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並前往https://gamedev.stackexchange.com/questions/89649/why-would-opengl-ignore-gl-depth-test-setting

Why would OpenGL ignore GL_DEPTH_TEST setting?

I cannot figure out why some of my objects are being rendered on top of each other. I have Depth testing on. glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL);.

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查詢 「GL_DEPTH_TEST」的人也找了:

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  2. OpenGL depth test
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  5. gl_FragDepth
  6. Stencil test
  7. glTexImage2D example
  8. glEnable

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