glLookAt (Xeye, Yeye, Zeye, Xat, Yat, Zat, Xup, Yup,Zup); glLookAt(0,0,6,0,0,0,0,1,0) glLookAt(0,0,-6,0,0,0,0,1,0) glLookAt(6,6,6,0,0,0,0,1,0).
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