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並前往https://jvm-gaming.org/t/solved-shadowmapping-depth-bias/54115

[Solved] Shadowmapping depth bias

About textureProj(), it is a bit redundant nowadays. Graphics cards don't actually have ... Definitely use shadow samplers, but textureProj() you can avoid.

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查詢 「textureProj」的人也找了:

  1. glsl texture2d
  2. gl_texture_rectangle
  3. which function is used manually to set a uniform sampler to the proper texture unit
  4. gltexparameteri
  5. gl_texture_mag_filter
  6. glsl gather
  7. gluniform sampler2d
  8. samplerbuffer

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