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  • Ptt 大爆卦
  • Rwstructuredbuffer
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並前往https://community.khronos.org/t/how-to-handle-the-birth-and-death-of-particle-without-reading-from-the-buffer/73291

How to handle the birth and death of particle without reading ...

... register( u2 ); // The alive list which gets built using this shader RWStructuredBuffer<float2> g_IndexBuffer : register( u3 ); .

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查詢 「Rwstructuredbuffer」的人也找了:

  1. StructuredBuffer
  2. GroupMemoryBarrierWithGroupSync
  3. SV_DispatchThreadID
  4. ComputeBuffer
  5. Hlsl struct
  6. RWTexture2D
  7. Unity compute shader
  8. Hlsl Texture2D

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