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並前往https://developer.unigine.com/forum/topic/3334-solved-how-one-would-do-this-gl_normalmatrixgl_normal-in-vertex-shader/

[SOLVED] how one would do this gl_NormalMatrix*gl_Normal ...

Ok these are removed features from openGL, does Unigine has these ... (I mean why normal matrix is transposed inverse modelview matrix): ...

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