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並前往https://forums.autodesk.com/t5/maya-shading-lighting-and/help-working-with-depth-buffer-to-prevent-seeing-inside/td-p/7050308

Help Working with Depth Buffer to Prevent Seeing Inside ...

Solved: I am creating a shader network in the hypershade window to produce a ghost effect. Currently I have the sampler info facing ratio ...

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查詢 「depth buffer」的人也找了:

  1. Z buffer
  2. z-buffer algorithm
  3. Stencil buffer
  4. Frame buffer size
  5. OpenGL depth test
  6. Z buffer value
  7. Local buffer
  8. Z buffer Hidden surface removal

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