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glActiveTexture and glBindTexture differences and connections

If I understood you correctly, you must first call glActiveTexture setting texture units (initialized to GL_TEXTURE0), and then bind the texture target (one ...

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查詢 「glActiveTexture」的人也找了:

  1. glactivetexture用法
  2. glActiveTexture
  3. glBindTexture
  4. glTexImage2D
  5. Texture unit
  6. glActiveTexture not found
  7. Texture units
  8. OpenGL texture

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