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並前往https://www.adoclib.com/blog/how-to-normalize-a-circle-drawn-in-glsl-so-the-resolution-does-not-stretch.html

How To Normalize A Circle Drawn In Glsl So The Resolution Doesn't ...

GLSL gives us a builtin variable called glin that internally probably looks simple scene where we draw 4 points on the zplane in normalized device coordinates.

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