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並前往https://graphicscompendium.com/gamedev/xx-directx

Chapter 52: Porting to DirectX - Graphics Compendium

Uniforms in D3D11 are grouped into structs that are uploaded as a single piece, ... In HLSL, you need to group these into structs, and the semantics are ...

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查詢 「hlsl struct」的人也找了:

  1. Hlsl array
  2. HLSL int2
  3. HLSL matrix
  4. HLSL function
  5. SV_DispatchThreadID
  6. HLSL syntax
  7. HLSL inline
  8. HLSL operator

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