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並前往http://what-when-how.com/Tutorial/topic-266dg7cip/Practical-Rendering-and-Computation-with-Direct3D-11-340.html

Practical Rendering and Computation with Direct3D 11 - what ...

sampler state must be declared as a SamplerState object in HLSL, ... object can then be passed to the Sample method, which will in turn use the specified ...

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