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並前往https://www.reddit.com/r/gamedev/comments/5w6buh/texture_sampling_with_hlsl_returns_wrong_colors/

Texture sampling with HLSL returns wrong colors : r/gamedev

(In case of the normal texture, I get arrays of (127, 128, 255, 255)). This is the sampler state I use for sampling: SharpDX.Direct3D11.

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