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並前往https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/visibility-problem-depth-buffer-depth-interpolation

The Depth-Buffer or Z-Buffer Algorithm and Hidden Surface ...

A depth-buffer is nothing more than a two-dimensional array of floats that has the same dimension than the frame-buffer and that is used to store the objects ...

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查詢 「Z buffer」的人也找了:

  1. Z buffer
  2. z-buffer algorithm
  3. Z buffer value
  4. Z buffer limitation
  5. OpenGL depth test
  6. Frame buffer size
  7. Stencil buffer
  8. Z buffer Hidden surface removal

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