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並前往https://www.buzzphp.com/posts/are-soft-shadows-possible-with-point-light-using-cubemap-opengl-glsl

Are soft shadows possible with point light using cubemap ...

As you can see, it's only HARD shadow mapping. To recover the depth value encoded into the cubemap I have to use this time the function 'texture' (textureProj ...

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查詢 「textureProj」的人也找了:

  1. glsl texture2d
  2. gl_texture_rectangle
  3. which function is used manually to set a uniform sampler to the proper texture unit
  4. gltexparameteri
  5. gl_texture_mag_filter
  6. glsl gather
  7. gluniform sampler2d
  8. samplerbuffer

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