FACE); glDepthFunc(GL_LEQUAL); // render teapot with alpha = alpha. single pass teapot. Notice two things.
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#74glDepthFunc - DGL Wiki
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL und GL_ALWAYS. Voreingestellt ist GL_LESS.
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#75OpenGL编程轻松入门之NURBS曲线和曲面 - ChinaUnix博客
... glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glEnable(GL_LEQUAL); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); /*设置特殊效果*/ ...
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#76Android in Action - Google 圖書結果
For this example, you'll use GL_LEQUAL, defined in table 9.2, which tells the system to show objects with a lower depth value in front of other objects.
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#77Advanced Graphics Programming Using OpenGL
Set the depth function to GL_LEQUAL. Enable depth testing with glEnable(GL_DEPTH_TEST). 1. 2. 3. 4. Render the object as polygons. 5.
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#78The Fundamentals of C/C++ Game Programming: Using ...
... 0x0205 0x0206 0x0207 Quite a collection and these provide some interesting options . For what we want though all we need is glDepthFunc(GL_LEQUAL); Once ...
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#79Computer Graphics Programming in OpenGL with JAVA
... TEST) glg|Depthfunc[GL_LEQUAL), glg|Draw/Arrays(GL_TRIANGLES, 0.36), // draw the pyramid (use buffer H1) mMattranslation(pyrlock, pyrloc), pyrl OCZ).
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#80Computer Graphics Programming in OpenGL with C++
glDepth Func ( GL_LEQUAL ) ; glDrawArrays ( GL_TRIANGLES , O , 18 ) ; } Figure 4.10 3D cube and pyramid. A few other minor.
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#81Android Game Recipes: A Problem-Solution Approach
GL_LEQUAL ); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE); } } The next thing you should do in the onSurfaceCreated() method is load ...
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#82Core Techniques and Algorithms in Game Programming
... GL_ZERO ) ; glDepthFunc ( GL_LEQUAL ) ; // here you would re - send the geometry , only mapping coordinates would differ ( .
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#83Practical Android 4 Games Development - 第 82 頁 - Google 圖書結果
GL_TEXTURE_2D); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.
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#84OpenGL ES 2.0中的半透明- 優文庫
... 而另一些應該呈現半透明。我開始使用下面的代碼來設置OpenGL。 glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable (GL_BLEND); ...
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#85does the z buffer stores the z value of an object? - CodeProject
... of first sphere. while drawing second sphere glDepthFunc(GL_LEQUAL); checks stored depth buffer value to the second sphere's value, ...
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#86glDepthFunc - 极客分享
func指定深度比较函数,GL_NEVER,GL_LESS,GL_EQUAL,GL_LEQUAL,GL_GREATER,GL_NOTE_QUAL,GL_GEQUAL,GL_ALWAYS,缺省值GL_LESS,
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#87OpenGL ES depth buffer android, can't get to work - STACKOOM
glEnable( GLES20.GL_DEPTH_TEST ); GLES20.glDepthFunc( GLES20.GL_LEQUAL ); GLES20.glDepthMask( true ); //render GLES20.glClearColor(0.8f, 0.5f, 0.8f, 1.0f); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
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#88Opengl line rendering
... 0, 0, 0); invert the depth func, if it's glDepthFunc(GL_LEQUAL); then make it glDepthFunc(GL_GREATER); draw the wireframe(dashed lines, pink whatever), ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89java - OpenGL Z命令搞砸了- 程序员与数组
我不知道为什么我的某些对象会在彼此之上渲染。我正在进行深度测试。 glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); 我需要按最接近相机的顺序绘制吗?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
gl_lequal 在 コバにゃんチャンネル Youtube 的精選貼文
gl_lequal 在 大象中醫 Youtube 的最佳解答
gl_lequal 在 大象中醫 Youtube 的精選貼文