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並前往https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/opengl-perspective-projection-matrix

The OpenGL Perspective Projection Matrix - Scratchapixel

Figure 2: the frustum or viewing volume of a camera is defined by the camera's field of view, the near and far clipping planes and the image aspect ratio. In ...

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