為什麼這篇vault翻譯鄉民發文收入到精華區:因為在vault翻譯這個討論話題中,有許多相關的文章在討論,這篇最有參考價值!作者o07608 (無良記者)看板Steam標題[翻譯] Fallout Vault系列:Vault...
vault翻譯 在 辣媽英文天后 林俐 Carol Instagram 的最佳貼文
2021-08-03 12:32:11
之前就看過Tenet 「天能」, 真的很燒腦,需要反覆思量~ 今天抓到機會二刷+三刷(二刷為了重新審視所有線索,三刷為了幫你們整理英文單字), 還是覺得很好看! 覺得Christopher Nolan真的是鬼才, John David Washington很有個人魅力, 至於Robert Patt...
好久沒搞翻譯了,最近因為在玩NV,突然又想開始弄翻譯
目標是把概論+相關公司+所有避難所的背景都翻譯完畢
以下和該系列所有原文全部出自於Fallout Wiki
然後我並不會全部內容都翻譯,尤其是後面翻譯各個避難所的部份
我一般只會翻譯Background,也就是歷史部分,其他部分是遊戲內容,我比較不感興趣
此外我會按照以前的習慣,原文翻譯一起放
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另外在正文開始之前,有些仙貝知識是需要先講的
那就是,目前的Fallout資料中被B社分成所謂
「正史("Core" Canon)」「半正史(Semi-canon)」「非正史(Non-canon)」三種
http://fallout.wikia.com/wiki/Fallout_canon
正史簡單來說,就是除非B社吃書,否則就是字面意義上的正史
範圍很簡明:Fallout 1/2/3/New Vegas/4,以及所有衍生漫畫
半正史比較模糊,總之就是有些部分是正史有些不是
包含Fallout Tactics、Fallout Warfare、Official Fallout Game Guides
剩下的Fallout作品都是非正史,現在拿來講講OK,但以後被B社給吃了也只能摸摸鼻子
最著名的就是Van Buren、Fallout Bible和Fallout: Brotherhood of Steel
當然那要B社還想繼續搞這系列......
=======================================
《Vault 避難所》
http://fallout.wikia.com/wiki/Vault
A vault is a type of subterranean installation initially designed by the
Vault-Tec Corporation, later constructed in collaboration with RobCo
Industries. Officially, they were designed for the sole purpose of sheltering
up to one thousand individuals in the event of a nuclear holocaust; however, in
reality, they were part of a series of secret experiments orchestrated by the
United States government.
Vault(避難所)是一種由Vault-Tec有限公司設計、並和RobCo企業合作建造的地下設施
,官方說法是能夠在核子戰爭中保護最多一千人的設施,但事實上這是美國政府秘密進行
的實驗的一部分。
Background 背景
Commissioned by the U.S. government in 2054 as part of “Project: Safehouse,”
also known as the "Societal Preservation Program," the Vault-Tec Corporation
constructed 122 vaults across the country. However, at the onset of the Great
War in 2077, the vaults sealed without many of their intended inhabitants, a
result of the “cry wolf effect" that previous training drills had on the
populace.
美國政府在2054年制定了「安全屋計畫」(或稱「社會保存方案」),而Vault-Tec根據
這計畫在全美建造了122個避難所。不過因為日常演習讓民眾習以為常,結果在2077年大
戰爆發時,反而只有少數人進入避難所。
The first vault was constructed beneath Los Angeles, and was intended to
demonstrate the viability of such a facility. Unlike subsequent
installations, this demonstration vault was not part of the ulterior
experiment behind Project: Safehouse. By 2063, most of the vaults had
finished construction, with the exceptions of Vault 13, Vault 114, Vault 118
and Vault 88. Vault 112 is the last known vault to be completed, construction
having concluded in June of 2074.
第一個避難所作為示範性避難所建在洛杉磯下方。不像之後其他避難所,該避難所並不屬
於安全屋計畫裡的祕密實驗的一部分。2063年時,除了13、114、118和88號避難所以外的
避難所都已經完工,112號是已知最後完工的避難所,於2074年6月完工。
Overview 概觀
The vaults were some of the most expensive shelters in the pre-War world.
According to the Vault Dweller's Survival Guide for Vault 13 (otherwise known
as the Fallout manual), the intended budget for that particular installation
was 400 billion dollars, and by the end of its construction reached $645
billion (although it should be mentioned that prices in the Fallout setting
are highly inflated; in Fallout Tactics there are gas station signs listing
regular gas at $1450.99, and there are advertisements for vehicles in Fallout
3 loading screen slides for "Only $1,000,000."). The vaults were located in
various locations, and little information is available as to why those
particular sites were chosen.
避難所是戰前世界中最昂貴的掩體之一。根據13號避難所的《避難所居民生存指南》(或
叫做Fallout手冊),該避難所的預算是四千億美金,而最後用了六千四百五十億美金(
不過在Fallout世界中,當時的通貨膨脹很嚴重。在《Fallout Tactics》裡,加油站加油
單價是1450美金;《Fallout 3》中的戰前汽車廣告寫著”只要一百萬美金”)。避難所
坐落在許多不同地點,不過選址理由幾乎無法得知。
Each vault was designed to hold one thousand occupants at any given time,
although hot-bunking was required at maximum capacity, and equipped with all
facilities and supplies needed by them to survive in isolation for the
designated time. According to the Vault 101 PA System, the life support
system could work for over 900 years without failure, and the odds of a vault
failing were 1,763,497 to 1. In addition, the PA system also stated that the
average life expectancy in a properly maintained vault is 92.3 years. The
facilities and supplies for Vault 13 included complete construction
equipment, hydro-agricultural farms, a water purification system, defensive
weaponry to equip 10 people, communication systems and surface monitors,
social, and entertainment files (for total duration). Waste management was
conducted by burning trash on scheduled "burning days." Larger incinerator
receptacles were used for the destruction of human corpses. In addition, some
vaults received one or two G.E.C.K.s, intended to help the inhabitants create
a viable civilization in the post-nuclear world after the All Clear signal is
sent.
每個避難所都設計成能在任何時候容納一千名居民,不過要達到最大容量需要用一張床讓
數人輪班睡覺的方式才行。此外避難所的設施和補給也能使居民在與世隔絕的情況下生活
一段時間。據101避難所的廣播系統所言,生命維持系統能夠毫無錯誤的運行超過900年,
出錯機率是1/1763493,此外還說一個妥善維護的避難所的平均壽命是92.3年。13號避難
所有完整的建造設備、水耕農場、淨水系統、能裝備10人的防禦性武器庫、通訊系統和地
表監控器、各種社交及娛樂系統,在表定的「燃燒日」會進行廢棄物燃燒處理,較大的焚
化爐則用來處理人類屍體。此外,有些避難所有一兩個G.E.C.K(伊甸園創造器),目的
是在居民收到「一切已安全」信號離開避難所後,能夠在核戰後世界創造出適宜的居住環
境。
Different types of power sources were utilized for the vaults. Vault 13
relied primarily on geothermal energy, with backup power available from a
General Atomics nuclear power generator, enough to sustain the vault for two
hundred years. Vault 8 on the other hand, relied on an inefficient nuclear
reactor,[5] which, while enough for Vault City to emerge, could only support
a relatively small, highly advanced settlement, and in 2241 was nearing its
capacity, after which further growth would be impossible.
避難所會用各種動力源。像13號避難所用地熱,並以General Atomics核能產生器作為備
用動力,這樣足夠支撐兩百年。8號避難所則依賴效率不高的核反應爐,雖然夠讓居民做
出地下掩體市,但也只夠支撐一個小而進步的城鎮。到了2241年時,地下掩體市的能量使
用率已經達到極限,使的他們無法再擴張。
All vault dwellers wear blue-and-yellow jumpsuits, although the design varied
between different vaults.
所有避難所居民都穿由藍色和黃色構成的連身服,不同避難所的設計可能不太一樣。
Needless to say, most vaults in the experiment failed and had results
completely different than those advertised. Many who exited successful vaults
seem to suffer from xenophobia (fear of strangers) and/or agoraphobia (fear
of open places); notable examples would be Michael Angelo, who doesn't dare
leave the Strip even for inspiration, the Boomers who shoot artillery at
anything that comes close to them, the Vault 101 citizens, who still don't
exit the vault even after the Lone Wanderer opens its door, and most of the
Vault 81 citizens, who are wary of outsiders after Overseer McNamara opened
the vault to trade with wastelanders. Notable exceptions would be the Vault
Dweller, the Lone Wanderer, Butch DeLoria, Doc Mitchell, Rylee, Susie Mack
(In the Out of the Vault random encounter) and the Sole Survivor.
不用說,大部分避難所的下場跟宣傳完全相反,全都失敗了。而就算避難所成功達成任務
,大部分離開這些避難所的人也有排外主義或廣場恐懼症,最著名的例子是《NV》的
Michael Angelo,死都不敢離開他待的地方;《NV》中會對所有接近根據地的人砲轟的
Boomer;《Fallout 3》中101避難所的大門被101殺神打開後,居民仍然沒有離開;以及
《Fallout 4》中81號避難所的居民,在監督McNamara開啟避難所與廢土居民貿易後就很
警惕外人(譯註:怎麼沒講101避難所的那個雞掰監督……)。而有名的例外有Vault
Dweller、101殺神、《Fallout 3》Butch DeLoria、Susie Mack、《NV》Doc Mitchell、
《Fallout 4》Rylee和Solo Survivor。
Layout 布局
The vaults are all very similar in their basic functions, but sometimes were
constructed according to different designs. The vaults of the New California
area differ from those constructed in the vicinity of Washington, DC, the
Commonwealth, and the Mojave area.
避難所的大架構都很相似,但有時會有不同的設計。新加州地區的避難所就和華盛頓DC周
遭、聯邦區和莫哈維廢土的避難所長得不一樣。
Due to scaling, the size of vaults in games shouldn't be taken at face value.
None of the explorable vaults in the games have enough space or facilities to
actually house 1000 people (or rather 500, as hot-bunking is used at maximum
capacity). However, many doors within in-game vaults are inaccessible, which
allows for the possibility that the vault is far larger than the areas the
player can access.
遊戲內的避難所有縮小過,因此不能當做真正的大小,此外所有遊戲內的所有可探索避難
所都無法真的容納到一千人(不過用輪床制的話可能可以超過五百人)。不過,許多遊戲
內避難所裡的門都無法打開,因此實際上大小可能會遠超過玩家可探索區域的大小。
Entrance 入口
The entrance houses the vault's only connection to the outside world - the
airlock (with the exception of Vault 19, Vault 87, Vault 88 and Vault 118).
避難所唯一連接外界的出入口是一個氣閘(19、87、88和118避難所是例外)。
It is closed from the inside by a reinforced high-security door and from the
outside by a massive, gear-shaped, four-foot thick vault door, which Three
Dog claims "weighs, like, thirteen tons." For most vaults this is the only
means of entering or leaving. Most vaults have consoles located on both the
inside and outside, both of which require a security code to open the outer
door. These codes are usually only known to a handful of people within the
facility so as to prevent unauthorized exits.
氣閘內側是一道加強過的高強度防護門,外側則是四呎厚的沈重齒輪狀門(《Fallout 3
》Three Dog說大概有13噸重),這對大部分避難所來說就是內外的唯一出入口。大部分
避難所會在氣閘內外各放一台終端機,需要操作終端機輸入密碼才能開門,通常只有少數
幾個人知道密碼以避免不必要的出入。
The automated narrator in Washington DC's Museum of Technology states that
the vault doors had a projected 2% failure rate in case of a direct hit by a
nuclear missile. The only known vault to have been hit by a nuclear weapon is
Vault 87, and according to the logs of its overseer, that blast damaged the
door beyond repair. This could have been merely a "lucky shot" falling within
the 2% failure, but it seems more likely that Vault-Tec's strength
projections were incorrect or defined failure as allowing the inside of the
vault to be damaged or irradiated.
華盛頓DC科技博物館的自動導覽說這些門被核彈直接命中的話有2%機率會壞掉,唯一已知
真的被核彈砸的避難所是87號避難所,而根據監督日誌所述,那扇門被砸爛了。這有可能
是那枚核彈是雪風射的,不過更可能是Vault-Tec從一開始就沒弄好。
Most vaults use a Seal-N-Safe Vault door Model No. 343 to secure the airlock.
Some older vaults, such as Vault 101, use a different, cruder blast door
model. Vault 8, the control vault, had also a second, much larger, blast door
built, securing the entry hallway leading to the entrance to the vault. Vault
111 and Vault 118 are the only known vaults to feature an elevator leading to
an underground area where the gear shaped door is located already secure in
the hill it was built in.
大部分避難所用Seal-N-Safe Vault door Model No.343型號來保護氣閘,而像101避難所
這種比較舊的避難所則用比較粗糙的不同型號防爆門。8號避難所的入口外有道長廊通往
山壁外側,盡頭還有一個巨大的防爆門。111和118避難所是唯二蓋在山丘內的避難所,要
靠電梯通到地底的齒輪狀門口。
The entrance level also houses the Emergency Medical Lab complete with an
Auto-Doc. A vault medic was required to be present at the EML 24 hours a day.
The lab had the equipment to treat nearly all injuries and illnesses, ranging
from simple bruises to radiation.
入口層還會配置由自動醫生負責的緊急治療室(EML),EML必須有一名避難所醫生24小時
待在裡面。EML能處理幾乎所有傷口和病症,從輕微挫傷到輻射病都可以。
Living Quarters 生活區
Standard pre-War design of the living quarters was that of a single room with
a sanitary annex. Vault 13 had one hundred living quarters, and at maximum
capacity, ten people would be assigned to a single living quarter, in a
hot-bunking system. A standard level had 20,000 square feet of usable area.
標準的戰前生活區設計是一個附衛浴間的房間。13號避難所有一百個生活區,一個生活區
最多能以輪床制住十個人。標準上應該要有兩萬平方呎的可用區域。
The lights in the vaults used Simu-Sun technology, making it feel just like
the outdoors, with only a fraction of a sunburn risk. The lights in Vault 101
were kept on all the time to prevent a radroach infestation.
避難所的照明使用擬日光科技,使其感覺像在戶外,但只有一點晒傷的危險。101避難所
保持燈光一直開啟以避免蟑螂入侵。
New Entertainertrons were used to play holotapes and used as a slide
projector in the classroom of Vault 101.
在101避難所,全息磁帶可以用在娛樂方面或者課堂上的投影機。
Command Center 指揮中心
At the heart of the vault, the command center was where the overseer's seat
was located. The operations center, apart from the seat of power, included
the computer lab, where the water purification system was located, and an
armory, where the vault's weapons, ammunition and armor was stockpiled. A
security guard was posted in the command center at all times, to ensure that
the armaments were properly secured and handed out only to people possessing
the proper clearance from the overseer. The overseer is also able to see
anyone inside the vault with the Eye-on-You cameras.
指揮中心位於避難所的心臟地帶,也是監督的座位所在之處。除了監督的動力座椅以外,
還包括控制淨水系統的電腦室,以及存放避難所武器、彈藥和護甲的武器庫。指揮中心隨
時都會有一個警衛以確保武器被妥善保管及分發給監督認可的人。監督也能透過監視器看
到所有在避難所內的人。
Apart from that, the level also contained the computer core (with the vault's
AI monitoring the shelter 24/7), housing data processing units, a library
playing an important role in educating vault dwellers, a common meeting room,
and the primary store room, where the most important supplies would be
stored.
此外,該層還有避難所AI所在的電腦核心、住房資料處理單元、教育避難所居民用的圖書
館、一般待客室,和存放最重要物資的主儲存室。
Equipped with dual 5.56mm miniguns in some vaults, the overseer's command
post can be considered the last line of defense in case vault security is
breached.
有些避難所的監督座位裝有5.56mm迷你機槍,作為避難所安全措施被突破時的最後防線。
In the Secret Vault, there are several command posts for the various
sections. The command posts mainly contain buttons to control things like
locking of doors and laser protection.
秘密避難所中有數個位於不同地方的監督座位,監督座位都會有些按鈕,可以解鎖某些門
或解除雷射保護機制之類。
Difference 差異
‧ Vault 29 (Van Buren) was outfitted with a ZAX AI, which replaced the
overseer.
29號避難所用一個ZAX AI替代原本的監督
‧ Vault 12 had its overseer's room sealed due to the fact that the main
door of the vault was doomed never to close.
12號避難所的監督室是密封的,因為該避難所的大門無法關上
‧ East Coast vaults and Mojave vaults (3, 11, 19, 21, 22, 34, 75, 81, 87,
92, 95, 101, 106, 108, 111, 112, 114, 118) use a different door
mechanism. These vaults employ an opening mechanism that is contained
entirely within the vault itself, pulling the door inwards and simply
rolling it to one side. The doors seen on West Coast vaults, however,
pull the seal outwards and use an external clamp to slide it aside.
東海岸和莫哈維的避難所(3、11、19、21、22、34、75、81、87、92、95、101
、106、108、111、112、114、118)的大門系統不一樣。這些避難所採用開放式
機制,開啟大門時大門是被往內拉然後滾到一邊去。西海岸的避難所則是從外被
密封,並靠終端機來使之滑開
‧ East Coast and Mojave vaults lack storage rooms in the overseer's
office; they are instead located near the Atrium.
東海岸和莫哈維的避難所,監督室裡並沒有儲藏室,儲藏室在中庭
‧ Vault 0 and the Secret Vault had an entirely different layout than
other vaults.
0號避難所和秘密避難所的構造和其他避難所完全不一樣
‧ Vault 75 is found in the basement of a school.
75號避難所位於一間學校的地下室
‧ Vault 81 has an entire wing that is cut off from the rest of the vault.
81號避難所(沒玩過fallout 4看不懂)
‧ Vault 111 has an elevator exit leading to the surface just outside the
airlock.
111避難所的氣閘外有個電梯能通往地表
‧ Vault 114 can be found inside Park Street station.
114避難所在Park Street火車站內
‧ Vaul 118 has a parking garage and is under Cliff's Edge Hotel.
118避難所在Cliff’s Edge旅館下,還有一個車庫
‧ The Commonwealth and Maine vaults are painted in a yellow and blue
shade, while East Coast and Mojave vaults are dull and gray. Also, the
Commonwealth and Maine vaults' hue is the same as the traditional vault
jumpsuit.
聯邦區和緬因州的避難所顏色跟傳統的避難所服裝一樣是黃和藍色,東海岸和莫
哈維則是淡灰色
True purpose 真正目的
Officially, the vaults were nuclear shelters designed to protect the American
population from nuclear holocaust. However, with a population of almost 400
million by 2077, the U.S. would need nearly 400,000 vaults the size of Vault
13, while Vault-Tec was commissioned to build only 122 such vaults. The
government, and Vault-Tec, never really believed an actual nuclear war would
occur; the real reason for the existence of these vaults was to run social
experiments on pre-selected segments of the population to see how they react
to the stresses of isolation and how successfully they recolonize Earth after
the vault opens.
避難所的官方說法是在核子浩劫中作為美國人民的掩護,不過2077年時美國人口有將近四
億人,理論上要蓋將近四十萬個13號避難所規模的避難所,但Vault-Tec只受託做了112個
。無論是政府還是Vault-Tec都不相信核子戰爭真的會發生,蓋這些避難所的真正理由是
要對某些特地選出來的人做一系列的社會實驗,研究他們在孤立的壓力下的反應,以及避
難所開啟後他們對地表重新殖民的成功程度。
The following is based on Van Buren and has not been confirmed by canon sources.
以下內容基於非正史的《Van Buren》
The Enclave, responsible for the experiment (officially known as the
"Societal Preservation Program"), considered themselves prime candidates for
recolonizing the world after a nuclear holocaust and to this end commissioned
the construction of their own shelters, isolated from the vault network. The
purpose of the vault experiments was to help prepare the Enclave for either
re-colonizing Earth or colonizing another planet if Earth turned out to be
uninhabitable.
負責這場實驗(官方稱之為「社會保存方案」)的組織叫做Enclave(英克雷),這群人
認為自己是被選召來在核子浩劫後重新殖民整個世界,並蓋了一個獨立於避難所網路之外
的避難所。這系列避難所實驗的目的是要幫助英克雷重新殖民整個地球,或在地球已無法
居住的情況下殖民其他星球。
以上內容基於非正史的《Van Buren》
End of information based on Van Buren.
The total number of vaults is a government secret and has been lost; there
were the aforementioned "public" vaults, which numbered 122 and an
undisclosed number of "private" vaults. Information on whether Vault-Tec was
an international corporation or strictly U.S. based, cannot be released due
to Vault-Tec and United States federal regulations. That said, Vault-Tec seems
to have constructed some vaults in Canada. In a letter sent to a rejected DC
citizen the company offered to provide a list of "Vault-Tec facilities with
available accommodations, in exciting locales such as Oklahoma and
newly-annexed Canada."
避難所總數被當時政府列為機密且已經遺失了,這些避難所有前述的122個「公開」避難
所和數量未知的「私人」避難所。Vault-Tec究竟是跨國公司還是只在美國營運,也因為
Vault-Tec規定和美國聯邦法規而不得而知。據說Vault-Tec好像有在加拿大蓋了幾個避難
所,因為一封寄給一名華盛頓DC市民的拒絕錄取通知書中有提到「Vault-Tec在位於奧克
拉荷馬和最近加入的加拿大裡有些可居住的設施」。
Of the 122 known public vaults, only 17 were control, meaning that only 17
were made to public expectations. All others were designed to include a
social experiment, sometimes with a select few of the inhabitants observing
the occupants.
在122個公開避難所中,只有17個是受控制的,也就是說只有17個是真的蓋來讓人住的。
其他避難所都是照著某種社會實驗來設計,有時居民間還會有些人被選中以觀察其他人。
While some vaults had 'noble' goals, such as to eradicate disease (Vault 81)
or improve the human genome (Vault 75), they had incredibly unethical methods
of doing so, often exposing their inhabitants - often fatally - to some
danger specific to certain vaults to research the effects.
雖然某些避難所的目標很「高尚」,像是根除疾病(81號避難所)或改善人類基因(75號
避難所),但這些避難所是用極端不人道的手段來達成這些目的。這些避難所通常會使居
民暴露在致命的危險情境下以研究這些影響。
The few vaults that survived intact for more than 80 years came to serve
another, unanticipated purpose: they were an excellent source of pure human
stock, uncontaminated by the mutated airborne strain of FEV and prime
candidates for conversion into super mutants.
在計畫中,能完整活超過80年的避難所會符合以下目標:這些居民是純淨人類的完美來源
,沒被空氣中的FEV病毒感染成超級變種人。
The true nature of the vaults epitomized the insidious nature of the
government at its most callous, a running theme in Fallout that the American
government was unconcerned with the wellbeing of its people even in absolute
crisis. The innumerable loss of life caused by making so few vaults, and
their intended use as social experiments, and toying with what little
remained of the American population highlights this. Worse, if the Enclave
met setbacks, failed or were rendered incapable of recolonizing the world, it
appears there was no backup plan to utilize the vaults to replenish humanity.
避難所的真正樣貌就是政府冷酷本質的縮影,Fallout系列中的一個主軸就是美國政府就
算在巨大危機之下也永遠不關心人民的福祉。無法計算的逝去生命,要歸因於太少的避難
所、避難所的社會實驗、以及英克雷玩弄殘存的居民們。更糟的是,要是英克雷遭遇挫折
、失敗、或者沒那個能力重新殖民世界,那也沒有其他備案能利用這些避難所來重新拾回
人性。
Results 結果
In terms of providing safety and security for their inhabitants, most of the
vaults were complete failures. However, as noted in the Penny Arcade comic,
the vaults were never truly intended to ‘save’ anyone; there was simply not
enough time, money or resources to build enough shelters to house more than a
fraction of the population. While the “control vaults” did function as
advertised and opened on schedule, most of the vaults were actually intended
to explore and observe how societies succeeded or failed to adapt in response
to various challenges and restrictions. These social experiments were
conducted on live, (largely) unaware subjects, monitored by Vault-Tec
researchers in several separate facilities, and undertaken at the behest of
the future Enclave as part of a massive feasibility study of how to best
resettle a devastated Earth or, if necessary, colonize another planet.
在對居民提供安保的目標上,大部分避難所都是完全失敗的。不過就像在漫畫《One
Man, and a Crate of Puppets》中所述,避難所永遠不會真的想要「保護」任何人,他
們的時間、錢財或資源只夠建造能保護一小群人的避難所。雖然那些「受控避難所」的確
有按照宣傳那樣的運作並如期開放,但其他大部分避難所都都是蓋來研究社會在各種挑戰
和限制下會如何成功適應或失敗。這些實驗在活生生、(大部分)毫無警覺的人們身上進
行;被身處不同設施的Vault-Tec研究人員所監控;並將成為未來的英克雷的參考資料,
以在最佳情況下重新殖民滿目瘡痍的地球或,有必要的話,殖民其他星球。
Most of the vaults seen in the games were non-viable 200 or even a mere 80
years after the War. While Vault 13 might have lasted until its scheduled
opening date of 2277, the unplanned failure of the water chip forced the
overseer's hand and set subsequent events in motion. If Vault 101 was truly
intended to stay closed "forever," its failure was inevitable; the only
question was how long, and what form the change or disaster would take. Many
other vaults were abandoned because of unlivable conditions, or saw the
residents driven violently insane by the procedures inflicted on them. Some
of these continue to pose a hazard to the unwary who wander in from outside,
looking for loot or a place of safety.
遊戲內大部分避難所在戰後都撐不到兩百年或甚至80年。雖然13號避難所理論上要在2277
年開放,但淨水晶片無預警壞掉使的監督不得不提早開門。而如果101避難所真的「永久
」關閉,那毀滅只是時間長短以及表現形式的問題。其他許多避難所或因環境無法生活、
或因居民受到既定程序影響而失去理智,而被廢棄。這之間的某些避難所仍對那些晃進來
找寶物或找睡鋪的粗心傢伙造成威脅。
Out of all the vaults, only the control vaults were a success, with all
experimental vaults failing in one way or another. There are however
exceptions; Vault 101 while an experimental vault technically failed as it
was never meant to open; Vault 3 is another exception as technically a
control vault, it failed as all the residents were massacred by the Fiends;
Vault 81 is the last exception, as its experiment was sabotaged from the
start by the overseer, so it instead acted like a control vault.
所有避難所之中,只有受控避難所成功,其他實驗避難所都一個皆一個失敗了。不過有些
例外:101避難所技術上來說失敗了,因為當初設計是永不開放;3號避難所是受控避難所
,但因為被Fiends屠殺殆盡而失敗;81避難所的實驗目標一開始就被監督破壞掉了,結果
表現的反而像是個受控避難所。
Despite all of this, the experiment may be considered a success in terms of
the data collected - data that was much more important to the Vault-Tec and
Enclave scientists than a few hundred thousand lives, most of whom would have
died anyway if not for the vaults. However, it is unknown if this data was
recovered/used, as there is no reference in the Fallout universe of the
Enclave receiving/collecting the data or Vault-Tec existing in the post-war
world.
儘管如此,就收集到的資料來說,這些實驗也許能算是成功的─實驗數據對Vault-Tec和
英克雷科學家來說比幾百幾千人的性命重要多了,而這些人中的大部分要不是有避難所早
就不知道死到哪去了。不過,沒人知道這些數據是否有被回收或使用,因為在Fallout宇
宙中,並沒有說英克雷有收到或在收集這些數據,或者Vault-Tec是否在戰後世界仍存在
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請大家指正我的翻譯內容,感謝
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我下一篇預定要翻Vault-Tec公司和RobCo企業