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並前往https://www.reddit.com/r/rust_gamedev/comments/n3v0sa/does_it_make_sense_to_use_only_rust_bindings_with/

Does it make sense to use ONLY Rust bindings with Godot?

I know that Godot allows the use of Rust to code scripts, but I've read somewhere that this is useful when writing performance critical ...

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