glNormal 3f(0.0f, 1.0f, 0.0f); glTexCoord2f(0.001f * (sin(PI*60.0f/180.0f)), 1.0f * cos(PI*60.0f/180.0f)); glVertex3f(-2.0f, 1.0f, -2.5f); glNormal3f(0.0f, ...
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