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並前往https://pbr-book.org/3ed-2018/Texture/Sampling_and_Antialiasing

10.1 Sampling and Antialiasing - PBR Book

Given the texture sampling rate, sampling theory must be applied to guide the computation of a texture value that doesn't have higher frequency variation ...

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查詢 「Texture2D sample」的人也找了:

  1. Texture2D sample
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  5. GLSL texture
  6. SamplerState
  7. Hlsl texture object
  8. Unity Shader tex2D

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