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pttman Muster

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並前往https://gamedev.stackexchange.com/questions/6685/best-strategy-tried-and-tested-for-using-box2d-in-a-real-time-multiplayer-game

Best strategy (tried and tested) for using Box2D in a real-time ...

My question is how best to use Box2D for networked physics. If I run the simulation on the server, should I send position, velocity etc to every client on ...

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