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  • Quaternion to Euler
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並前往https://godotengine.org/qa/43076/how-to-implement-unitys-quaternion-euler

How to implement Unity's Quaternion.Euler ? - Godot Engine

You can rotate a vector with a Transform2D. Also note that angles in Godot are in radians. var m = Transform2D().rotated(deg2rad(30)); ...

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