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並前往https://gamedev.stackexchange.com/questions/173358/how-to-develop-a-bot-for-an-arbitrary-fps-game-without-a-game-api

How to develop a bot for a(n) (arbitrary) FPS game without a ...

By implementing a wrapper for DirectX and using RenderDoc to wrap Direct3D, you can then start monitoring the graphics communication elements. With those in ...

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