glVertex2f ( 0.5,0.8 ); glVertex2f( 0.3,0.7 ); glVertex2f(0.3,0.9 ); glEnd(); glBegin(GL_TRIANGLES); glColor3f(0.0,1.0,0.0); glVertex2f(0.1,0.9);
確定! 回上一頁