つぶやきGLSL void main(){vec2 p=gl_FragCoord.xy;vec4 k=vec4(1,.3,.8 ... n*=2/(.5+n.y);n.y-=t*2;n=.05/sqrt(abs(fract(n*.4)-.5));c+=vec4(1,.2 ...
確定! 回上一頁