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並前往https://gamedev.net/forums/topic/696492-hlsl-structs/5377812/

HLSL structs - Graphics and GPU Programming - GameDev.net

Since, HLSL just inlines all code involved in a shader, I wonder if it is a good practice (with regard to performance) to pass structs ...

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查詢 「hlsl struct」的人也找了:

  1. Hlsl array
  2. HLSL int2
  3. HLSL matrix
  4. HLSL function
  5. SV_DispatchThreadID
  6. HLSL syntax
  7. HLSL inline
  8. HLSL operator

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