glBegin(GL_QUAD_STRIP);//填充凸多边形; glVertex3f(0.0f, 0.0f, 0.0f);; glVertex3f(0.0f, 1.0f, 0.0f);; glVertex3f(1.0f, 0.0f, 0.0f);
確定! 回上一頁