HLSL 屏幕空间到世界空间 ... cb_mObjectType.x 112: add r0.y, r0.y, l(-1.000000) 113: min r0.y, abs(r0.y), l(1.000000) 114: mul r0.x, r0.y, r0.x 115: mov o7.x, ...
確定! 回上一頁